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Swords 'n Magic and Stuff News

Development Digest September 24th - October 1st 2021

Hey everyone!

Didn't mean to post this so late, but I've (Janna) been under the weather and today we were busy fixing bugs like crazy. Our testing team has been super busy with new builds 1-2 times a day. They've "painstakingly" been checking each furniture item to make sure they all work correctly. I think they've had a lot of fun though! The team is super thankful to all of our testers for taking the time to make the game better. They deserve an award!



Working on:
  • Housing finalization
  • Permissions for housing in multiplayer
  • Bug fixing
New:
  • Placeable lights in houses
  • Added [REDACTED] mount quest
  • Food recipe
  • Mailboxes around the world
  • Mailbox furniture pieces for your plot
  • More furniture at Finn’s
  • Dandelion now sells plants
  • Placeable item
  • Lore books
  • Recipes auto learned with different levels in most skills
  • Different sized placeable chests on your plot
  • Dirt piles now drop “Wild Seeds” which randomly picks which seed you get
Improved:
  • NPC behavior
  • Track Quest button moved to have better visibility
  • Penny’s dialog
  • Beds can’t be slept in if enemies are nearby
  • Taking damage will now boot you out of any UI
Fixed:
  • Various furniture to be placed correctly
  • Various furniture’s collisions
  • Wall furniture to sit on walls correctly
  • Collisions in mines and caves so placeables work there
  • All known instances where Greataxe was referred to as “great axe”
  • Typo in Deep Iron Greataxe description
  • Corrected weapons that should be two-handed and weren’t
  • Crafting multiple items stacking greater than 100
  • Beehive audio
  • Audio manager issues
  • Player permissions for plots
  • Farm plot bounds
  • Boar terrain alignment
  • Ice Cave now has a larger platform so you can’t lose your prize
  • Whistle’s no longer display previously hovered over weapon
  • Mask of Sorrow and Mask of Widow can now be added to collections (only affected newer players)
  • Few cracks in the world


That's it for this week! See you all next week!

Development Digest September 17th - 24th 2021

Hey everyone!

It's Friday! We have a lot going on and we're keeping our dedicated testers super busy. Permissions and some other finicky things are keeping our focus, but tons of new things are happening. Take a look!

Working on:
  • Guard quests
  • Housing finalization
  • Some secret quests
  • Placeable lights in house
  • More recipes
  • More furniture items
  • Permissions for housing in multiplayer
New:
  • On screen buttons to show how to rotate objects
  • More housing plots in the world
  • Crank animation
  • Hitching post to add to your plot to access your stable from home
  • Housing plans
  • 2 new secret mounts
  • Furniture pieces - over 120 items
  • Sleepy Haven Art Fair paintings for houses
  • Copper weapons
  • Quality borders/colors on icons
  • Food tab in Collections to show what you have had in your inventory before. No storing of food
  • Furniture tab in Collections to show what you have had in your inventory before. No storing of furniture
  • Confirmation pop up on dismantling structures
  • NPC’s
  • [REDACTED] weapons
  • Weapon recipes
  • Build mode rotate controls are rebindable
  • New shop in Ramshackle
  • Lore books
Improved:
  • Mail icon visible when you have mail
  • Sleepy Haven terrain and foliage
  • NPC paths in Sleepy Haven and Hope Harbor
  • Loading in the Grove of Heroes
  • Crafting XP curve
  • Seed Maker permissions and dismantling
  • Icons
  • Furniture shops now have inventory to sell
  • Combat XP
  • Crab attack
  • When placing a house, camera changes to view placement easier
Fixed:
  • Collision on skips plant
  • Puck’s dialog to reflect your reputation status
  • Xanthus’ dialog after defeat
  • Typo in dialog
  • Added tooltip to [REDACTED REDACTED]
  • No longer able to place structures partially off plot
  • Scarecrow that wasn’t respawning after death now respawns
  • Blue Box no longer advances quest
  • Dwight’s pots no longer advance quest incorrectly
  • Sleepy Haven tailor shop to respawn daily
  • Bee volume errors
  • Cecil’s shop not respawning


That's it for this week! See you all next week!

