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Journey of Life News

Announcement

Hey all, Adriano here.

I noticed a lot of people are reporting us last days.
So I decided to make a post where I will post all bugs that are being fixed in the current time.
We have most of these things on our Trello board but I wanna keep it on Steam also to reduce the number of duplicated posts and at the same time notify people what will be in the next update.

Those can be checked on the post under

https://steamcommunity.com/app/794490/discussions/0/2988638509631006444/

Let us know If you have any issues in-game

Thank's to everybody for the support!

Best regards

Changelog 49 - Optimization round

V0.8.5.6.1

- Added - New Chat command - /nohud
- Added - Clay can now be found on all dirt areas
- Added - More ores on map
- Added - Primitive bed to player crafting
- Changed - Fish trap bait can be only meat and crab
- Improved - Memory and loading time optimizations
- Improved - Reduced game size
- Improved - CPU usage
- Fixed - High CPU usage on starting the game
- Fixed - Meat
1. Texture
2. Stack size changed to 5
- Fixed - Gamma settings affect UI
- Fixed - Getting stuck on trees
- Fixed - Building parts not connecting correctly
- Fixed - Arrows pass through animals and ground and cannot be collected.
- Fixed - The craftable status (yellow background) in crafting menu doesn't get updated if items become available/unavailable while in the menu, need to switch tabs and back for it to update
- Fixed - Fixed any food item could be used as fish trap bait
- Fixed - Cooked meat missing skin/has black skin on startup.
- Fixed - Color of cooked meat turns black
- Fixed - Items relocated in the sky after load
- Fixed - Woodblock and quarters have the wrong texture
- Fixed - Items is disappearing on load
- Fixed - NPCs can't locate tribe flag while wandering
- Fixed - Settlers awol after the restart
- Fixed - Settlers drink way to much water
- Fixed - Nullptr errors when NPCs die
- Fixed - NPC will not pick up tool in close vicinity and execution jumps to the next state

Other small fixes

Known issue
- Items on the workstation can disappear on load game

Changelog 48

V0.8.5.5.9

- Fixed - Physic issue on load
(was causing items to fall trough landscape)
- Fixed - Gamma issue on a new start
- Fixed - Powered crusher - snap point doesn't work for horizontal shaft
- Fixed - Placing Powered Crusher places one already built
- Fixed - Salt rock cannot be used
- Fixed - Meat soup recipe
1. - 1 meat+water = untasty soup
2. - 3 meat+water = meat soup
3. - 3 meat+ water+salt= tasty meat soup
- Fixed - Kaki jam has the wrong recipe
- Fixed - Fixed attaching Modular weapon parts has a different offset on the preview
- Fixed - Readded question tips
- Fixed - Settler Laborer are overambitious
- Fixed - Certain fruit doesn't have fruits
- Fixed - Plank steamer trace hits from too high spawns on the wrong spot if placed in the house
- Fixed - AI MP - Status Message not displaying
- Fixed - AI MP - No job setting menu on settlers

Main storage requires to have a ramp to allow settlers to use it properly

Hotfix

- Fixed - Long loading time on starting a new game

Update - Changelog 48

V0.8.5.5.8

- Added - 'Search Lan' in the multiplayer section.
- Changed - Minor optimizations
- Fixed - Some items don't get registered in Settlement Storage
- Fixed - Cheat spawned Yucca Leaf is poisonous and detracts health while harvested leaves add stamina
- Fixed - All spawned tools in Creative mode have reduced damage
- Fixed - Wooden axe is losing more durability than it should
- Fixed - SP/MP fatal error
- Fixed - Logs filling up with Crab status spam
- Fixed - Storage improvements
1. Add/Take items by Shift+Left click
2. Add/Take 1 amount by double click
3. Open/Close animation
4. Inventory gets closed after closing the storage widget even if the inventory was open
5. Storage UI cant be closed with the Interact button sometimes
- Fixed - Hammerhead position offset
- Fixed - Fine Blacksmith Hammer is changing mesh when attaching/detaching
- Fixed - Settlers don't complete building and fail to build furniture
- Fixed - Attaching Modular weapon parts has a different offset on the preview