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Pure Rock Crawling News

UPDATE 19.06.2019



Hi ! I hope you are all doing great ! This update focuses on the visuals of the game.

So previous method of Anti-Aliasing was doing ok for having sharp still image, but was very faulty when looking around, especially on maps with trees. It produced too much noise and jitter. To address this issue I changed the AA method for the one that normally produces more blurry but stable image and tweaked it to suit this game. Now you can enjoy sharp image with no background noise, resulting in much more smooth image. I find these changes having a big impact on the gameplay as it is now more visually pleasing.

Thanks and take care !

UPDATE 01.06.2019



Hi ! Time to adres few things in the vehicle physics, including one of the most requested one - vehicle speed. Let's get to it !

So, since day one the vehicle speeds were limited, or even got slower as the updates were rolling and whole car physics model was becoming more complicated. Increasing speed resulted in very floaty physics and collision problems. Since the vehicles are made in a unique way, not relying on the default ray-cast method, the game engine was struggling. Also tires are very different from what you can find in other games and are really pushing the engine limits.

Every time when working on update I was trying to fix all of this, and finally I was able to !



Now the physics feel more agile, vehicles can go faster and the physics are more stable - resulting in much more realistic experience !

Big thanks to the community for all of the suggestions ! Now you will be able to reach your favorite locations much faster :)

I hope you will like the changes ! Stay tuned for the next update !

UPDATE 17.05.2019



Hi ! Another smaller update this time ! Since some things still needed a little bit of tweaking before next updates. While not being content-full it provides few things that should make gameplay more enjoyable.

  • Added camera sensitivity slider in options menu
  • Fixed bug where some items were marked as equipped when in fact they weren't
  • Brake system is now reworked, definitely way better control over braking action on controller and wheel
  • For now, since there is no manual gearbox, reverse will activate moment after full vehicle stop. In the future manual gearbox is planned.
  • Suspension now have another level of simulation, Panhard rod, links, and leaf springs now affect whole suspension geometry !
I hope you like the changes. Take care !

UPDATE 25.04.2019



Hi ! I hope you are all having fun rock crawling ! Smaller update to address few issues.
  • Camera gimbal lock issue is now fixed
  • Compass had a gap in certain position resulting in gate number disappear too quickly
  • Gate numbers now stay on the side of the compass to indicate which way to go
  • I reworked the math behind suspension, mainly this helped to achieve more realistic flex
  • Engine RPM are now FPS independent, greatly improving gameplay
  • Snow and ice friction fix
  • Now suspension height have affect on suspension articulation, adding realism and preventing from unnecessary tire clipping
  • Interior camera had an issue when activated second time, it would loose connection with car pitch angle, now fixed
  • Exterior camera was reworked, now it avoids clipping by going over obstacle, not in front of it. That prevents rapid zoom ins from happening
  • Reduced amount of fog on winter map
  • Slight lighting changes on green,red and yellow desert maps
Big thanks to the community for suggestions and bug finding ! Take care !

Happy Birthday ! Anniversary Update



Hi ! Here we are, one year later :) Time to sum up past 12 months and plan the future ! But first, the actual update :)

NEW VEHICLE

Since one year ago the buggy type vehicle was added to the game, I thought it would be a right time to reveal the new buggy. Its lighter and faster than other vehicles, also features bigger tires. Have fun :)



GRAPHICS UPDATE

I took some time to rework the lighting on all maps, to better suit the overall look of the game. I hope the game now feels more toned down and much more realistic :) As I was changing this stuff I went ahead and change some vegetation on spring maps, as much as I am in new maps I think that the game really will benefit from this change and help the old maps not stand out so much.



MINOR UPDATES
  • car physics should be more responsive now, there was linear drag applied to car body causing it to "float" when moving faster.
  • improved camera, I hope it will help everyone who felt dizzy while playing
  • fixed bug that caused no feedback from buttons on score widget
  • more CPU calculations for body velocity and position, should improve smoothness
  • fixed bug that caused no money earned from the first ever stage
  • more money for clean stage completion


And now... lets sum up this year !



I have never thought that this game is going to evolve so much, that it would have customization, wheel support with force feedback, proper cockpit view and if you are here from day one then probably you remember the struggle to make proper diff lock :)



And that's all thanks to all of you. Pushing me to make new things, fix the old ones, really that means a lot. I may be not the most communicative dev, but i hope you feel that i am reading every suggestion and comment, and that i am truly committed to this as an Early Access where players have impact on the game.



That being said, Pure Rock Crawling will remain in Early Access for now. It would be wasted opportunity to leave it too soon, when the game still can benefit from players suggestions.

As for the future :) I have some ideas that I am constantly testing and also your requests. So here is the rough list of what to expect from this game in the future:
  • update car models, as well as suspension, i think i can do much better now
  • rework customization, I want to make something that would really let you feel like building dream rock crawler. Different tire sizes/types, axles that actually change something, being able to chose between spring or leaf suspension, more cosmetic items etc., so that's something that i want to work hard on.
  • different progression system, since i find levels/credits in current form a little annoying
  • multiplayer and mod support, so these are the tough ones. Don't get me wrong, I want both in game as soon as possible ! Both require the game to be more finished than it is right now (especially mod support) so first things first. Once i settle on how the core mechanics work, I will start working on these features. Cant say anything for sure but I will try as hard as i can :)
Looking back on how much Pure Rock Crawling changed in the past 12 months i am sure there is much more to come !!!

Thank you all for the support ! Cheers and have fun !