1. Conqueror's Blade
  2. News

Conqueror's Blade News

May 22 Update Log

Greetings, Warlords!
We will conduct maintenance updates during the following time: APAC: May 22, 14:00-17:00 (UTC+8). EU/AMS: May 22, 7:00-10:00 (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly. The update will contain the following:
 
I. Event

[h3]1. [Merchant's Trove] Special Edition - Season's Sealed Attire![/h3]
Event Introduction:
Many Warlords have expressed regret over missing out on some Sealed Attires and Emotes and frequently enquire about their return.
Therefore, the [Merchant's Trove] Special Edition - Season's Sealed Attire has been launched by popular demand. Participate in the event to unlock great rewards, including the limited-time selection of 10 sets of classic Legendary Sealed Attires and 16 groups of Emotes.
Additionally, we have prepared a special bonus for all Warlords: the first opening is free!
This time, let's leave no regrets!
Event Rules:
(1) The first opening is free. Subsequent participation requires the use of event-exclusive items [Sealed Vault Key], with the number required increasing progressively. (Purchasable on the event page)
(2) After 10 openings of the [Merchant's Trove], you are guaranteed to receive all rewards, including the [Seasonal Handpicked Sealed Attire Selection Chest] and the [Seasonal Handpicked Emote Selection Chest].
   (3) For specific rewards and opening probabilities, please visit the in-game [O] - [Events] page.
(4) The event will launch in two phases, each offering different Sealed Attires for selection. The selectable attires are as follows:
Phase 1 [Seasonal Handpicked Sealed Attire Selection Chest Ⅰ]: Choose one from the following attires:

  • Antique Shaman's Ceremonial Attire

  • Archon Plate (Sealed)

  • All-Father's Armor Set (Sealed)

  • Lord of Wrath Regalia (Sealed)

  • Ordre de la Pucelle Breastplate (Sealed)

   Phase 2 [Seasonal Handpicked Sealed Attire Selection Chest ⅠⅠ]: Choose one from the following attires:

  • Bringer of Thunder (Sealed)

  • Centurion Attire Set (Sealed)

  • Hundred Victories (Sealed)

  • Snow Stag Samurai (Sealed)

  • Order Grandmaster Attire Set (Sealed)
Event Duration:
Phase 1: After maintenance on May 22nd - before maintenance on May 29th.
Phase 2: After maintenance on May 29th - before maintenance on June 5th.
 
II. Other Bug Fixes and Optimizations

Fixed an issue with the range display of [Schutzdieners].
Fixed errors in icons and attribute text on the Mastery overview interface of [Ironcap Bowriders].
Fixed an occasional issue where yellow dot prompts could not be cleared in the Unit Tree interface and Honour Store.
Fixed an occasional issue in the Pursuit interface where weapon icons would not display properly.
Fixed an issue with player names occasionally shifting abnormally while marching in the world.
Fixed the issue of Food not being consumed in Neutral or Hostile areas after leaving the Warrior Showdown battlefield.
Fixed an issue where information would not display when clicking the Outpost during its rest period.
Fixed an issue with page number display anomalies after paging in the House and Alliance list interfaces.
 
 

May 18 Chinese Mainland & APAC Highlights

[h2]Chinese Mainland Region[/h2]
[previewyoutube][/previewyoutube]
[h3]Match 1: TWT vs ZTPQ [Wall Fort / Heilung Fjord] 3-0[/h3]
[h3]Round 1 (ZTPQ Attack - TWT Defense, Wall Fort)[/h3]
TWT anchored their defense at Point C, baiting ZTPQ into the right-side supply. Suddenly, TWT unleashed a massive cavalry charge. ZTPQ, lacking anti-cavalry measures, was decimated. A second assault on the supply point met a similar fate—TWT's frontal pressure combined with flanking maneuvers shattered ZTPQ's forces. A textbook defense; TWT takes the first game.
[h3]Round 2 (TWT Attack - ZTPQ Defense, Wall Fort)[/h3]
ZTPQ fortified Point C, but TWT advanced from Point B's staircase to the left high ground. ZTPQ attempted a pincer move but gained only a slight edge. TWT then launched a massive cavalry assault into the supply point, capturing Point C and pushing the battle to the base. With overwhelming artillery fire, TWT seized the base supply and, through relentless hero eliminations, secured a bloody victory. TWT leads 2-0.
[h3]Round 3 (TWT Attack - ZTPQ Defense, Heilung Fjord)[/h3]
TWT executed a lightning assault: infantry cleared ZTPQ's troops at Point B, followed by cavalry striking Point A and looping back to B and the supply point. This wide maneuver encircled and crushed B's defenders. In the final moments, TWT chased down ZTPQ's retreating units, forcing a direct confrontation. ZTPQ, though victorious in battle, suffered heavy losses and couldn't hold the base. TWT sweeps the series 3-0.
 
