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Age of Empires II: Definitive Edition News

Age of Empires II: Definitive Edition – Update 158041


Welcome to an exciting update for Age of Empires II: Definitive Edition! This patch addresses stability and performance issues, bug fixes, and some minor balance changes! Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

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Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team
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◆ Update 158041 ◆
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[h2]Game[/h2]


[h3]Stability & Performance[/h3]
  • Fixed a memory management crash related to building placement in Co-op.
  • Fixed a crash occurring on the Xbox One platform.
  • Fixed a crash on the loading screen when loading into a game on the Microsoft Store platform.
  • Fixed a crash that would occur when a player accepts a multiplayer lobby invite while also loading into a campaign level.
  • Fixed a crash in Skirmish and Custom Multiplayer Lobbies caused by selecting AI players to mirror using the Chronicles Civilization Set.
  • Optimized cutscenes for the Chronicles DLC series on consoles, reducing download sizes.


[h3]Achievements[/h3]
  • The ‘Blockade Breaker’ Achievement now references the correct mission name: “Destroy both naval blockades in ‘Divine Salamis’.”
  • The ‘Crisis Management’ Achievement now references the correct mission name: “Complete ‘The Fruits of Empire’ without demanding medium or high tribute.”
  • Fixed an issue preventing players from getting the ‘Promachos’ Achievement after killing 10 enemy units with a Spartan Polemarch.


[h3]Graphics[/h3]
  • Fixed an issue which had the wrong animation play for some units during Patrol, Attack-Move and following Waypoints.
  • Fixed an issue which had herdable chickens disappear in the Fog of War.


[h3]Audio[/h3]
  • Numerous small menu narrator fixes to help with accessibility.


[h3]UI[/h3]
  • Fixed an issue making Fire Lancers and Jian Swordsmen to count as two units in the units counter of the HUD when the “Military Mode” map was selected.
  • Fixed an incorrect Loom technology Tooltip text.
  • Fixed an issue preventing the “Remaining Population Alert” from playing under some circumstances.
  • Updated some Villagers tooltips regarding new huntable animals behavior.
  • Numerous small fixes to improve menu visuals for Accessibility.
  • Fixed an issue on PS5 that prevented a player from moving the cursor / selector when the Browse Mods tab and Player Profile screen were visible.


[h3]Hotkeys[/h3]
  • Allow “Auto Scout” hotkey to work when the unit is moving and the “Stop” UI button is visible.


[h3]Xbox[/h3]
  • Fixed an issue that forced players out of gameplay when the controller was willingly turned off from the power options.
  • Fixed an issue preventing audio from playing when players downloaded different audio Language Packs.
  • Fixed a number of small memory leaks.


[h3]PlayStation[/h3]
  • Mitigated some desync occurrences in Crossplay Multiplayer Games.
  • Fixed an issue where loading an old save of the William Wallace campaign would crash the game.
  • Fix for some PlayStation players not being able to connect to multiplayer.
  • Fixes for small graphical errors that could appear in the William Wallace Campaign if launched from PlayGo.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.

New DLC Available Now – Chronicles: Alexander the Great


Step into the sandals of history’s greatest conqueror with Chronicles: Alexander the Great – the newest addition to Age of Empires II: Definitive Edition available now on Steam! Embark on a sweeping, narrative-driven campaign that traces Alexander the Great’s rise from precocious youth to world-shaking ruler.

Created by our development partner, CaptureAge, Chronicles: Alexander the Great introduces three new civilizations – Macedonians, Thracians, and Puru – in an 18-scenario grand campaign, brought to life through animated mosaic cutscenes, a customizable campaign army, with visual and audio upgrades, and much more!

