Good evening players,We have a nice small update coming to the game today. Some of you may have noticed that we silently released a small patch (1.3.1c), so we’ll be covering some of the changes made in that patch as well.
Let’s get into it!
[h2]New feature - skip the first half of a completed night.[/h2]
A lot of you wanted to revisit the dream levels without going through the falling asleep segment. We have added a new option in the night select menu, which will allow you to do just that. After completing the first night, this new option will appear, and based on how many of the nights you’ve completed (have gone through the fall asleep and dreaming segments) you’ll be able to jump right into the dream levels on completed nights. To skip the first half of a night, simply click YES or NO and an 
>>| icon will pop up below the night buttons indicating in which of them you can skip right to the dream level.

[h2]Night phases[/h2]
After AB has finished talking, he won’t mute himself after keeping your eyes closed for long enough.
Improved the blanket mechanic’s animations and stability. The mechanic won’t bug out when the player is spamming the X key nor will the blanket suddenly come up in rare cases when the player is holding the X key.
[h2]Dreaming phases [/h2]
[h3]Dream 1[/h3]
Added a new texture to the lab’s main floor.
Added a new dialogue sequence with John and Cate after collecting the 3rd fuse.
[h3]Dream 2[/h3]
You can now roam on the watchtower’s stairs more fluently.
[h2]Development Update on the 4th Night[/h2]
Night 4 is shaping up very nicely. There will be many new things and game mechanics both in the falling asleep and dreaming segments of the 4th night. Difficulty gets cranked up quite a bit in the 4th falling asleep phase. There are a lot of cool surprises in the 4th dreaming phase as well. It will certainly be bigger than the 3rd dreaming phase, possibly even bigger than the 2nd dreaming phase. Also, you might run into something that you’ve never seen before. Stay tuned for future updates…
Good night.