Patch 1.3.1b Release notes
Good evening players,
Today we’re releasing a small patch 1.3.1b, which includes a nice batch of fixes and improvements to the whole game. We did silently release another patch last week (patch 1.3.1a) and we’ll cover some of the changes in that patch as well. Without further ado, let’s dive into the details!
[h2]Falling asleep sequences[/h2]
[h2]Dreaming sequences[/h2]
[h3]Overall[/h3]
[h3]Dream #1[/h3]
[h3]Dream #3[/h3]
We made it more clear to the player about 3 different scenarios that can happen in the hiding phase. One of the scenarios is when the player succeeds and manages to properly hide and progress in the level.
One of the scenarios was not properly getting triggered. Now, in the case that the player won’t lock all windows and doors in time, there will be a special outcome for that situation.
The third scenario is when the player locks all windows and doors in time, but fails to hide in time. In that case, the player will receive a “too late” message and fall into the inevitable outcome.
Good night!
Today we’re releasing a small patch 1.3.1b, which includes a nice batch of fixes and improvements to the whole game. We did silently release another patch last week (patch 1.3.1a) and we’ll cover some of the changes in that patch as well. Without further ado, let’s dive into the details!
[h2]Falling asleep sequences[/h2]
-  Fixed an issue where AB would still be talking when the game will be paused.
 -  Fixed a camera shaking issue after using the pause menu.
 
[h2]Dreaming sequences[/h2]
[h3]Overall[/h3]
-  Sped up the flashlight turning on animation.
 -  Fixed an issue where the camera would shake after changing from full screen to windowed mode.
 -  Tuned post processing effects in all dream levels.
 
[h3]Dream #1[/h3]
-  Fixed a critical issue when being jumpscared in the second “Flee to the exit” minigame, the game would freeze.
 -  Improved the “Follow the light” easier by adjusting the model of the level to make it easier to spot the lights.
 -  Added more catwalks to the “Reach the end‘ mini game for easier maneuverability.
 -  Adjusted head bob and footstep sounds in all mini games.
 
[h3]Dream #3[/h3]
We made it more clear to the player about 3 different scenarios that can happen in the hiding phase. One of the scenarios is when the player succeeds and manages to properly hide and progress in the level.
One of the scenarios was not properly getting triggered. Now, in the case that the player won’t lock all windows and doors in time, there will be a special outcome for that situation.
The third scenario is when the player locks all windows and doors in time, but fails to hide in time. In that case, the player will receive a “too late” message and fall into the inevitable outcome.
Good night!