Want more info? Get familiar with the Chronicles series, or preview the new Grand Campaign in Chronicles: Alexander the Great!



https://store.steampowered.com/app/3793540/Age_of_Empires_II_DE__Chronicles_Alexander_the_Great
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[h2]Everything Included in this DLC[/h2]


Key Features
  • Expansive Grand Campaign: 18 richly detailed scenarios – 16 as Alexander’s Macedonians, plus two unique Thracian and Puru scenarios – to chronicle every pivotal moment of his life.
  • Animated Mosaic Cutscenes: Stunning, artful cinematics bring each chapter to life, blending classical aesthetics with modern animation techniques.
  • Three New Civilizations: Command the disciplined Macedonians, the swift-raiding Thracians, or the elephant-riding Puru, with two new architecture sets for distinctive visual flair.
  • Customizable Campaign Army: Unlock 16 bonus units and 4 bonus technologies, then deploy them in later scenarios to tailor your force.
  • Visual & Audio Upgrades: Revamped siege weapon models and 13 original music tracks heighten the drama of every battle and mar
  • Plus: Visual overhaul for siege units, five campaign difficulty settings, fortified outposts, phalangites, and war elephants!


[h2]The Grand Campaign[/h2]

Unlike any previous expansions, Alexander the Great dedicates the full campaign to one extraordinary figure. Experience all of Alexander’s most famous battles, including the Granicus, Gaugamela, and the Hydaspes, as well as Thracian and Puru scenarios which illuminate parallel stories of allies and adversaries!

[h2]The Three New Civilizations[/h2]

The second chapter of Chronicles: Alexander the Great, brings three new civilizations: Macedonians, Thracians, and Puru.

Conquer the world with the highly-drilled Macedonian army. Use the long pikes of their Phalangite infantry to pin the enemy in place, then crush them with the mighty Companion cavalry!
Launch devastating raids with the Thracians swift Rhomphaia Warriors, and profit from them with unique technologies that generate gold from combat!
Unleash the elephants! The Puru, a powerful Punjab people, can call upon these extraordinary beasts to flatten their foes!


At its core, Chronicles remains a series dedicated to narrative and historical immersion, primarily with a single-player focus. To build upon this goal and to continue exploring additional possibilities, Macedonians, Thracians, and Puru civilizations introduced with Chronicles: Alexander the Great will not be available in ranked gameplay.

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Chronicles: Alexander the Great is Available Now!

https://store.steampowered.com/app/3793540/Age_of_Empires_II_DE__Chronicles_Alexander_the_Great

Red Bull Wololo 2026: Londinium



Prepare for the next clash of empires with Red Bull Wololo 2026: Londinium! Save the date and join us LIVE in London for the playoffs on April 4-6! Tickets go on sale December 3.

Time Zone Map for Chronicles: Alexander the Great


The legendary career of Alexander the Great is yours to command when the latest chapter of Age of Empires II: DE - Chronicles: Alexander the Great launches next week.

Find out when his saga starts in your area with our time zone map! ⚔️

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Pre-Order Now!

https://store.steampowered.com/app/3793540/Age_of_Empires_II_DE__Chronicles_Alexander_the_Great

What to Expect from Chronicles: Alexander the Great!


The release of Chronicles: Alexander the Great is nearly here for Age of Empires II: Definitive Edition! If you’ve played Chronicles: Battle for Greece, you already know the incredible ride you’re in for. If you’re entirely new to the Chronicles series, we want to share more about exactly what you can expect, and to get you as excited as we are!

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Pre-Order Now!

https://store.steampowered.com/app/3793540/Age_of_Empires_II_DE__Chronicles_Alexander_the_Great
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[h2]Campaign, Skirmish, and Multiplayer: the Full Chronicles Experience! [/h2]
Chronicles: Alexander the Great features a grand campaign of 18 richly-detailed scenarios, with animated cutscenes, new original music, and unlike any previous expansions – Chronicles: Alexander the Great dedicates a full campaign to one extraordinary figure!

But, your Chronicles experience doesn’t end there! Like its predecessor, Alexander the Great features three unique civilizations for you to enjoy in Skirmish against AI opponents, or in multiplayer custom games with your friends. These new civilizations can be played against each other to re-create the battles of the ancient world—or against the other civilizations from Age of Empires II: Definitive Edition!

