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Swords 'n Magic and Stuff News

Update v1.8.3.0

Update 1.8.3.0!


Development Digest November

Happy Friday, Friends!

We've been loving all the posts in our Discord about the new zone! It's been so nice seeing the reactions and questions and new people talking.

We've had a LOT of reports about the boar companion and Necromancer Trinket. The boars and skellies just spawn and chill. The good news is we fixed the boar! The bad news is the Necromancer Trinket now spawns boars..... at least we know how to fix that though! We'll get that updated later this month along with a few other bug fixes and surprises.

We've also been working on the Delver's Pass Phase 2 content. Our Ravari are getting more content as well as some new NPC's you've yet to meet. Our other priority is our loading times. We're playing with a few different ways to load up the game so it doesn't take as long or lose connection with Steam. We're seeing good results with our testing team, but still have more to do with it.

In other news, let me know what you think is going on here:






Thank for your support,
Janna & Michael
Kindred Games

Fall Update v1.8.2.1

Hey adventurers!

This is a small update that removes Witch's Eve and fixes a bunch of bugs. Nothing too crazy. We're diving back into a few missing features from the Delver's Pass update, so expect some new content coming up soon!

Patch Notes:

New:
  • Removed the Witch’s Eve event


Fixed:
  • Late Archdruids now have the proper names
  • Sheathed melee weapons and wands are now in the correct locations
  • Ebbon’s tower collisions fixed
  • Can no longer loot buried treasure until it’s fully dug up
  • Fixed a wardrobe issue that removed your outfit whenever you remove your hat or mask
  • Fixed a wardrobe issue that forced you into a combat stance when changing your look
  • Can no longer lure Deckan’s skeletons into the hallway
  • Deckan now attacks you properly when you talk to him
  • Verity the ferry captain has a name again
  • Hopefully fixed an issue with the explosives crate in Farmlands
  • Fixed some snapping issues with housing plots
  • Fixed an issue with a secret door in Windless Woods not working correctly in multiplayer
  • Naz properly vanishes now
  • Fixed some lazy villagers who didn’t want to give out candy (for next year’s Witch’s Eve)
  • Fixed a visual issue with a couple trinkets that were saying +20 instead of +4 for buffs
  • Fixed a floating plant in the Ravari village



Improved:
  • Talking to Kelch in the tutorial will remove your makeshift lockpick if a friend used theirs to get you out of the cell
  • Inventory search can now filter based on buffs/enhancements, item class (sword, consumable, ammo, staff, etc) and more
  • No longer log into the game in combat stance
  • Bears no longer spawn in tricky to maneuver locations

Witch's Eve 1.8.1.0

Welcome to this year's Witch's Eve event!

This event will last for only one week this year, so make it count! Be sure to visit Azura Island, Sleepy Haven, and Moonberry Farms for all of your spooky items!

This year we've introduced 8 new community designed Witch's Eve costumes for the community costume contest we held via our Discord! Check out the costumes in-game and pay your compliments for the amazing designs in our Discord if you like them. Luckily we didn't have to pick just one winner, so we picked all of our favorites. (Some of you even got multiple outfits in!)

The winners of the contest are:

Zammers
Cerius
TheAquaticTiger
Pearl
KindOfBooooring

Congratulations!


The game is also still on sale, so grab a Halloween gift for a friend and invite them to their new obsession.

Here's the patch notes:

New:
  • 8 Witch’s Eve costumes made by the community for the Costume Contest


Fixed:
  • Wall Vines no longer have a Sword level
  • Fireball now does proper damage
  • Steamcoil Cask no longer allows you to process items more than they should be processed
  • Steamcoil Cask no longer makes other inventories gray out
  • Various typos
  • There is no longer a T-Posing mannequin in the tutorial
  • If you suffered from a long ago bug where you couldn’t do Valeria’s quest, you can now do it
  • Grabbing cauldrons in the graveyard no longer show timers
  • Hunt for the Tome quest is now able to be completed
  • Can no longer duplicate items with the recycling bin
  • Items actually get removed from the recycling bin now
  • Bees have been banned from anger management classes
  • Killing the Stone Golem does open the mine again
  • Grave Danger quest now works as intended
  • Adding the Mask of Sendu to your Wardrobe now allows you to continue the quest
  • Toxira now drops her stinger as intended
  • Search bar in inventory now clears when opening and closing the inventory
  • Snapping with architecture pieces has been fixed and no longer float off the ground
  • Cave of Cultist quest should be working as intended
  • Harper can get her bee hugs again
  • Weapons with Carry Capacity enhancements work as intended again
  • Poison Immunity now works as intended


Improved:
  • Bridges in Farmlands now have undersides
  • Wooden Spear is now one handed like all the other spears
  • Emeralite Lamp is now in collections
  • Delivering Dew can now be restarted if you lose your crate
  • Nightmare Mount now has a light source
  • Combat Axe animations no longer interrupt each other
  • Gold coins no longer go into the recycling bin - those villagers keep what they find
  • “For the Future” book is no longer written by “None”
  • When equipping a hunter weapon and a rogue weapon, they now sheath correctly
  • Shields now display correctly on Small Item Displays
  • Can no longer dismantle the mimic chest when there are items in it
  • Breakable pots in the Ravari camp now drop items
  • Penguin pet’s hats no longer have collisions


Hotfix 1.8.0.2

Just a quick fix to address a few minor and major bugs that popped up in the Delver's Pass update!

Fixed:
  • An issue with the recycle bins and finding dropped items
  • An issue with the recycle bin not being emptied properly for clients
  • Broderick at The Gate has just realized that the gate is open
  • The new cask item no longer randomly locks/filters your inventory while looking in chests
  • Barbershops and wardrove menu has correct menu placement
  • Secret buried treasure now highlights appropriately when dug up
  • The wheel puzzles now sync correctly for all players
  • Various typos and spelling mistakes
  • Boulder now repeats the important parts about his plans
  • Moved all enemy level calculation to be determined by your highest level, not average level
  • Stable masters have been called back in to work
  • Moved a problematic bear away from an anchor shrine
  • Daru and other guards are no longer level 0
  • Various merchants no longer have "NPCName" as their name
  • Fixed an issue with the Litter Bugs quest log info
  • Fixed the broken lever in the Ancient Crab cave on Castaway Rock
  • The stone golem in Farmlands now has a boss health bar