1. No Captain Allowed!
  2. News

No Captain Allowed! News

New Vehicle and Big Balance Changes - Patch Notes (27/Feb 2020)

Today we are adding a variation of our current vehicle! The new vehicle has new mechanics that complete change how to play the game! More variations will come in the future.

  • New vehicle has 3 types of spheres, each of them effect the modules in a different way.
  • Modules work in different from the original vehicle and the door now open automatically.
  • New variations of defensive items: Sniper Gun, Disposable Repair Tool and New Mask.
  • Players have less life but are cloned way faster.
  • New upgrades in the shop only for the new vehicle.
Each sphere has a different effect when dropped and put on modules.

The new vehicle has a new version of the mask and Sniper Gun.

[h3]Changelog[/h3]
New Content
- Added new vehicle variation: Ettar Ship
- New Vehicle has almost all modules repositioned, based on the first vehicle.
- New Vehicle has 3 types of Energy Sphere. Each sphere has a different effect when using Cannon, Shield and Generator.
- Each new Energy Sphere has a different effect when destroyed. Red launch a projectile, White deal area damage and Blue give a speed buff.
- Added 3 new Upgrades and changed all upgrades to fit the new variation.
- Changed New Vehicle loader to Breech and to automatically shoot the projectile when it is inserted.
- Changed New Vehicle trigger to only open the Breech.
- Changed New Vehicle to Disposable Repair Tool from Repair Tool. Self destroy when energy ends, but creates a new one at the cabinet.
- Changed New Vehicle to Sniper Gun from Laser Gun. Slower fire rate, higher damage and pierce all Invaders.
- Changed New Vehicle Gas Mask effect to generate sphere that defend against projectile from damage reduction.
- Changed New Vehicle door system to open automatic when player get near.
- Changed New Vehicle characters life was changed from 100 base life to 50.
- Changed New Vehicle Clone time from 5 to 2 and energy cost from 20 to 10.
- Changed name Security Ship to Sikkerhet Ship.
- Added Local Settings before creating a Local Game. Local settings can select a Vehicle and Difficulty.
- Added Vehicle count to the Lobby/Local Settings.
- Updated all loadscreen tips.
- Added decal showing the upgrade positions.

Balance
- Buffed Sikkerhet Ship life from 1750 to 2000, same life as the new Ettar Ship.
- Buffed Punch Generator energy gain from 10 to 20.
- Buffed Revenge Orb damage from 35 to 50.
- Buffed Emergency Mortar damage from 30 to 60.
- Buffed Coffee buff duration from 20 to 30.
- Buffed Body Cannon damage from 40 to 50.
- Buffed Plasma Gun damage from 30 to 35.
- Buffed Flamethrower damage from 1 to 2.
- Buffed Laser Gun damage from 5 to 10.
- Buffed Cleaner Gun recharge rate from 2 to 4.
- Nerfed all invaders from the first two levels.
- Nerfed Bouncing Goo maximum push from 450 to 400.


Fixes
- Fixed more translation.
- Fixed problem with shield calculation.
- Fixed character floating.
- Fixed move module fire particle not showing.
- Fixed sphere showing arrow at generators.
- Fixed some invaders damage.
- Fixed some level issues.
- Fixed goo size change on client.

Cargo Delivery and Goo System - Patch Notes (19/Feb 2020)

CARGO SYSTEM

Delivery the Cargo obtained from Quests and Enemies to get extra Resources, plan your route to get to the deliver level. Cargo can be attacked by enemies and when destroyed it cause a negative effect inside the Vehicle.
  • Cargo drop from Enemies and Quests.
  • Cargo will be assigned to be delivery in a level.
  • To delivery a cargo in the level, just get to the Shop.
  • Cargo give more Resource based on the distance and can give a Random Upgrade.
Cleaner Gun and Goo System

Remove Goo inside your vehicle with the new item added to the Vehicle. Goo can appear from the Vehicle taking damage and when Invaders are destroyed.
  • Added four different types of Goo. Bouncing, Slow, Slide and Radiation.
  • Added module that have 1 Cleaner Gun and recharge it.
  • Goo are permanent and can only be remove by the item.
  • Goo stack the effect.
  • Cleaner Gun remove the Goo faster with less player in-game.
The new module with the Cleaner Gun

