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Patch Notes | 17.06.2025

General
  • [p]Fixed an issue where, in certain circumstances, the Exit button prompt would not appear in some locations, such as the Robotics lab and Bunker L9[/p]
  • [p]Improvements to enemy use of axes, Enfield rifles and blunderbuss[/p]
  • [p]Sticky bomb explosions are now visible when used on a Triffid[/p]
  • [p]Fixed an occasional issue where Thralls would not attack the player if they were facing away from the Thrall[/p]
  • [p]Reclamation skill will no longer cause all kills to be silent[/p]
  • [p]Subtitle lines will now appear as normal during bartering[/p]
  • [p]Fixed audio and music issues on game outro and credits[/p]
  • [p]Minor menu improvements for Japanese and Simplified Chinese languages[/p]
[p] [/p]
Location Specific Fixes
[h3]Casterfell Woods[/h3]
  • [p]Corrected an issue where Billy Gorse could become hostile without cause[/p]
[p] [/p][h3]Skethermoor[/h3]
  • [p]Fixed an issue where the keycard could become stuck at the entrance to The Interchange in certain circumstances[/p]
[h3] [/h3][h3]Windscale Plant[/h3]
  • [p]The “Strange Noises from Below” objective will now be marked as complete after opening the Site Office[/p]
  • [p]Corrections to rock textures in the Oberon Dig Site[/p]
[p] [/p][h3]Midsummer Island (Wicked Isle Story Expansion)[/h3]
  • [p]Environmental and NPC animation and behaviour improvements[/p]
  • [p]Fixed an issue where certain enemies could faint inappropriately after moving into the gap between the boundary wall and hut in The Orchard[/p]
  • [p]The 'Squeeze Through' area near the infected honey barrel inside the Brewery Cellar now works as intended[/p]
  • [p]There is no longer a delay in reaction time for Ferals located beneath the Abbey Crypt[/p]
  • [p]A story-important item in the Crypt has now been corrected so the player can no longer stand inside it[/p]
  • [p]A side-quest-important weapon will now glow when held, thrown or placed[/p]
  • [p]The correct audio will now play if players choose destructive action in the Crypt[/p]
  • [p]Fixed an issue where Fish Ferals would spawn much closer to the player than intended if they have the player than intended if they have the Quiet Movement skill[/p]
  • [p]Increasing the Text Scale setting to 200% will no longer cause overlapping text in the pop-up message after drinking a substance in the Brewery[/p]

Small Fix Update

We've deployed a small fix to resolve a store issue for the Wicked Isle DLC.

A full list of fixes from our most recent patch can be found here
We hope that everyone has been enjoying the expansion.

Patch Notes | 03.06.2025

General
  • Improved haptic feedback when drawing the bowstring
  • Outro cutscenes will skip as intended after selecting the 'Skip Cutscene' option when finishing a mainline quest
  • Toggling radios on/off will no longer alert Protocol Soldiers
  • Enemies will no longer attack the player during conversations with NPCs or quest givers
  • Button icons now appear correctly when using a Steam Controller
  • The melee weapon aim tracker now adjusts correctly when switching to a crouched position
  • Rifle ammunition stock now replenishes for Molly and Bootsy when they restock
  • Player can no longer trigger a slide when there was not enough room to do so to ensure it is more difficult to walk off edges
  • The toggle for the “Hold” option will affect direct recipe clicks in the crafting menu as intended
  • Added ‘Hide Crosshair’ option to remove the crosshair and hit markers from the HUD
  • General stability and performance improvements
  • Improvements to game and menu UI
  • Animation fixes and enhancements
  • Lighting and texture improvements
  • Improvements to localisation and translations


Location Specific Fixes
Slatten Dales
  • NPCs in cleared camps will no longer respawn after reloading a save
  • Enemies no longer get stuck on the ramp near the entrance to the Waterwheels


