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Gaia Beyond News

Update 0.7.64 - 0.7.66

  • New purchasable ships!
  • Basic AI surrounding area awareness




  • Analysis HUD for Planets : Show Population
  • Stations/Turrets now loose aggro if the target is out of weapon range
  • Earth texture quality improvement (ugly fragments removed)
  • Teal got teal-colored glasses!
  • Support the Numpad keys for answering in dialogs
  • Save the last selected quest item and ensure it is visible when opening the Quest HUD
  • Add a high performance NPC ship radar




  • cShader_Instance destruction can crash
  • Collecting the O Dog cargo can crash
  • Autopilot/Pause noti stays hidden when entering Menu
  • Changed ship prices
  • Stations/Turrets are pulled into out of range fights
  • Stations/Turrets should check the weapon target constantly against the max defense range
  • All blocking HUD windows should restore the input focus when closed
  • AI ships don't visit Landables anymore
  • Quickload shortcut does not work from the Game Over screen
  • The menu level aspect ratio is not updated after a resolution switch
  • Big Asteroids give too much XP
  • Fix a rare startup base address already in use error (0xc0000018)
  • Finding the nearest Asteroids/Items queries is actually selecting the furthest away
  • Quickbar has the wrong pos when loading a savegame that is on a Landable

Update Highlights – Summer 2018



Interstellar folks,

Hope you had an awesome summer. First, thanks a bunch for supporting us so far – your feedback is helping us to keep focused. Here's a recap of everyone's achievements during the past 3 months. Also, the first main story arc will be finishable very soon!

Cheers from the GB team!




  • 1 new Mainquest – the story continues!
  • 8 new Sidequests

  • First Achievements


  • More ships

  • Gamepad Support

  • New NPCs & character portraits
  • More traders
  • New Asteroid types
  • New weapons, shields and items
  • New locations & moons






  • Mission polishing throughout
  • World improvement / liveliness
  • Big bunch of character portrait updates



  • AI improvements
  • Weapon-, shield- and enemy balancing
  • Major UI & UX improvements
  • Turret graphics HD restoration & polishing
  • More control & key mapping options
  • More display options
  • Story-related improvements / fixes
  • Performance improvements
  • Loading times decreased










  • Visit the Community Hub to find out more!



  • Stay up to date about what's going on with the game and us on Twitter.

Update 0.7.59 - 0.7.63




  • New Mainquest
  • 3 New Sidequests
    (2 around Pluto, Cram Bokaj quest)

  • Added a Ship Trade HUD & Improved the weapon/shield comparison in Tooltips
  • New weapons: Projectile round (Genom/Tyrell), Seraphim Cross

  • Added a Render Thread: Should improve performance a lot in asteroid fields and vsync limited scenes

  • Bobby Cliff & Kingston




  • Portrait updates


    polished: Cameron, CoC Mechanics, Lume, Miss Eliz3, Player portrait (again;))

  • Pick a smoother logic Hz (based on the Monitor Hz. 70 for 140 and 72 for 144 Hz)
  • Zion "Junk Machinery" location image update
  • Dialog polishing
  • ISA "Daedalus" polishing & Cram Bokaj custom version
  • GAC "Sukarabe" custom engine
  • Asteroid death emitter improved
  • New plasma field at Lashkar Gah area
  • Tooltips: Use the full width for the description
  • High quality textures updated




  • Greifswald does not attack
  • Start key/gamepad trade/save selection from the correct item if no item is selected
  • Leave_Event_Music() keeps looping music playing if it does not start new music
  • Play_Event_Music() does not fade in if repeat is disabled
  • The Genocide Transporter still attacks the player after the "I'm giving up" Dialog
  • Tooltip DPS comparison with a laser is incorrect
  • "Repair me" option is twice or outdated
  • Don't show "compared to" in trade tootlips
  • Only show weapon accel in Tooltips when it is used

Update 0.7.57 - 0.7.58



  • First Achievements!

  • New Sidequest "No Funny Business"

  • Garage Location images
    (stations and planets)




  • Improved Tooltips
    • Compare weapons and shields directly
    • Add Tooltip DPS for projectile weapons
    • Changed Weapon Inaccuracy to Accuracy


  • Controller optimizations
    • RB Toggle + Digital up/down for zooming
    • Support controller up/down selection + confirmation in the Savegames Menu and Trade HUD


  • Portrait updates


    • New Player portrait added
    • Updated: Atlantic female, CoC male & female, Terminal (Memorial version)


Show item/credits removed in HUD

World polishing
  • New nebulas added to CoC Greifswald area
  • Nitrogen explosions


  • Gap Nebula edges fixed
Dialog and quests polishing
Asteroid emitter performance improvements
Turret Platform lights optimization



  • O Dog is not marked on "Collect the cargo O-Dog dropped."
  • Window resizing disabled
  • All planets are set to the J12 faction
  • Weapons/Shields could spawn in cargo space with spawnable set to false
  • Ursa repair option is twice
  • Crash if turret burst fires and the target dies
  • Unknown ships crash the garage dialog