[h2]Changelog[/h2]
- Added Cargo Delivery System. When you receive a cargo it give you a reward when getting in to the Shop of the Level.
- Added to Cargo drop from Quests and chance to drop from Enemies. Some quests show if the option give Cargo.
- Added the Cargo destination to show at the Mini Map.
- Added to Cargo life and will take damage by attacks and AoE effects like a module.
- Added to Cargo a Reward that increase based on the distance to deliver and some Cargos give a random upgrade.
- Added to Cargo a negative effect describe in the information when destroyed. The effect can be any negative effect in the game.
- Added to Cargo a detection that don't let it be stacked like items. They will find the nearest spot available.
- Added to Cargo only show information when picked.
- Added 18 Cargos variations.
- Changed 26 old quests to give Cargo. Options that give nothing now give Cargo.
- Added 5 new quests to show late in the game.
- Added Goo Effect. It's a permanent effect that stay inside the Vehicle until the player clean it.
- Added Cleaner Gun Recharger with a Cleaner Gun to clean Goo inside the Vehicle Security Cheap.
- Added for the Fan Upgrade to remove all Goo inside the Vehicle.
- Added Slow Goo (white): It slow the player and can stack the effect. Gas Mask null the effect.
- Added Radiation Goo (green): It deal damage overtime. Gas Mask null the effect.
- Added Bouncing Goo (black): Make the player bounce up, making harder to turn when walking.
- Added Slide Goo (yellow): Punch player around, making harder to walk.
- Added Goo to drop from player's vehicle taking damage. Security ship drop slow Goo.
- Added Goo to drop from invaders when destroyed. Humans drop Slide Goo, Robots Bouncing Goo and Slime Radiation Goo.
- Added small tutorial on some modules explaining it when pointing with the item in hands.
- Added a main shadow inside the vehicle.
- Fixed some modules not having name.
- Fixed possibility of invaders not find a position inside the vehicle
- Fixed invader sometimes not been able to get unstuck.
- Fixed item drop teleporting after moving to location.
- Fixed module button not showing the name.
- Fixed item positioning system.
- Fixed Mask not removing effects when picked.
- Fixed character leaving the game and not dropping items.

Patch Notes (12/Feb 2020) - Local Co-op

[h3]Local Co-Op Mode[/h3]
Local Co-Op is here! We are adding today the ability for everyone to create a game to only play with Friend locally! Some changes were made to make the experience better and we are happy to improve the feature in the future!



When entering the game you just select the number of players that will play the game, have all controllers plugged and you are ready to play. You can see all the changes made in this mode in the Changelog.



[h3]Camera Change[/h3]
The biggest change in the mode is the camera following everyone at same time. The camera change the distance and the angle to make everyone stay inside the action.



Changelog

- Added Local Co-op mode. Play the game at home with multiple controllers.
- Added rule that only 1 vote is needed to everything on Local Co-op mode.
- Added Menu in Local Co-op to select number of players when the game start.
- Added Mini Map to opens for everyone in Local Co-op.
- Added global camera for players in Local Co-op.
- Removed Lobby when playing Local Co-op. At the end of the game player is sent to the Main Menu.
- Removed camera damage effect in Local Co-op. Because it don't make sense when only 1 players is taking damage.
- Removed ability to write in chat Chat with keyboard in Local Co-op, but it show the chat when press ENTER.
- Fixed camera changing angle on death.
- Fixed ambient sound volume.
- Fixed Mini Map not closing anymore wat dying with the map open.
- Fixed Surrender issues.
- Fixed collisions detection issues.
- Fixed level colors.
- Fixed times Invaders not going back inside the vehicle.
- Fixed Drone consuming energy all the time.
- Fixed feedback when player leave the game.
- Fixed Drone collision been visible.
- Fixed vehicle movement optimization.

What we're working on - Cargo Delivery and Fixed Unlocked Quest

Right now we are working to add to the game a Cargo Delivery System and fixed Unlocked Quest, that will show at the Mini Map. All those features will make Quests more mindful and give extra tasks to do.

Each Cargo have a destination, a reward and may have a negative effect when destroyed


    Cargo Delivery
  • Cargo can me move around inside the vehicle.
  • Each cargo have they own life and if destroyed can cause a negative effect.
  • Players can get Cargo from quests and randomly from enemies.
  • Players delivery Cargo at Quests or at the Shop of the destination level.
  • Multiple Cargo from the same place will have the same destination.
You can see at the mini map what levels can receive the cargo.

Second Playable Vehicle

We are working in parallel in the second vehicle and we already have all the 4 Player's character ready to fight!
Female version of the new playable character

TLDR: What we are working now:
  • Second Playable Vehicle
  • Cargo Delivery System
  • Fixed Unlocked Quest
  • Mini Map feedback
  • Vehicle Security Ship variation
  • Bug fixing

Patch Notes (04/Feb 2020) - Mini Map Update and Fix

We are adding some extra information to the mini-map. You can see if the map has a fixed event of Burst Effect, Gas Effect or Ambush. Quests from levels that are harder give more reward.

Changelog

- Added 2 new Enemies to the first Level. Gas Tower and Verkeer Leder K2
- Added visual feedback for each level fixed event to the Mini Map: Gas, Burst and Ambush.
- Removed ambush for some levels.
- Fixed shield showing negative numbers when already ended.


[h2]What we are working[/h2]
- Second Playable Vehicle
- More quest variation.
- Cargo Delivery.
- Vehicle variation.