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Shortest Trip to Earth News

New Ship & Improved Community Translation

As promised, we have added a new playable ship to Supporters Pack DLC, the Riggy. This Mobile Maintenance Rig starts in a bad shape due to years of rough use, but holds promise for those patient enough to upgrade its weaponry and defences. The spaceous vessel starts with poor technology, but large crew, and containers full of raw resources.
We've also made smaller improvements and removed a cosmic creature (called "anomaly") from level 8 that was so anomalous it occasionally managed to break the entire universe of Shortest Trip and break the game for some players. Who would have thought anomalies could do that, right? Complete changelog below.

Changelog

  • Added a new ship to Supporters DLC: The Riggy
  • Added language dropdown to main menu page, to be used in community translation.
  • Removed a glitchy anomaly in level 8 which broke the game for some players
  • Improved the ECM value of some artifact modules
  • Made anti-shield DIY nuke cheaper
  • Pirate queen has now slightly less hp
  • Localization tsv files are now loaded from both game install dir and all workshop dirs.


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New weapons, Level 3 optionality, Community Translation

This update adds 10 new weapons/modules, sprinkled across levels, events and enemies. This means you might not encounter them every run. Level 3 quest is now optional (though skipping it remains economically questionable). We've also made a fair amount of balancing changes (generally making the runs more survivable) and numberous fixes. Please keep recommending Shortest Trip to your friends :)

Changelog


    New stuff
  • Added 10+ new weapons & modules
  • Replaced more crew deaths with (permanent on temporary) crew wounds in majority of events (crew deaths can still occur due to events, but less often, and mostly by events dealing HP damage rather than kills)
  • Added 1 new perk (DIY nuke arsenal) and updated some perks
  • New help page "combat & economy presets"
  • Added readme.txt
  • Community localization now possible, read more from localization.tsv

    Balancing
  • Level 3 metal gathering quest is now optional
  • Fierce Sincerity (player ship) has a new cool starting weapon and +1 nuke slot
  • Pumpkin Hammer has now more intuitive module layout from start
  • slightly improved stats of most player ships
  • made all integrity modules better
  • increased capacity of fuel, synth and explosive packs
  • balanced and updated enemy ships, cannons, other weapons
  • made Pirate Queen ship a little weaker
  • reduced upgrade cost from core slot to hybrid slot.
  • DIY minicannon now takes 1 more explosive per volley.

    Fixes & misc
  • Fixed an issue that none of the 3 fate achievements could be achieved since version 1.1.19
  • Fixed an issued that locked doors remained locked after being destroyed
  • Fixed plural form export from scripts when . was used in TT func. Fixed some starmap related localization issues.
  • Some hovertext fixes
  • Fixed an issue that evasion over 100 made enemy weapon super accurate
  • Moved Easy tiger ship nuke slots after weapon slots in quick select
  • Duplicate key bindings are now colored red in Menu/Settings/Controls
  • Added message about saving battle preset
  • Added a hack that regularly checks if some modules in storage are unpacked, if so, they are packed again.
  • When a stale drag selection box is detected, it will be removed on next drag select


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Shortest Trip to Earth
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Iceberg Interactive
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The Linux Version

The Linux version is now available from Steam (and GOG, soon).
You are very welcome to savour the fine desperations encountered in Shortest Trip, honourable Linuxers! And PC-preferring folk, please recommend Shortest Trip to your Linux-friends. New players is what keeps our development going. We also added a few improvements and fixed some small issues for everyone. Stay tuned for more in the future.

Changelog
  • UI improvement: Hovering resource leak warning on top of the screen now shows LEAK text directly on top of the leaking module
  • Help panel updates: warp hand doors help pages
  • Fixed an issue that caused W key to trigger random actions
  • Turned off global Analytics and Could Diagnostics setting from Unity Services.
  • Fixed some typos
  • Updated preset save logline
  • Fixed multibarrel and multishot weapon DPM calculation shown in UI
  • HoverText related refactoring
  • fixed a rare module placement preset load issue

Save/Load modules update + Matconvertors overhaul

Dear players (and survivors!) of Shortest Trip, we are proud to bring you a major update
which will allow you to save & load module profiles with push of a single button, together
with Scoreboard vs Self and other improvements.
NB! >>This important news announcement here got accidentally deleted today, so we're reposting it.
There will be also a surprise update coming later today. <
New features
  • Major UX improvement: Modules can be now loaded & saved together with power presets!
  • Major UX improvement: Total overhaul to ships built-in material convertor (which used to be only convert resources during excess).
  • Major UX improvement: Total overhaul to modular materials convertors. They can be now accessed from special menu, may be used from storage, and do not require power
  • New feature Scoreboard vs Self
  • New feature: doors can be now repaired and show if they are damage via UI
  • New content: added new enemy encounter (Queen of Pirates) to sector 2


Balancing
  • Shield overload doesn't overload all shield modules any more (one is overloaded for sure, others have a chance to be overloaded)
  • reduced Rat EMP nuke aoe
  • rebalanced 1 DIY reactor cost
  • updated easy tiger stats
  • reduced DIY fuel container crafting cost, crafting it does not require fuel any more


UI and misc
  • Ui tuneups
  • Multicrew selection can now be reverse sorted too
  • greentail nuke avatar visual fix
  • Fixed stored modules not being counted in achievements (by changing how the storage module is hidden)
  • Preparing for linux test build

Matconvertor module management upgrade

Dear players (and survivors) of Shortest Trip, we are proud to bring you some major upgrades you (and we) have wanted for a very long time. Most importantly, you will be able to save & load modules with push of a button, making everything easier. Check out the changelog to see what we've been cooking for you during the past months. Our team keeps working remotely during the pandemic, but development of Shortest Trip continues. Stay tuned for more :)

New features
  • New feature: Scoreboard vs Self
  • Major UX improvement: Modules can be now loaded & saved together with power presets!
  • Minor UX improvement: custom module/power/crew presets can be now added
  • Major UX improvement: Total overhaul to ships built-in material convertor (which used to be only convert resources during excess).
  • Major UX improvement: Total overhaul to modular materials convertor UIs. The convertors can be now accessed from special menu, may be used from storage, and do not require power
  • New feature: Doors can be now repaired and show if they are damage via UI
  • New content: Added new enemy encounter (Queen of Pirates) to sector 2


Balancing
  • Reduced Rat EMP nuke aoe
  • Rebalanced 1 DIY reactor cost
  • Updated easy tiger stats
  • Reduced DIY fuel container crafting cost, crafting it does not require fuel any more
  • Shield overload doesn't overload all shield modules any more (one is overloaded for sure, others have a chance to be overloaded)
  • Rebalanced Insectoid Scarabeus ship, they now again have 1 nuke instead of 2


UI and misc
  • We've turned off collecting anonymous statistics/data since we're not actively using them
  • UI panels now appear on top of others when clicked on, with few exceptions.
  • Ui tuneups
  • Multicrew selection can now be reverse sorted too
  • Fixed Greentail nuke avatar visuals
  • Fixed stored modules not being counted in achievements (by changing how the storage module is hidden)
  • Preparing for linux test build


P.S. If you didn't learn this after last update, you can now change the order of weapons in weapon quick selection bar. Just saying :)