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Swords 'n Magic and Stuff News

Hotfix v1.2.11

Updated:
  • Added more dialog to Penny
  • Added iron daggers back to Seal's shop
  • Added goblin weapon drops to goblins
  • Tweaked additional drop rates


Fixed:
  • Graham's Rod description fixed
  • Graham's Mallet quest now displays correctly in quest log
  • Bonnie buys from you again
  • Collections tab now allows you to store all cosmetics - Found a new bug!
  • Did not move Penny


We thought we fixed the collections tab to now correctly store all items, but it came with a new bug.

We've since rolled this change back and are working on another hotfix. Keep updated and ask questions on the Discord.

Beta 1.2.10 - Collections Update

Hey everyone! It's patch day!

Today we're releasing the Collections System in patch 1.2.10.

This system adds in a new journal tab that lets you track all of the items you discover in game, and even better, you can store each item in your collection so they don't take up inventory or bank space. And the best part is that the collection is account wide, so you can quickly and easily trade weapons and cosmetics between different characters if you want.

I need to announce that we had a bit of a hiccup with our keybinds and they still haven't been fixed, but we'll be prioritizing the bug and try to get a minor patch out as soon as possible that gets them sorted. Thanks for your patience. I know it's annoying have to set them all back up each time you play.

Anyway, here are the rest of the patch notes!

New:
  • New Collection and Discovery tab in journal
  • New secret quest
Improved:
  • Increased all stackable items to 100
  • Removing quest items in any way now updates the quest tracker accordingly
  • Improved some item drop rates
  • Weapons now show how many hands they require
  • Adjusted some weapon stats for balance purposes
Fixed:
  • Augment stones correctly state what they upgrade to and from
  • Fixed a bug with leaving chat without sending the message
  • Consumables now correctly removed from quickslot bar
  • Collection quests now recognize items withdrawn from your bank
  • Can no longer store unique items in quickslot bar to carry multiples
  • Picking up an item now removes the item’s detail panel from the corner of the screen
  • Fixed various ladder issues
  • Can never run out of crabs for Doug’s quest again
  • Fixed an issue with getting stuck in a cellar behind some boxes
  • Reminded Errol that you’ve already done his quest
  • Moved Penny
  • Crabs in the waterfall cave now respawn daily
  • The goblin cave camp now respawns daily
  • Caves no longer splash when you enter them
  • Reminded innkeepers to take adventurer’s gold when renting rooms
  • Mooki Bird nests now display correct infor
  • Fixed Lina’s extraordinary memory
  • Fixed the rickety stairs on the half-sunken ship in Ramshackle

Patch 1.2.7

Hello adventurers,

We hope everyone had a wonderful time at the Frostfall Event and we're sad to see it go. But we have some awesome stuff planned for the next update and we're excited to be back hard at work on it for you.

In the meantime, here are some small patch notes for this update:

Beta 1.2.7 (1/5/2021)

New: Removed Frostfall portal and event
Added a new secret item


Improved: Gave the Widow's Mask a purpose

Fixed: Fixed a few quest typos and minor bugs

1.2.0 - Major Update - Frostfall Festival Seasonal Event!

Happy Holidays and Merry Frostfall from the Kindred Games team!

We're so excited to announce this HUGE update! 1.2.0 is now live and so much comes with it.

I know we took a bit of time to get this update out, but it's because we wanted to deliver some game-changing updates to streamline questing, update the inventory to work better with the gameplay and much, much more.

The most notable change though might be the Frostfall Festival Seasonal Update! We know everyone loved the Witch's Eve event so we thought why not outdo that event and bring a whole new area to the game, new NPC's, new quests and more new weapons and items.

But then we went one step further and introduced the very first boss to Swords 'n Magic and Stuff.

We can't wait for you to see what's in store for you.

Before we get to the patch notes though I want to apologize in advance for any lost items you may come across in this update. In order to keep things clean going forward with our new systems, many items were renamed, resulting in broken items. We did, however, take this into account and set up a system to hopefully transition your items into the new system, but we may have missed some and the system isn't perfect.

If an item was removed you'll be granted a bit of love from the dev team (worth some gold) so you can recoup your losses in gold. Sorry about your diamonds.

We also refunded your purchased bank slots with these hearts.

Thanks for understanding.


Without further ado, here's the patch notes you're all itching to get your hands on!



Update Beta 1.2.0 (12/22/2020) New:
  • Expanded inventory - 35 slots and backpacks coming soon!
  • Journal layout with tabs Quests, Skills and Reputation
  • Brand new UI
  • Reputation system - More features coming soon!
  • Map with player markers and quest tracking
  • Main menu button
  • Several new and updated quests!
  • Frostfall Festival Seasonal Event
  • New zone in the Northest North: Snowpeak Village
  • Two new Frostfall enemies
  • New Goblin behaviors
  • 50+ new items including unique quest items, collectibles and legendary weapons!
  • Encumbrance system - Infinite inventory with minor movement penalty
  • Optional quest tracking system on HUD
  • Ability to abandon quests
  • Passive mobs will stop fighting you if you stop fighting them
  • Equipment menu
  • Ammo slot
  • Cosmetic slots
  • Backpack slot for expandable inventory - Backpacks coming soon!
  • Augment stones of various tiers for upgrading weapons
  • Mage bag resource node
  • Guard quest chain removed temporarily
  • Gretta’s quest removed temporarily and her house is closed up
  • Rat Tail quest line removed temporarily
  • HUD element to identify what you are looking at
  • Compass on HUD
  • NPC’s remember you
  • Kill quests with progress shared amongst friends
  • New staff and wand mechanics - Cast bar instead of cooldown
  • Shields can be upgraded to reduce damage taken from passive blocks
  • Scroll wheel now zooms camera in and out
  • New hotbar for number keys or D-pad
  • Gamepad cursor support
  • Removed horses temporarily for updated mechanics - Update coming soon!
  • Moved Penny


