Hey everyone!
This patch took a bit longer than expected but here it is! :)
LOTs of new ships, including Syndicate exclusives with special abilities, and a bunch of independent and cool new models. I couldn't do everything I wanted but it was taking way too long, so I decided to launch it and just keep working on it. I´ll try to release smaller and more frequent patches from now on.
Basically what I couldn't do was the new white quests for PMC and Syndicate, which I´ll be working on.
As usual for old saves, you´ll need to generate new sectors (go to the edge of your known galaxy) to be able to see new ships being sold in stations and as floating loot.
Oh and Xyranoth has joined the team now. He designed the Syndicate ships (that were all modeled by Warsoul) and designed and modeled all independent new ships. Xyra is also working hard on Lore development, which gives me more time for everything else. Yey :)
NOTE: Translations (specially Spanish) are not fully complete for this patch. I´ll be updating it later on.
- Added new ships: Hauler (replaced Rhino), Luna (replaced Space Fly), Mercury, Galaxy (tutorial version), Theseus, Raven, Geraki (Sam Holo's unique ship), Dorothy and 8 new and exclusive Syndicate Ships (all sizes except Dreadnought for now).
- Added special abilities for Syndicate ships: Warp distance bonus, base shield absorption and trade bonus.
- Added intro scene when starting a new game.
- Changed starting ship and tutorial quests (All quests from older version saves will be deleted to avoid issues). By the end of the tutorial you´ll receive a special ship according to the path you chose (independent, mining or trading).
- Removed reputation gains with PMC from mining and added repeatable quests to turn in crystals in order to gain reputation.
- Changed reputation gains with Syndicate from trading to only affect buying trade goods.
- Increased Vulcan projectile speed from 60 to 80 and changed shooting sound.
- NPC spaceships will now also travel to locations like stations (and stay there for a while) or ship graveyards.
- Changed loot to more often prioritize drops around the same level as the enemy defeated.
- Changed 'reset skills' point gain to 1 every 20 levels instead of 10.
- Added GPU instancing for asteroids and other objects to improve performance.
- Mercenaries now warp away when you end the escort.
- Fixed Venghi bases sound not scaling with sfx volume.
- Fixed being able to equip incompatible items when changing ship.
Complementary fixes
- Adjusted loot to drop more varied items as high level rewards.
- Added reputation changes on tutorial quests.
- Fixed reputation gain with syndicate for buying anything instead of just trade goods.
- Fixed negative reputation with CoT and Venghi not resetting after the tutorial.
- Fixed unique ships being sold at stations.
- Added new aggro system that also affects mercenaries (and Sam Holo), which should reduce the amount of fights they start.