Update 0.7.51 - 0.7.56






  • New Ship
    Speed Shuttle "Ferrara"
    available at: Schumacher @FTA Nexsen (SPOILER!)
  • New Sidequest
    "Tedious Tours"
  • Unique Asteroid types
    (Plutonium, Dilithium, Strontium, Thorium, Thallium, Nitrogen)
  • Fighting Music!(Miguel Johnson)

  • Burst weapon support (for the Guardian Suppression Gun)

  • Wreck Location images
  • Plasma Field + new Plasma item drops
  • Add ship rotation shortcuts (assigning them will disable the automatic ship rotation)

  • New portraits:

    - Cram Bokaj, Addai (Seraphim Applicator)

    - CoC Bouncer, CoC Barkeeper


  • New missile graphic (used for Pharma Missiles, Ahoi-Rockets, Missile S)


  • Faction-colored bars for CoC, GAC, J12
  • ISA Hospital version



  • Option to disable the auto pause when under attack with the map mode enabled (not yet in options menu)



  • Improved Mission 3 "Genocide Consignment" mechanics / dialog and an alternative outcome
  • Add a travel group setting to change the fight behavior
  • Controller menu: Show the button names (Right Trigger, D-Pad up, etc)
  • Turrets restoration / polishing / animations
  • Weapons: faction colors optimized

  • Level polishing: more asteroid fields, trash fields, faction spawners added

  • ISA Research Station: animated lights + visible edges fix
  • Vulcan bursts emitter
  • 'The Waechter' - wrecked graphic
  • CoC Mining Station polishing
  • Affinity for manually spawned faction ships
  • CoC Fighter (renamed "Molotok"): 1 turret slot, engine position fixed
  • Turret platforms red signal lights added
  • Only auto pause when a new ship attacks with the map mode if the fight started
  • Accelerate missiles even without a target
  • UI improvements:
    • Level Up / item received position on landables
    • Show Quest Info tooltips on FoW hidden target icons
    • Quest HUD: Failed missions should show (failed) instead of 100%
    • Quest HUD: Unfinished quest stages should also have an icon
    • 'big' font optimization (spacebar width, draw quality, etc)
    • Current location highlighted on FTA Quick Travel maps
  • Data cleanup: Ships, Weapons, NPCs
  • Add the video driver info to the error logs
  • Savegames: Save persons defaulted (reduces the savegame size)
  • Mark savegames incompatible if they are from a newer version



  • Genocide Consignment Story can break
  • Quickload saves instead of loading
  • Savegames: Skills are not instantly applied on load
  • A lot of ship engine & further ship corrections
  • Jupiter clouds seam fixed
  • First two Med-Guards during the Waechter hacking should not spawn with rockets
  • Do not allow changing the esc key binding
  • Ship 'signal lights' never had 0% alpha
  • FTA Hub/COC Mining Station leading person is not set to passive ai
  • Crash when accepting the Marcel Wallace quest
  • Fta Hub, CoC Mining Station, GAC Solar Station: no faction in Analysis
  • When the input assignment window is open the game cannot be closed and does not react to focus loss events
  • New controllers are not detected when the input assignment window is open
  • Auxi map tutorial stage: when already in map, dialog fails to continue
  • Some respawning ship fixes (engine sound, collision, color)
  • Vasily "I wanted something else." exits the dialog
  • Tooltip Type match/mismatch is only checking the first ship turret slot
  • Fix a game init std::length_error
  • HUD Inventory: when opened and the ship is switched the tooltips are not updated
  • Player map window is not displayed/hidden in pause mode
  • After Kalypso crash: when Kalypso is attacked she loses the callisto pos target
  • Quest HUD: There is no padding if there is only one quest stage
  • Quest HUD: On finished/failed quests an empty stage is shown
  • Remaining Med-Guards from Hacking escape can kill the player during dialog (should auto pause on dialog)
  • Waechter should not burst shoot after hacking
  • Always use the Travel group max speed
  • Shown ship price in dialogs is not the actual value that is deducted
  • Hoshi sells you the "Patriot" ship instead of "Hanako"
  • Nortnex tradable while hacking
  • Pre-hacking Kalypso-/Waechter Dialog: Shiro leaves to Cad Station
  • Shiro destination is set every time "I'm waiting." is selected
  • Player ship is not save upgraded
  • Save upgrade: Chondros is still on a planet
  • Pharma Missiles: type "fixed" but rotating
  • Bobby Cliff SOS perma noti stays visible forever
  • Asteroid fields update type is wrongly based on movement (should improve performance too)
  • Wrong music playing in space fixes
  • Add a leading zero to the "Time played" stat
  • fix FTA sation nolan travel person name
  • Strip the person name for the dialog handler of all incompatible characters
  • Save upgrade "Travel Network Access" to "Travel Network NOL"
  • Guard Lopez still respawns when the Genocide quest was accepted from Zopa
  • Mission 3 escort ships do not defend each other (on pirate attacks)
  • Ship engine boost particle bug
  • Spawner created + save loaded drops have no drop_emitter set
  • Saturn Rings existed twice
  • Selection arrows z fight in map mode
  • Shiro Travel Group should only approach when the player is near
  • "ship_explosion_4" emitter is not really visible on smaller explosions
  • Check person gaia state in weapon target invalidation