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Workers & Resources: Soviet Republic News

COMMUNITY HIGHLIGHTS & RESEARCH – ISSUE #02

[h3]👋 Greetings dear comrades of the Soviet Republic.[/h3][p]A couple of months have passed since the last Community Highlights announcement. As we stated then, this is a work in progress. We are still shaping what this publication should become — refining the rhythm, experimenting with structure, and building something both educational and entertaining.[/p][p]While the development team is focused on fixing bugs and shaping the future of the game, there is something else simmering. And though we cannot say more just yet, we assure you: it will be worth the wait.[/p][p]Until then, we turn our attention to you. The modders, the creators, the city-builders and infrastructure visionaries. This issue is full of rail, farming, screenshots, and the beginning of a new kind of challenge.[/p][p]You can read the whole post on our website COMMUNITY HIGHLIGHTS & RESEARCH – ISSUE #02[/p]

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[p]Attention comrades – 
[/p][p]Your impoverished republic needs you. Turn your city into a rich industrial power with intricate production chains and a fully simulated global economy. Manage every aspect of your citizens’ lives – from education and work to party loyalty and criminal activity. [/p][p]
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Update 1.1.0.17

[p]Hello everyone,[/p][p]A few mistakes were discovered, so we are posting the fix now. Sorry for all the problems. This code update also includes some new vehicles and tweaks in the Early Start DLC.[/p][p][/p][h3]1.1.0.17[/h3]
  • [p]Fix for prefab panels missing from track building [/p]
  • [p]Fixed missing poles in stations when a wooden electrified track is connected [/p]
  • [p]Fixed brick sewage pipelines having the same price for both sizes [/p]
  • [p]added Multicar M21 and GAZ 905 forklifts,[/p]
  • [p]added Moskvich 407 and GAZ 11-73 (personal car and police car)[/p]
  • [p]updated the textures od Skd 3-8T trolleybuses,[/p]
  • [p]Gaz AA balance changes,[/p]
  • [p]moved the introduction of Skoda 706 RTO buses to 1956,[/p]
  • [p]various small fixes[/p]
  • [p]added YaG trucks with trailers,[/p]
  • [p]added a YaG logging truck,[/p]
  • [p]YaG texture update,[/p]
  • [p]YaG balance changes[/p]

Update 1.1.0.16

[p]Hello everyone,[/p][p]New update with more vehicles and fixes, and a bigger change is the locking of prefab panels for the early years behind research, as we have introduced alternatives for infrastructure and buildings. We hope you enjoy it.[/p][p][/p][h3]1.1.0.13[/h3]
  • [p]Added wooded electrified railway [/p]
  • [p]Concrete railway research is connected to prefab panels and after electrified railway research[/p]
  • [p]Added brick sewage systems[/p]
  • [p]Locked concrete panels, concrete railways, and sewage systems behind research[/p]
  • [p]added S4 Harvester,[/p]
  • [p]added coal processing and loading[/p]
  • [p]added an old clothing factory,[/p]
  • [p]added old train aggregate loading stations,[/p]
  • [p] waste container stands require concrete instead of panels[/p]
  • [p]added a simple open storage without crane (cheap to build, slightly less capacity, fewer connections, slow loading and unloading),[/p]
  • [p]added a tiny heating plant,[/p]
  • [p]added missing on-click building sounds,[/p]
  • [p]Wismar Z can now transport liquid fertilizer,[/p]
  • [p]buffed the Communar Combine to 12 km/h.[/p]
  • [p]added a small brick factory,[/p]
  • [p]added two new combine harvesters (Stalinets-1 and Stalinets-6),[/p]
  • [p]added SKhTZ NATI bulldozer and tractor[/p]
  • [p]added smaller coal and iron mines[/p]
  • [p]added skins for Ya-4 trucks,[/p]
  • [p]BBÖ 214 is now available for dollars, not rubles,[/p]
  • [p]adjusted the price of the basic open storage,[/p]
  • [p]added footpath connections for the coal processing plant[/p]
  • [p]Fixed issues with pricing when starting a game in Early Start mode[/p]
  • [p]Fixed issue preventing Early Start mode from launching on some workshop maps[/p]
  • [p]Fixed issue where mirrored custom houses were not replaced in older Early Start variants[/p]
  • [p]Fixed issue where upgrading brick roads with sidewalks to tram or trolleybus roads was instantaneous[/p]
  • [p]Added decorative brick pavement[/p]
  • [p]Fixed issue where asphalt and brick roads or footpaths were sometimes merged into a single piece[/p]
  • [p]Added high-voltage connection to production lines[/p]
  • [p]Fixed issue where synthetic fertilizer could not be selected in Early Start mode[/p]
  • [p]rebalanced Concrete mixer Russo-Balt to have normal (31km/h) max speed[/p]
  • [p]Gaggenau c40 bus now costs USD instead of RUB and has been rebalanced[/p]
  • [p]KM tram capacity increased[/p]
[h3]1.1.0.14[/h3]
  • [p]Fixed upgrading wood rail track to wooden track with electric poles[/p]
  • [p]New Ya-4 skins[/p]
[p][/p][h3]1.1.0.15[/h3]
  • [p]Hotfix for locking prefab infrastructure behind research in non-Early Start games [/p]
  • [p]Tweaked tank capacity and pollution levels of early heating plants [/p]
  • [p]Cooling tower no longer locked behind Modern Industry research [/p]
[p][/p][h3]1.1.0.16[/h3]
  • [p]Fixed an issue with non-functioning wooden rail tracks. [/p]
  • [p]Tweaked the unlocking years for concrete railways and prefab panels. [/p]
  • [p]In early start games, electrified railway bridges no longer require prefab panels to be built when prefab panels are not available. [/p]
  • [p]Fixed an issue where hardening medical research had an effect only in Siberian environments. [/p]
  • [p]Fixed a pathfinding problem for construction office vehicles when building panel tram tracks. [/p]
  • [p]Added Mavag Tr5 bus,[/p]
  • [p]Added Ikarus 60 bus and Ikarus 60T trolleybus,[/p]
  • [p]Slightly increased the passenger capacity of Skd 3-8T trolleybuses,[/p]
  • [p]Changed the default trolleybus horn[/p]
  • [p]Added smaller Abkhaziya river cargo ship,[/p]
  • [p]Tweaked reworked ZiS-155 textures[/p]
  • [p]Added Skoda 706 RO bus[/p][p][/p]

Update 1.1.0.12

[p]Hello everyone,[/p][p]This update brings several new early-game vehicles to expand your options, alongside fixes and improvements to roads, water, and waste systems. Check out the full list of changes below:[/p][p][/p][h2]1.1.0.12[/h2]
  • [p]Fixed brick road and footpath icons during construction [/p]
  • [p]Demolition office will no longer accept train passenger platforms connected only via footpaths [/p]
  • [p]Fixed an issue where bio waste was sometimes not loaded over fertilizer [/p]
  • [p]Added logic to the custom house to prevent vehicles from getting stuck when the custom house have heavy traffic[/p]
  • [p]Fixed water connections and water facility costs [/p]
  • [p]Adjusted water well consumption based on worker productivity [/p]
  • [p]Fixed missing cranes when building brick roads [/p]
  • [p]EMU train is no longer classified as a tram [/p]
  • [p]Added early brick sewage switches and pumping stations (brick sewage pipelines will come later) [/p]
  • [p]Added early incinerator and gravel recycling plant [/p]
  • [p]Added early tower crane [/p]
  • [p]Added early forklift vehicle [/p]
  • [p]Various sound corrections for early start vehicles [/p]
[p]Thank you, and glory to efficient infrastructure![/p]