Improved:
  • Moved to Unreal Engine 4.25 from 4.24
  • Movement speed increased
  • Tutorial Island got a makeover
  • New bank system with 50 slots by default - Upgrades coming soon!
  • Quest system overhaul
  • Arrows are now consumed and add damage to the bow’s base
  • Ranged weapons have infinite base ammo
  • Upgrade benches are no longer usable
  • When using ranged weapons, camera offsets so you can see where you are shooting
  • Door physics removed for network performance reasons - polish coming soon!
  • Mushrooms moved to central location
  • Removed gardening shop; items changed
  • Some shops have changed
  • Dodge rolling now properly reduces character’s height to roll under low areas
  • Ladders are now easier to climb
  • Minor performance improvements
  • Gave staves more damage or faster cast speed
  • Slingshots are now one handed
  • Upgrading weapons increases crit chance and damage
  • Some items have had price reductions
  • Upgrade materials have no current use, but will again soon
  • NPC dialog now instant
  • Storage chest will be going away
  • Cannot add to the storage chest - Once you take an item out, you’ll need to store it elsewhere

    Be sure to empty your storage chest! - it will disappear a couple of updates from now


Fixed:
  • Ponds by waterfall are swimmable again
  • Roll jump launch exploit removed
  • Various stair collisions fixed
  • Reticle multiplayer bug squashed
  • Various bugs when riding on horses - Horses will be back soon!

Minor Update - 1.1.9

Hey guys.

Big announcement today, but I'm going to post the patch notes first. A lot of small issues and bugs were fixed in this patch, mostly the placeables system and some character deletion/recreation/disappearance bugs.

Patch Notes:

New:
  • Steam Cloud Saves!
  • Didn’t move Penny

Improved:
  • Items all sell for 40% of their initial value now
  • Minimum of 1 gold for any item with a value
  • Clyde now loans you a unique axe with no value


Fixed:
  • Horses can swim again
  • Placeable items disappearing act
  • With this, the price changed back up and growing times increased
  • Various dialog typos
  • Removed some Witch’s Eve dialog
  • Various reported bugs fixed
  • You can now use deleted character names on new characters
  • Fixed an issue with characters disappearing when one is missing or deleted



Announcement:

It’s been a busy couple of months since we launched in early access. In that time, we’ve made a lot of progress and released a lot of patches, updates and hotfixes (in conjunction with community feedback - thank you as always!). We’ve also learned a bit about how we can position ourselves to keep working effectively in the future. So here’s an announcement to break down and explain some changes we’re making to our update schedule.

The last update (with planters and wind whirlers) did what it needed to do - stress test some early implementations of the placeables system, which will form a fundamental part of the housing update. It exposed a lot of bugs, which we’re working our way through and will result in a good, robust, housing system, not to mention the somewhat unexpected side effect of a brand new save system with Steam cloud save support! However, the bugs were disappointing for many players who had the planters they’d spent their hard earned gold on vanish. We hotfixed a patch to lower the cost so people could stress test them more and recuperate their lost items. But in hindsight, we should have been making proper use of our amazing dedicated testing team with at least a week for them to test and report major bugs before we pushed anything to the public build. Recently, while rushing to get these builds out on time to meet our deadlines, we've been working up until the day of release, sometimes only giving our testers an hour or two to rush through before we need to publish the build. So here’s the plan:

Starting in January, we will be doing updates every second and fourth Tuesday of the month. We will have quarterly goals to meet, which will be in a roadmap we’ll publish soon. So we’re doing away with the old plan of minor and major updates each month. You can still expect updates to be the same size and frequency as normal in terms of content - like before, some updates will focus on quality of life, some will contain new, minor features, and some will have major features and content updates. But instead of minor/major milestones, the updates will align with the new quarterly feature roadmap. And importantly, on the new timeline, all updates will be tested properly by our team of dedicated testers, with plenty of time to find and fix bugs. Speaking of which, we’re still looking for more testers right now, so go check out the form in our Discord in the #faq channel and sign up if you’re interested.

Now, the roadmap isn’t up yet, (we’re still finalizing the specifics within the dev team,) but I should flag that the housing update won’t be coming out today as planned after the initial delay. I know, it hurts me too, but the object persistence issues we discovered last update absolutely had to be resolved first. We really don’t want anyone’s homes vanishing after they’ve worked so hard and waited so long for them.

In the meantime, we’re workshopping some exciting changes to inventories and storage, including the ability to expand your inventory with different gear, spells, potions, mounts and even pets. This will come along with a host of new quality of life features like category tabs and changes to how stacks and splitting works. This system overhaul has been totally driven by player feedback and is designed to play to the strengths of the game, so we hope you’re excited to try out the changes for yourself as soon as it’s ready.

Thanks for being understanding about the delay, and thank you especially for being along for the ride as we endeavour to hit our stride as a team and keep making this game hand in hand with you all. See you on stream!