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Atomfall News

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[p][/p][p]ALT TEXT - An image of an industrial facility on a rocky hill surrounded by trees and grass, with strange red foliage visible.[/p]

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[p][/p][p]The British countryside in the sun and heat, what could be more relaxing...unless you are trapped inside the Quarantine Zone in Atomfall, where a nuclear disaster has left the picturesque landscape in tatters.[/p][p][/p][p]Enjoy 20% off Atomfall Standard or Deluxe Edition, the acclaimed new survival-action game, which sees you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.[/p][p][/p][p]Are you going to answer the haunting ringing phone in that red phone box...[/p][p][/p][p]“Oberon must die...”[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch Notes | 17.06.2025

General
  • [p]Fixed an issue where, in certain circumstances, the Exit button prompt would not appear in some locations, such as the Robotics lab and Bunker L9[/p]
  • [p]Improvements to enemy use of axes, Enfield rifles and blunderbuss[/p]
  • [p]Sticky bomb explosions are now visible when used on a Triffid[/p]
  • [p]Fixed an occasional issue where Thralls would not attack the player if they were facing away from the Thrall[/p]
  • [p]Reclamation skill will no longer cause all kills to be silent[/p]
  • [p]Subtitle lines will now appear as normal during bartering[/p]
  • [p]Fixed audio and music issues on game outro and credits[/p]
  • [p]Minor menu improvements for Japanese and Simplified Chinese languages[/p]
[p] [/p]
Location Specific Fixes
[h3]Casterfell Woods[/h3]
  • [p]Corrected an issue where Billy Gorse could become hostile without cause[/p]
[p] [/p][h3]Skethermoor[/h3]
  • [p]Fixed an issue where the keycard could become stuck at the entrance to The Interchange in certain circumstances[/p]
[h3] [/h3][h3]Windscale Plant[/h3]
  • [p]The “Strange Noises from Below” objective will now be marked as complete after opening the Site Office[/p]
  • [p]Corrections to rock textures in the Oberon Dig Site[/p]
[p] [/p][h3]Midsummer Island (Wicked Isle Story Expansion)[/h3]
  • [p]Environmental and NPC animation and behaviour improvements[/p]
  • [p]Fixed an issue where certain enemies could faint inappropriately after moving into the gap between the boundary wall and hut in The Orchard[/p]
  • [p]The 'Squeeze Through' area near the infected honey barrel inside the Brewery Cellar now works as intended[/p]
  • [p]There is no longer a delay in reaction time for Ferals located beneath the Abbey Crypt[/p]
  • [p]A story-important item in the Crypt has now been corrected so the player can no longer stand inside it[/p]
  • [p]A side-quest-important weapon will now glow when held, thrown or placed[/p]
  • [p]The correct audio will now play if players choose destructive action in the Crypt[/p]
  • [p]Fixed an issue where Fish Ferals would spawn much closer to the player than intended if they have the player than intended if they have the Quiet Movement skill[/p]
  • [p]Increasing the Text Scale setting to 200% will no longer cause overlapping text in the pop-up message after drinking a substance in the Brewery[/p]

Small Fix Update

We've deployed a small fix to resolve a store issue for the Wicked Isle DLC.

A full list of fixes from our most recent patch can be found here
We hope that everyone has been enjoying the expansion.

Patch Notes | 03.06.2025

General
  • Improved haptic feedback when drawing the bowstring
  • Outro cutscenes will skip as intended after selecting the 'Skip Cutscene' option when finishing a mainline quest
  • Toggling radios on/off will no longer alert Protocol Soldiers
  • Enemies will no longer attack the player during conversations with NPCs or quest givers
  • Button icons now appear correctly when using a Steam Controller
  • The melee weapon aim tracker now adjusts correctly when switching to a crouched position
  • Rifle ammunition stock now replenishes for Molly and Bootsy when they restock
  • Player can no longer trigger a slide when there was not enough room to do so to ensure it is more difficult to walk off edges
  • The toggle for the “Hold” option will affect direct recipe clicks in the crafting menu as intended
  • Added ‘Hide Crosshair’ option to remove the crosshair and hit markers from the HUD
  • General stability and performance improvements
  • Improvements to game and menu UI
  • Animation fixes and enhancements
  • Lighting and texture improvements
  • Improvements to localisation and translations


Location Specific Fixes
Slatten Dales
  • NPCs in cleared camps will no longer respawn after reloading a save
  • Enemies no longer get stuck on the ramp near the entrance to the Waterwheels


Wyndham Village
  • Fixed an issue where, in certain circumstances, players could become stuck near the truck on the road to the Band Stand in Wyndham Village
  • Fixed a crash that could occur after leaving the Bakery in Wyndham Village
  • Protocol Soldiers will no longer shoot the water when they detect leeches


Casterfell Woods
  • Improved AI behaviours
  • Wasps will now spawn from the nest as intended after the player transitions out/ into the woods
  • The plant near the pond in the garage will trigger as intended


Skethermoor
  • Two wooden posts have been separated to avoid clipping inside the Feed Mill
  • Fixed an issue where Outlaws could fire from unintended positions


Interchange
  • The second plant mine in Data Store Alpha in the Interchange will now open without the player needing to be extremely close
  • The glass on the MOD entrance control room is now the same on both sides


Lead Specific Fixes (potential spoilers)


  • Dr Garrow will no longer become hostile and attack the player if they shoot Dr Holder to save her in the Interchange control room
  • Joyce Tanner will now appear correctly when finishing her quest
  • The map location will update correctly to reflect the convoy crash site
  • Fixed an issue where the Batteries Not Included achievement would not unlock
  • The scientist from the beginning of the game no longer incorrectly reappears during the Mystery Voice’s ending
  • Fixed an issue where Mother Jago would request her book again even after already receiving it in a previous exchange