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Star Valor News

Small Patch - 09/Oct/2018

Mostly balance and fixes :)

  • Added two new songs (chill and tense ambient).
  • Enemies higher level than the player are now harder to defeat (starting at level 10) according to the level difference.
  • Reduced quantity of items needed for freighter quests, especially for rare items.
  • NPCs can no longer move your ship while docked.
  • Reputation gains for buying goods now only goes up to friendly (1000) and won't have any effect when hostile (-1000) or lower.
  • Updated Portuguese (Brazil) localization.
  • Fixed Doom Cannon not using ammo.
  • Fixed projectiles colliding with jump gates.
  • Fixed a BUG when getting location for quests.
  • Fixed galaxy map sectors not updating color after reputation changes.

BIG Patch - 28/Sep/2018

Hey everyone!

This patch took a bit longer than expected but here it is! :)

LOTs of new ships, including Syndicate exclusives with special abilities, and a bunch of independent and cool new models. I couldn't do everything I wanted but it was taking way too long, so I decided to launch it and just keep working on it. I´ll try to release smaller and more frequent patches from now on.
Basically what I couldn't do was the new white quests for PMC and Syndicate, which I´ll be working on.

As usual for old saves, you´ll need to generate new sectors (go to the edge of your known galaxy) to be able to see new ships being sold in stations and as floating loot.

Oh and Xyranoth has joined the team now. He designed the Syndicate ships (that were all modeled by Warsoul) and designed and modeled all independent new ships. Xyra is also working hard on Lore development, which gives me more time for everything else. Yey :)

NOTE: Translations (specially Spanish) are not fully complete for this patch. I´ll be updating it later on.

  • Added new ships: Hauler (replaced Rhino), Luna (replaced Space Fly), Mercury, Galaxy (tutorial version), Theseus, Raven, Geraki (Sam Holo's unique ship), Dorothy and 8 new and exclusive Syndicate Ships (all sizes except Dreadnought for now).
  • Added special abilities for Syndicate ships: Warp distance bonus, base shield absorption and trade bonus.
  • Added intro scene when starting a new game.
  • Changed starting ship and tutorial quests (All quests from older version saves will be deleted to avoid issues). By the end of the tutorial you´ll receive a special ship according to the path you chose (independent, mining or trading).
  • Removed reputation gains with PMC from mining and added repeatable quests to turn in crystals in order to gain reputation.
  • Changed reputation gains with Syndicate from trading to only affect buying trade goods.
  • Increased Vulcan projectile speed from 60 to 80 and changed shooting sound.
  • NPC spaceships will now also travel to locations like stations (and stay there for a while) or ship graveyards.
  • Changed loot to more often prioritize drops around the same level as the enemy defeated.
  • Changed 'reset skills' point gain to 1 every 20 levels instead of 10.
  • Added GPU instancing for asteroids and other objects to improve performance.
  • Mercenaries now warp away when you end the escort.
  • Fixed Venghi bases sound not scaling with sfx volume.
  • Fixed being able to equip incompatible items when changing ship.
Complementary fixes
  • Adjusted loot to drop more varied items as high level rewards.
  • Added reputation changes on tutorial quests.
  • Fixed reputation gain with syndicate for buying anything instead of just trade goods.
  • Fixed negative reputation with CoT and Venghi not resetting after the tutorial.
  • Fixed unique ships being sold at stations.
  • Added new aggro system that also affects mercenaries (and Sam Holo), which should reduce the amount of fights they start.

"Mercenary" Patch - 27/Aug/2018

Hey everyone! In this patch I decided to show some love to the Relations skill tree with a "boost" to mercenaries. I also added new shiny things (with easter eggs maybe?) to look at.
In this patch, new models (ships and venghi bases) were made by Xyranoth, who is now helping on modeling too, so Warsoul don't get overloaded :)

Next patch will take a bit longer since it will be story/quest related, plus the Syndicate ships patch. For now, enjoy :)

NOTE: Again, new ships will only be available to purchase in newly generated sectors or new games. Venghi bases, however, will replace old models in old save games as well.
- Laious

  • Spaceship balance: All Yachts and Corvettes had their equipment space changed (mostly increased).
  • Added 2 Venghi Station models.
  • Added 2 independent (civilian) ship models: Galaxy and Komb-E. Both are intended for story quest use but players can try them as well.
  • Fighter Pilot and Fleet Commander knowledge now cannot be higher than your character level and are harder to obtain: The higher the level, the more enemies you need to defeat (Elite and Bosses are more effective).
  • Fleet Commander now gives bonuses to mercenaries and followers: +0.5% damage per point and 2% Damage Reduction for each 5 points. This bonuses are twice as effective with Leadership skill (Relations).
  • Mercenaries and followers will repair their ship and restock ammo (if available) when close to friendly Stations. Other NPC ships can also do that.
  • Elites now drop 1 item instead of 2.
  • Bosses now drop 2 items instead of 3 but the quality can be up to Legendary (orange, very tiny chance).
  • Added option to turn bump damage (collision) on/off when starting a new game. Existing save games will have it set to 'Off'.
  • Added some background reflections to improve visuals.
  • Fixed ship repair costs for 10% being higher than full repair.
Complementary fixes - 28/Aug/2018
  • Fixed credits drop being way too high in some cases.
  • Fixed sector info showing quests that were not there.
  • Fixed Fleet Commander appearing doubled on knowledge panel (When character has Leadership skill).