1. Swords 'n Magic and Stuff
  2. News

Swords 'n Magic and Stuff News

Beta 1.1.1 Update - Animal Companions and Multiplayer Lobby!

Hey everyone!

We had a few hiccups getting the update out today, but it's up now, and already patched.

Most notably the update brings a new multiplayer lobby system to make joining and hosting games with friends (or even strangers) much easier and a new Animal Companion feature that introduces two new companion mobs that you can earn and summon to fight by your side throughout the game.

The animal companion system will be getting more love and updates over the next few months, so be on the lookout for some features like a companion inventory, armor and a companion level system that mirrors how weapon skills level up. We're really excited to keep working on this system and bringing a whole new taming skill to the game that lets you tame new beasts once the mainland opens up and new creatures can be discovered.

As always, here are the patch notes for the update!

Major Update - Beta 1.1.1

New:
  • Animal Companion feature!
  • 2 animal companions
  • Giant crab claw item
  • New Hunter NPC
  • New multiplayer lobby system
  • Password protection for hosted games
  • Public hosted games
  • AI resistances and weaknesses system




Improved:
  • Time of day now persists through sessions
  • Made Sen’s tutorial quest more clear
  • Better AI interactions. Now wild animals and monsters can fight each other!
  • New Tough Boar mobs
  • New Big Ol’ Crab textures



Fixed:
  • Fixed all masks to be considered “masks” and no longer hats.
  • Fixed all mask icons to show masks instead of hats.
  • Fixed a bug with the tutorial stone door quest
  • Fixed an issue with Bernard’s backpack sometimes missing
  • Fixed a few issues with day/night cycle quests for Witch’s Eve

October 20th - Major Update

Hey everyone.

We have some development progress updates to share, including some changes to the previously planned roadmap for the next few major updates. We also have something exciting to announce in terms of game content!

So, we’ll start with the roadmap changes. You’re probably aware that the next planned update was the “Home Sweet Home Update” which will include player housing and furniture. We’ve made the call to push this major update back by a month, which puts the release date at Nov 17th. The housing system is quite complex, and while we’ve been working on it this month, we’ve come to realize that it will need some extra care and attention to finish it and make sure it’s tested to the standard we’re happy with before pushing the update live.

Now, this isn’t to say there won’t still be a major update next week! During early access, there’s a lot going on behind the scenes in terms of systems and development more broadly, even during the major update milestones. So, because we’re giving player housing a little more time, the rest of the team has been able to give a greater focus to one of the systems that was previously being worked on behind the scenes.


That means this month, we’re excited to announce:



Animal companions are combat-ready AI that will travel with you and help you fight. Once you’ve acquired a tame critter, you can summon it with a whistle and battle alongside it. Over time, it’ll grow and become stronger. Eventually you’ll be able to equip it with armor to make it a truly formidable opponent. You’ll be able to collect a variety of animal companions across Tirawyn, and even trade them with your friends. We hope you’re excited for all this and more to arrive on Oct 20th.

Now that we’ve announced animal companions, the astute Kickstarter backers among you may be wondering about your backer exclusive fox pet. We’ll ask for your patience here - this month’s major update has a focus on companions, which are combat animals that will travel with you and help you fight. The Kickstarter fox is a pet: a cosmetic-only critter that doesn’t fight. Vanity pets will be coming in a future update.

In summary: the housing update will be pushed back to Nov 17th, which will in turn move the crafting update to Dec 15th. Animal companions are coming in the next major update, on Oct 20th.

Witch's Eve - Seasonal Update

Happy Witch's Eve!

For this update we launched a big seasonal update with all sorts of spooky things to do in Azura.

I won't spoil them all here, but some things to keep in mind are as follows:

  • Many of the NPC's in town have both seasonal dialog and standard dialog. Currently at night some of them switch to their seasonal dialog and you cannot continue their standard quests. Waiting til day will switch them back to the standard dialog and you can proceed with questlines.

    Certain monsters now only spawn at night. If you can't find a certain monster, try searching around later.

    We've recently revamped our versioning system, which led to us resetting back to version 1.0.6. This will no doubt lead to a bit of confusion for this update, but we're on track now. From now on we'll update versions for every minor and major update.


