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Gaia Beyond News

Update 0.7.48 - 0.7.50

The Steam Intergalactic Summer Sale will end in 9 hours. Thanks for all the support and feedback so far!


New Features:
  • Controller: Support the Message HUD. Answer selection with new Dialog up/down shortcuts using the digital up/down buttons
  • Controller: Support axis-only Trigger
  • Controller: Add Zoom in/out buttons
  • Add option to select the primary display



Improvements:
  • Controller: Normalize the axis value when a threshold is set
  • Memorial location image update
  • Controller Menu: update the combobox list live (on connect/disconnect)
  • Add option to unassign a key/button shortcut
  • Show the default shortcut assignment on the static message
  • Mines are more visible (pulse light added)
  • Projectile graphics minor optimizations
  • Fallback to display 0 instead of resetting video settings if primary display is not connected



Bug Fixes:
  • O Dog quest script crash on older savegames
  • O-Dog does not drop mines anymore
  • Asteroid overlays (crystals / gas) rotated incorrectly
  • Many Controller fixes
  • Gamepad Cursor not working in "Quit Game" Popup
  • CoC Mining Station collision fixed
  • Loading Screen: hint formatting minor fixes
  • Weapon particles of mines are drawn above ships
  • Limit the maximum controller threshold value
  • Set a minimum controller sensitivity value

Update 0.7.45 - 0.7.47





New Features:
  • Controller Support (Beta)
  • Geisha portrait
  • Atlantic male kid portrait
  • Triton Colony polishing (New Dialog, New NPCs, changed portraits)
  • Allow customizing the mouse shortcuts
  • Add an enlarge fonts option
  • New Dialog for Lexa
  • New Caduceus weapons and shields



Improvements:
  • Fire each weapon only if it is in range
  • Auxi should mention red arrows for weapon targeting
  • Add support for mouse button 4 and 5
  • Allow to reset one input config entry with backspace
  • Add a mouse hover highlight for the shortcuts list



Bug Fixes:
  • Waechter hacking first wave can block the story from progressing
  • Create Shiro if he does not exist on save load
  • Ship/Rocket smoke alpha is reset when parent is destroyed
  • Krill and Zorg: Zorg doesn't attack
  • Interrupt the Transport: Some ships have no weapons
  • Genocide Consigment: Auxilium can be missed
  • Atlas has a wrong Dialog Block after the Diversion mission
  • Trade HUD: Sorting by price/weight is incorrect
  • Target icon for Xander/Trade Node is visible on all stations
  • Auxilium ship has a small red outline/edge at the bottom right
  • Flowers have the quest item color and icon
  • fix: "Attempt to delete Window that does not exist"

Update 0.7.44

Gaia Beyond is in on the SUMMER SALE action!



New Features:
  • Music: New title theme! (by Miguel Johnson)
  • Neptune moons: Triton & Nereid
  • Pirate portrait
  • Jerome portrait
  • Added a bouncer to the CoC Bars
  • More CoC traders
  • FTA Ship type: small loaded




Improvements:
  • Many performance improvements (especially near asteroid rings)
  • Improved Mission 2 mechanics and dialog
  • Thruster will now stay active once activated for the full boost duration
  • Pirate bounty missions: Pirates positioned differently, Tate Tobin dialog improved
  • UI: Character stats cleanup, Inventory "drop" button added, Progress bar optimization (and more)
  • GAC male portrait update, facial tattoo
  • Show multiple Quest descriptions on the map tooltip
  • J12 polishing & animated lights
  • O-Dog Fight polishing: background lightnings
  • P4 + P5 Defense guns price increased and dmg reduced






Bug Fixes:
  • Restore dialog when loading
  • Some J12 portrait links broken
  • UI fixes: Character menu portrait clipping, long savegame names unscrollable, inventory "Max Speed" clipping at 4:3 res
  • Some quest markers don't disappear
  • A lot of dialog corrections & polishing (Heimwehr, Kalypso, Auxi, Zopa, Ganymede Node, Waechter... + many more)
  • Multiple Quest target icons visible with the Blood Testing quest
  • Person names in landable list are not centered anymore
  • Travel groups can be broken if leading person is in defend state while the group should be traveling
  • Game is auto paused in dialogs when enemy ships are nearby but not actually attacking the player
  • FTA Transporters engine positions corrected
  • Assault Spammer broken sound link fixed
  • Auxi Missiles: turret rotation off
  • Many rocket types had no trails
  • Earth Nebula edge fix
  • Kalypso guard fight start can crash if a patrol ship died
  • When Lopez is not available the kalypso script can crash
  • Added the missing Barkeepers to the CoC Station
  • Game Over is drawn behind game sprites
  • Jurgen quest: Heimwehr is target but has nothing to do with the quest
  • Shift in trade activates thrusters
  • Exiting an auto-paused HUD releases the dialog autopause
  • Bartholdy is not spawned
  • Enable F10 and F11 only in dev mode