Development Digest September 10th - 17th 2021

Hey everyone!

It's Friday! Unfortunately not an update Friday, but still a development digest Friday.

Working on:
  • Guard quests
  • Housing finalization
  • Furniture
  • More housing plans for purchase
  • Passive abilities for weapons
  • Some secret quests
New:
  • Added unique abilities to some weapons
  • Placeable beds and crafting stations on your housing plot
  • NPCs
  • Vendors
  • Shop item sold out sign
  • Barrels in the world
  • Buildable tavern structure
  • Housing plans model
  • Menu for purchasing house plans
  • Dismantle system to take apart structures on plots
Improved:
  • Mail queue
  • Guard tower Farmlands
  • Finn’s furnishing
  • Permissions on owned plots
  • Wind whirlers dismantling
  • Structure placement
  • Performance networking
  • Permissions editing
  • Placeable chest interaction
  • Mail with items attached
Fixed:
  • Some NPC dialog
  • Carter knows what he sells now
  • Chest daily spawning
  • Performance issues with NPCs not knowing where to go
  • Plant mesh visibility issues (not something in the live build)
  • Keybind issue with “jump” when changed and swimming
  • Typo in the Astral Gate book
  • Camera issue when using ranged weapons and switching from 3rd to 1st person


That's it for this week! See you all next week!

Quick Announcement

Hey everyone!

We wanted to send out a quick announcement. Through our testing of the housing update with our dedicated testers, we’ve found a few bugs that are taking more time than we want to get fixed. Some things we can’t test in the editor, which makes it very hard to fix bugs. We want to make sure housing is solid before it gets to everyone. With that, we’ll be delaying the housing update. We hope not too long, but we want to be 100% confident in the whole housing system before shipping it to you all. As always, we’ll keep you updated.

If you would like to join our testing team to help find and fix bugs, check out the #faq channel on our Discord with a link to apply. We look for active and helpful people in our Discord to join the team.

In other news, we’ve planned out our holiday schedule! We’re excited to announce that Witch’s Eve and Frost Fall will be returning this year! Our dates are planned, but they will be announced closer to those timeframes. All of the weapons, hats, and masks will be returning this year from last year along with lots of new items and things to do! Both of these events are a limited time so you’ll want to make sure to jump in when they are available. We have some fun surprises for you all this year.

Let us know if you have any questions! If you haven't seen, Kindred has been streaming multiple times a week getting this housing update right. You're always welcome to pop in and ask any questions you may have. You can also comment on this post with any questions and one of our moderators or Janna will respond as soon as possible.

We'll be back Friday for the development update!

Development Digest September 3rd - 10th 2021

Hey everyone!

It's Friday! If you haven't seen any of our social media posts or newsletter, we've announced that the Home Sweet Home update will be released on September 17th! So don't expect a development digest next Friday as you'll be official patch notes!

Working on:
  • Guard quests
  • Housing
  • Furniture
  • More housing blueprints for purchase
  • Passive abilities for weapons
  • Placeable record players
  • New tinkerer contraptions
  • Some secret quests
  • New [redacted] mount
  • Guard tower level design
New:
  • Doorilogue
  • Immune effect
  • Dialog for [REDACTED]
  • Quest items for [REDACTED]
  • NPC’s with quests
  • Quests
  • Mailbox letter sorting by read/unread
  • More housing blueprints for purchase
  • NPC ranged attacks
  • NPC’s affected by movement speed effects
  • Set of weapons (these were mostly created on Twitch)
  • Set up custom on-hit effects for weapons
  • Base furniture item
  • Poison effect to Spiderfang Dagger
Improved:
  • Dark Ring Cultists quest
  • Dialog for over 20 NPCs
  • Refactored combat experience
  • NPC combat movement speed adjustments
  • UI when items get picked up are near your head rather then at the bottom
Fixed:
  • Status effect damage when dead
  • Status effect application
  • Sen’s dialog
  • Typos


That's it for now! See you all next week for the update!