On to the patch notes!

Minor Update - Beta 1.0.6

New:
  • Seasonal Event: Witch’s Eve!
  • 2 new mobs
  • Time-based spawning system
  • 15+ new items


Improved:
  • Added Drop and Dismount keys to keybind options
  • Various tooltip items corrected for consistency
  • Updated ambient sound system to work with day/night cycle
  • Gave NPC’s time-based dialog


Fixed:
  • When using ‘Q’ to drop an item, the item will actually disappear from your inventory
  • Masterwork items now display the correct names in the upgrade bench
  • Fixed a bug where you weren’t able to purchase items after trying with a full inventory
  • Fixed an issue with opening a secret tutorial door locking up the quest
  • Fixed various quest and typo issues and inconsistencies

Witch's Eve - Seasonal Update!

Happy Witch's Eve!

For this update we launched a big seasonal update with all sorts of spooky things to do in Azura.

I won't spoil them all here, but some things to keep in mind are as follows:

  • Many of the NPC's in town have both seasonal dialog and standard dialog. Currently at night some of them switch to their seasonal dialog and you cannot continue their standard quests. Waiting til day will switch them back to the standard dialog and you can proceed with questlines.

    Certain monsters now only spawn at night. If you can't find a certain monster, try searching around later.

    We've recently revamped our versioning system, which led to us resetting back to version 1.0.6. This will no doubt lead to a bit of confusion for this update, but we're on track now. From now on we'll update versions for every minor and major update.


On to the patch notes!

Minor Update - Beta 1.0.6

New:
  • Seasonal Event: Witch’s Eve!
  • 2 new mobs
  • Time-based spawning system
  • 15+ new items


Improved:
  • Added Drop and Dismount keys to keybind options
  • Various tooltip items corrected for consistency
  • Updated ambient sound system to work with day/night cycle
  • Gave NPC’s time-based dialog


Fixed:
  • When using ‘Q’ to drop an item, the item will actually disappear from your inventory
  • Masterwork items now display the correct names in the upgrade bench
  • Fixed a bug where you weren’t able to purchase items after trying with a full inventory
  • Fixed an issue with opening a secret tutorial door locking up the quest
  • Fixed various quest and typo issues and inconsistencies

Hotfix - 1.0.20

Here we go again! This hotfix address mainly the quest bug issue.

Last patch we accidentally removed a quest from the center of our quest table. This shifted everyone's quests back one, giving players incorrect quests and in many cases, giving them old quests they'd already completed.

We've fixed this issue and shifted the table back, but if you've done any of those shifted quests since then, or any new quests, then expect to have even more bugged quests.

Unfortunately this kind of stuff is bound to happen in Early Access. Because of this, we've added a command you can type into the chatbox: /clearquests

This command will be removed eventually, but for now it's a good way to completely clear all quests from your log like you started a brand new character. This will allow you to start all quests over without having to start a new character.

Just keep in mind that you'll need to get your horse again if you've already done those quests.

Anyway. Here's the patch notes:

Hotfix Beta 1.0.20

New:
  • Added new area to tutorial landing zone
  • New quest in tutorial landing zone
  • Tammy



Improved:
  • Adjusted the big boar’s drops
  • Gave Arrow’s Mooki Bow some extra oomph
  • Reworded “M2” to “RMB” for Right Mouse Button
  • Mooki feathers now found in respawnable nests
  • Added a quick and dirty wrap function to shop item descriptions
  • Added a background to dialog options
  • Mob drop range increased for ranged combat
  • Increased despawn delay for mobs
  • Increased walk slope angle
  • Captain James’ quest is back up and running

Fixed:
  • Fixed some audio issues in multiplayer
  • Fixed quest table order bug
  • Fixed an issue with Azura mushrooms in multiplayer
  • Fixed zoom length on camera toggle
  • Fixed middle mouse click icon in tutorial tips
  • Coconuts and beehives now drop for clients in multiplayer
  • Fixed an issue with Sen’s inn quest being repeatable
  • Removed more broken button icons from tutorial tips
  • Damage numbers no longer appear in the wrong place
  • Mounts can now be summoned by clients in multiplayer
  • Fixed various typos and quest bugs