The Riftbreaker Closed Co-Op Beta Update, May 21st, 2025
Hello Riftbreakers!
We're back with another round of fixes and improvements for The Riftbreaker Beta! This update focuses on stability, gameplay polish, and quality-of-life tweaks across the board. Check out the full changelog below!
[h3]The Riftbreaker Closed Co-Op Beta Update, May 21st 2025, Changelog[/h3]
- Added explicit entity state clearing request in outdated packet handling.
- Disabled assert in global precache system to avoid startup interruptions.
- Fixed charged weapons not functioning properly.
- Fixed crafting armory not functioning properly when upgrading.
- Fixed GUI anchor bounds issue in specific layout configurations.
- Fixed issues with movement during drilling.
- Fixed issues with AI core values not updating after building upgrades.
- Fixed jittering of dead units in multiplayer.
- Fixed mech detector deactivation issues.
- Fixed mech rotation lock after using interactive objects.
- Fixed UI elements for loot skins, quest visibility, and refresh logic.
- Fixed weapon fire rate timers not initializing correctly.
- Hidden irrelevant UI options (like settings in lobby mode).
- Improved debug info and reliability in entity replication logic.
- Improved harvester behavior when moving and harvesting at the same time.
- Improved prediction of inventory item activation state.
- Increased GUI movie read cache for better performance.
- Increased server delta acknowledgment timeout to improve stability under load.
- Minimap now correctly positions items that spawn outside normal grid bounds.
- Optimized world initialization with better parallel load balancing.
- Prevented crash when closing network connections while sending data.
- Prevented issues when entities are removed after upgrades.
- Prevented shadow bounding box inflation in empty scenes.
- Re-enabled inventory runtime data replication on clients to improve item state tracking.
- Reduced unnecessary re-replication of unchanged entities.
- Refreshed multiplayer lobby to show the selected save name.
- Reorganized UI shortcuts for cleaner navigation logic.
- Resolved several player ID mismatch issues across weapon and feedback systems.
- Safeguarded server from crashing when receiving outdated network state.
We took this opportunity to update our loading screen artworks. Here's the new "unoccupied" Desert art.
Visit the Store Page and click the button to sign up for access!
Once you get access to the playtest, you will get notified about this by Steam. Then, you can invite others via the Library Page, just like in the example above. Image courtesy of Valve.
And this is what your friend will see. Image by Valve.
Here's the loading screen you'll see after you have constructed an outpost in the Desert.