The Riftbreaker Closed Co-Op Beta Update, May 21st, 2025
Hello Riftbreakers!
We're back with another round of fixes and improvements for The Riftbreaker Beta! This update focuses on stability, gameplay polish, and quality-of-life tweaks across the board. Check out the full changelog below!
[h3]The Riftbreaker Closed Co-Op Beta Update, May 21st 2025, Changelog[/h3]
- Added explicit entity state clearing request in outdated packet handling.
- Disabled assert in global precache system to avoid startup interruptions.
- Fixed charged weapons not functioning properly.
- Fixed crafting armory not functioning properly when upgrading.
- Fixed GUI anchor bounds issue in specific layout configurations.
- Fixed issues with movement during drilling.
- Fixed issues with AI core values not updating after building upgrades.
- Fixed jittering of dead units in multiplayer.
- Fixed mech detector deactivation issues.
- Fixed mech rotation lock after using interactive objects.
- Fixed UI elements for loot skins, quest visibility, and refresh logic.
- Fixed weapon fire rate timers not initializing correctly.
- Hidden irrelevant UI options (like settings in lobby mode).
- Improved debug info and reliability in entity replication logic.
- Improved harvester behavior when moving and harvesting at the same time.
- Improved prediction of inventory item activation state.
- Increased GUI movie read cache for better performance.
- Increased server delta acknowledgment timeout to improve stability under load.
- Minimap now correctly positions items that spawn outside normal grid bounds.
- Optimized world initialization with better parallel load balancing.
- Prevented crash when closing network connections while sending data.
- Prevented issues when entities are removed after upgrades.
- Prevented shadow bounding box inflation in empty scenes.
- Re-enabled inventory runtime data replication on clients to improve item state tracking.
- Reduced unnecessary re-replication of unchanged entities.
- Refreshed multiplayer lobby to show the selected save name.
- Reorganized UI shortcuts for cleaner navigation logic.
- Resolved several player ID mismatch issues across weapon and feedback systems.
- Safeguarded server from crashing when receiving outdated network state.