Wyndham Village
  • Fixed an issue where, in certain circumstances, players could become stuck near the truck on the road to the Band Stand in Wyndham Village
  • Fixed a crash that could occur after leaving the Bakery in Wyndham Village
  • Protocol Soldiers will no longer shoot the water when they detect leeches


Casterfell Woods
  • Improved AI behaviours
  • Wasps will now spawn from the nest as intended after the player transitions out/ into the woods
  • The plant near the pond in the garage will trigger as intended


Skethermoor
  • Two wooden posts have been separated to avoid clipping inside the Feed Mill
  • Fixed an issue where Outlaws could fire from unintended positions


Interchange
  • The second plant mine in Data Store Alpha in the Interchange will now open without the player needing to be extremely close
  • The glass on the MOD entrance control room is now the same on both sides


Lead Specific Fixes (potential spoilers)


  • Dr Garrow will no longer become hostile and attack the player if they shoot Dr Holder to save her in the Interchange control room
  • Joyce Tanner will now appear correctly when finishing her quest
  • The map location will update correctly to reflect the convoy crash site
  • Fixed an issue where the Batteries Not Included achievement would not unlock
  • The scientist from the beginning of the game no longer incorrectly reappears during the Mystery Voice’s ending
  • Fixed an issue where Mother Jago would request her book again even after already receiving it in a previous exchange

Art thou fool or Devil? Dare you take a boat ride to Wicked Isle, available now

Wicked Isle, the first story expansion for Atomfall®, is available now. This new pack adds the Midsummer Island location to the game together with a host of new leads, characters, enemies, weapons, items and more for you to discover. You may even uncover new potential endings for the main story.



Included as part of the Deluxe Edition, and available for separate purchase on all platforms, Wicked Isle digs deeper into the folk horror elements of Atomfall as you take a boat ride across the dark and lonely waters of the lake in Wyndham Village to reach Midsummer Island.

Rebellion’s Head of Design, Ben Fisher, gave us an insight into the making of Wicked Isle and what you are going to find there in our latest gameplay showcase:

[previewyoutube][/previewyoutube]

To access Wicked Isle you need to head to docks on the shore in Wyndham and find Bill Anderson, a boatman who's an expert at navigating the treacherous waters of Lake Wyndhamere. As you approach, Bill will call you over, asking for help locating something he’s lost. This is where your journey to Midsummer Isle begins.

Once you agree to help Bill, he will take you over to the island and give you your first lead. From hereon in it is up to you to explore as you like.



Set close to the Windscale Atom Plant and shrouded by fog, you will quickly find that the disaster has taken its toll on Midsummer Island with infection rife, affecting both the environment and those that live there.

While you are on the island you are going to meet a host of colourful new characters and enemies. A deranged druid cult has become even more powerful through their pagan rituals while roaming bandits have embraced the island’s nautical past and strange creatures lurk in the watery depths.



To survive you are going are going to have to make use of the new weapons and items you will find as you explore. This includes a devastating Blunderbuss shotgun which inflicts huge damage but has a limited range as well as a cutlass and some strange ritualistic weapons. There is also an upgraded metal detector to find as well as a host of new skills, including Decomposition, a powerful ability that causes enemies to rapidly dissolve into fungal spores after a takedown.

There is much more for you to discover once you cross the lake to Midsummer Island, but we will leave you to explore and find them for yourselves.

As always you can keep up to date with all the latest Atomfall news on our social channels.

For the latest news and updates, please visit Atomfall.com and be sure to follow Atomfall® on our new social channels: Twitter, Facebook, Instagram and YouTube.

Atomfall is getting a spooky DLC set on an offshore island that also lets you blast pretend pirates with a blunderbuss




Atomfall wasn't as good as it could have been when it launched in March, mainly due to its barebones combat and anaemic stealth and survival systems. But I nonetheless enjoyed exploring Rebellion's eerie take on the Lake District while unravelling the mystery behind the catastrophe at the Windscale Power Plant. I'd be more than happy to ramble through a little extra of that world, and it just so happens that more Atomfall will wash up on the Cumbrian coast next week...
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