[h2]Hoplite vs. Samurai – Battle Across Time! [/h2]
A skirmish lobby including civilizations from Chronicles, and the mainline Age of Empires II: Definitive Edition.

The newly introduced Chronicles civilizations can be played against ANY of the Age of Empires II: Definitive Edition civilizations in Skirmish, or in multiplayer custom games. You can even set a match to Antiquity Mode, allowing the expanded Chronicles-style water trade and oysters on water maps, to experiment with how the AoE II:DE civilizations would handle the ancient world!

With this cross-play between Chronicles and mainline AoE II: DE you can create the ultimate battles to discover history’s greatest warriors, and finally answer age-old questions: “Would Spartans defeat Samurai? Could Alexander’s Companions conquer the Mangudai? Would the elephants of Puru stand toe-to-toe against Jaguar Warriors?”, it’s time to find out!

[h2]Immersive Units and Technologies – but Familiar! [/h2]
Comparison of the Spartan, and Celts technology Tree. Pretty similar!

On the surface, Chronicles: Alexander the Great seems like an entirely different game from Age of Empires II: Definitive Edition. Macemen, Guardsmen, Lancers, and Laminated Bowmen may seem like new units to learn. Fortunately, these are only ancient versions of the regular base game units, renamed and reskinned to build immersion in the ancient setting of Chronicles.

Their stats, costs, bonuses, and more are exactly the same as their AoE II: DE equivalents—with Macemen sharing the same stat-line as Man-at-Arms, Laminated Bowmen the equivalent of Crossbowmen, and Lancers your ancient version of Knights. While we have introduced other units with fully unique roles, such as the Hoplite and the Phalangite, this core set of units will make Chronicles: Alexander the Great extremely accessible and easy to enjoy!

We also leaned into this theme with Technologies, providing new icons and names to immerse you in the ancient world, but their costs and benefits remain the same. Even your hotkeys will function the same way!

[h2]Twice the Unique Technologies – Replayability and Strategy![/h2]

Unlike their Age of Empires II: Definitive Edition counterparts, Chronicles civilizations have access to four total Unique Technologies. However, like in AoE II:DE, only one technology can be chosen in the third, and fourth Age; while you’ll still end up with the familiar single Unique Technology in each of the final two Ages, you’re able to customize your civilization as you journey through the Technology Tree!

[h2]A Novel Approach to Water – Dive in, the Water’s Warm![/h2]

While general gameplay remains similar in Chronicles, naval gameplay has received an overhaul. Additional ship types have been added to the game, creating a new rock-paper-scissors relationship to master. This changes naval combat in Chronicles to behave more like the land warfare from the mainline Age of Empires II: Definitive Edition, creating additional depth and complexity.

The addition of Oysters as a water-based source of Gold, and the ability to use Trade Ships to collect Gold or Wood changes naval strategy in a meaningful way. Although you never have to play water maps in Chronicles: Alexander the Great, if you’re willing to dive right in, we think you’ll find the water in Chronicles quite enjoyable— pun intended!


You can read more about the changes to naval gameplay in our dedicated overview here: Expanding Naval Warfare in Chronicles

[h2]Battle for Greece, Alexander the Great, or Both![/h2]
If Chronicles: Alexander the Great is the first experience you want with the Chronicles series, that’s great! You can start Alexander the Great without owning, or having played Battle for Greece. The two expansions share the same Technology Tree, units, and more—but each is designed to be enjoyable on their own!

If you’re not ready to play the entire Chronicles series, you can start with either Alexander the Great, or Battle for Greece. The other will be there waiting for you, once you’re ready to resume conquering the ancient world!
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Pre-Order Now!

https://store.steampowered.com/app/3793540/Age_of_Empires_II_DE__Chronicles_Alexander_the_Great