1. Try To Fall Asleep
  2. News

Try To Fall Asleep News

OSORE Reveal

Say hi to OSORE, your next new nightmare and threat in the upcoming 4th night.

Announcing a Groundbreaking Edition of the game.

Good evening players,

Today we're thrilled to announce that a super great feature is finally coming to the game! Our mission is to create a truly amazing game, and although our work has been already embraced by so many people, we felt like something was still missing... Something that would bring the game to the next level, something that people would fall in love with in and something that would change the gaming industry forever. This feature is so amazing, that it deserves its own edition of the game.

And this new, truly amazing new feature is...


That's right! Snoring has FINALLY been made possible in our "Try to Fall Asleep" game. This is an amazing day in our lives and our team is so proud of it :'))

[h3]How does it work?![/h3]
When you're trying to fall asleep, now you can press "S" on your keyboard while your eyes are closed and you'll be able to snore in the game!

Normally, such a wonderful feature would be sold for 20$ as a DLC. Some might even go for 60$ as it is that groundbreaking. But we are doing things differently...

[h2]The Snoring Edition is free and everyone who bought the standard version gets a free automatic upgrade![/h2]

We can not wait for people to get their hands on the new editon of the game. It's going to be amazing!





P.S. April fools ;))

Update 1.3.3

Good evening,

Today we're releasing a nice update for the game. It comes with a lot of fixes, improvements and minor performance improvements. To clarify, this update does not include the 4th night. That'll be coming in the next major 1.4 update that's due to release sometime in the future.

Until then, lets see what this update has to offer!
[h2]General - Falling asleep sequences.[/h2]
  • Minor lighting improvements.
  • Minor performance improvements.

[h2]General - Dreaming sequences[/h2]
[h3]New feature - Smooth flashlight and improved readability[/h3]
As a part of this new update, we're implementing a smooth feature for the flashlight. Basically, the flashlight's movement won't we identical to the player's camera movement, but it will drag along as the player looks around. In addition to this, we've improved the color and brightness of the flashlight which improves readability and adds more realism.

[h2]Dream #1[/h2]
  • Eliminated a scenario when the player could get stuck in the wall of the "Close the doors" minigame.
  • Increased the amount of doors needed to be opened to win the "Close the doors" minigame by one.
  • Improved the overall performance in the minigames.
  • Visually improved the "Flee to the Exit" minigmaes.

[h2]Dream #2[/h2]
  • Added missing collision detection for the chairs under the Revivel sign in the main lobby, for the chair at the desk and poles.
  • Added an instructive message for going the wrong way in the lab's hallways.
  • Added blood and better sound effects for the ending scene.
  • Adjusted lighting in the main lobby.

[h2]Dream #3[/h2]
  • Fixed a bug which would allow the player to play the audio recorder, multiple times in a row.
  • Slightly adjusted the placement of the UV signs.
  • Fixed an emission property for a lamp without a light source.
  • Adjusted mouse sensitivity.
  • When player spots BURT for the first time, there is a system that will make sure that the border of the window won't obstract the view.
  • Improved the teaser for the next night when completing the 3rd night.


That's it for today folks! At the moment, we don't have anything more to share about night 4 yet. When the right time will come, we'll be sure to share the new info with you first! There is still a lot of work for us to do. And if you haven't already, be sure to check out the teaser for the 4th night!

Goodnight

Teaser of the 4th Night

The Pinetree island has had a huge secret, decaying for years in the dark. Are you ready to discover it? Here's a small teaser for the 4th night...
[previewyoutube][/previewyoutube]
Night 4, particularly the 4th dreaming sequence, is shaping up to be one of the biggest additions to the game. As we learn on the surface, that going underground is necessary, after years of decay the darkest secret of the island is waiting to be rediscovered. Venture into the dark corridors of the old rotten underground lab, restore power and find what you are looking for. But remember, nightmares are never easy. You might find yourself in unexpected scenarios. And be aware, someone new might be listening in the darkness...

Update 1.3.2 - Release notes

Good evening players,

We have a nice small update coming to the game today. Some of you may have noticed that we silently released a small patch (1.3.1c), so we’ll be covering some of the changes made in that patch as well.

Let’s get into it!

[h2]New feature - skip the first half of a completed night.[/h2]
A lot of you wanted to revisit the dream levels without going through the falling asleep segment. We have added a new option in the night select menu, which will allow you to do just that. After completing the first night, this new option will appear, and based on how many of the nights you’ve completed (have gone through the fall asleep and dreaming segments) you’ll be able to jump right into the dream levels on completed nights. To skip the first half of a night, simply click YES or NO and an >>| icon will pop up below the night buttons indicating in which of them you can skip right to the dream level.


[h2]Night phases[/h2]
After AB has finished talking, he won’t mute himself after keeping your eyes closed for long enough.
Improved the blanket mechanic’s animations and stability. The mechanic won’t bug out when the player is spamming the X key nor will the blanket suddenly come up in rare cases when the player is holding the X key.

[h2]Dreaming phases [/h2]
[h3]Dream 1[/h3]
Added a new texture to the lab’s main floor.
Added a new dialogue sequence with John and Cate after collecting the 3rd fuse.

[h3]Dream 2[/h3]
You can now roam on the watchtower’s stairs more fluently.

[h2]Development Update on the 4th Night[/h2]
Night 4 is shaping up very nicely. There will be many new things and game mechanics both in the falling asleep and dreaming segments of the 4th night. Difficulty gets cranked up quite a bit in the 4th falling asleep phase. There are a lot of cool surprises in the 4th dreaming phase as well. It will certainly be bigger than the 3rd dreaming phase, possibly even bigger than the 2nd dreaming phase. Also, you might run into something that you’ve never seen before. Stay tuned for future updates…

Good night.