[h2]APAC Region[/h2]
[previewyoutube][/previewyoutube]
[h3]Match 1: FGGG vs AMG [Reginopolis / White Elk Fort] 0-3[/h3]
[h3]Round 1 (FGGG Attack - AMG Defense, Reginopolis)[/h3]
AMG abandoned Points A and B to focus on defending Point C. FGGG attempted to draw them out by pressuring the left-side supply and rear supply points. AMG countered by pushing from the side gate, catching FGGG off-guard. Lacking frontline units, FGGG's Zykalian Militia were targeted by AMG's musket hero, causing chain explosions. Two failed assaults later, FGGG's forces were depleted. AMG claims the first victory.
[h3]Round 2 (AMG Attack - FGGG Defense, Reginopolis)[/h3]
AMG capitalized on FGGG's overextension near Point A's rear supply, eliminating isolated units before capturing Point C. In the battle for the rear supply, AMG utilized wall breaches and the rear gate for flanking, eventually overwhelming the defenders. During the base fight, FGGG's encirclement strategy failed, leading to their forces being divided and defeated. AMG secures another win.
[h3]Round 3 (FGGG Defense - AMG Attack, White Elk Fort)[/h3]
FGGG made a bold move, abandoning Point A to defend the base directly. Initial skirmishes in the upper-right corridor were evenly matched. However, AMG's superior artillery gradually eroded FGGG's defenses. With infantry advancing methodically and splitting FGGG's formation, AMG captured the base flag. A clean 3-0 sweep for AMG.
 
[h3]Match 2: NBY vs BOD [Harbour City / Reginopolis] 0-3[/h3]
[h3]Round 1 (BOD Attack - NBY Defense, Harbour City)[/h3]
After breaching the towers, NBY's mobile units ventured out but achieved little, eventually retreating to the base. Multiple skirmishes ensued near the base. BOD, while regrouping in the courtyard, was surrounded but managed to eliminate flanking units and counterattack. Though the first flag capture failed, BOD broke through the center and, after a tug-of-war, secured the base. First game to BOD.
[h3]Round 2 (NBY Attack - BOD Defense, Harbour City)[/h3]
BOD delayed the opening, eventually conceding Point A and retreating to secondary defenses. Midfield skirmishes were frequent. NBY's initial assault on the base supply failed, prompting a central push. BOD's versatile unit composition balanced the losses. In the final clash, NBY's inferior unit quality and numbers led to their defeat. BOD takes a 2-0 lead.
[h3]Round 3 (NBY Attack - BOD Defense, Reginopolis)[/h3]
NBY focused their attack on Point B, with diversions at Point A, gaining an early advantage. However, during the battle for Point C, their right-gate assault was blocked by BOD at the staircase and repelled by a combination of veteran and new artillery units. Although NBY later eliminated C's defenders, their attack on the supply point was thwarted by BOD's returning cavalry. Leveraging hero eliminations, BOD crushed NBY's heros and sealed a 3-0 victory.
 

May 17 EU Highlights

[previewyoutube][/previewyoutube]
[h3]Match 1: HF vs UD [Dasuo Fort / Hidden City] 3-0[/h3]
[h3]Round 1 (UD Attack - HF Defense, Dasuo Fort)[/h3]
UD secured Point C and pulled back for resupply, but HF seized the moment, encircling and wiping out the attackers to even out troop losses. The two sides clashed again at the supply tunnel near the base. Despite trebuchet pressure, HF held strong, rallied their forces, and pushed back hard. Time ran out with UD still at bay—HF takes Game 1 with a solid hold.
[h3]Round 2 (HF Attack - UD Defense, Dasuo Fort)[/h3]
UD stacked troops at Point A using the tower cover, but HF went straight through the center gate with artillery pressure. With trebuchets hammering down and superior units in tow, they cracked A wide open. In the final push down the main road, HF deployed Siphonarioi and cut off reinforcements with trebuchets, breaking UD’s last stand. Another point on the board for HF!
[h3]Round 3 (HF Attack - UD Defense, Hidden City)[/h3]
UD clustered on the left tower, only to get smoked out by trebuchets. HF charged in, picking off the tail end of the retreat, gaining a slight edge in unit losses. UD made the classic mistake—splitting their forces. HF punished it hard, wiping out squads one by one. The gap widened, and UD’s base crumbled under pressure. HF locks in a clean 3-0 sweep to advance!
 
[h3]Match 2: RJ vs WSS [Reginopolis / Dasuo Fort / Grasslands] 2-3[/h3]
[h3]Round 1 (RJ Attack - WSS Defense, Reginopolis)[/h3]
RJ rolled up with heavy artillery and a frontline packed with Spartan Chosens. They stormed Point A, tearing through the defense and opening a 300-unit gap. At Point C, they brute-forced the push while Yanyuedao Cavalry broke the lines wide open. With a lead of 500+, WSS had no way back. RJ grabs the opener in style.
[h3]Round 2 (WSS Attack - RJ Defense, Reginopolis)[/h3]
RJ gave up Points A and B, focusing all-in on C. A bloody brawl broke out at the top of the stairs. RJ, backed by artillery and superior numbers, held off the first wave. WSS regrouped and pressed through the short supply line, but RJ used Siphonarioi to torch the push and opened up another troop gap. RJ leads 2-0.
[h3]Round 3 (WSS Attack - RJ Defense, Dasuo Fort)[/h3]
WSS’s first right-wall assault flopped, so they switched gears—countering RJ’s Spartan Chosens and combining utility units to scale the left wall. A single Spartan Chosen squad pulled off a backline flank and snatched Point A just before time ran out! After demolishing RJ’s elite units, they steamrolled B. Comeback on track—WSS gets a point!
[h3]Round 4 (RJ Attack - WSS Defense, Dasuo Fort)[/h3]
WSS pulled off a textbook “cavalry maneuver” strat, swarming the map with hit-and-run riders. They shaved off 200 units and shattered RJ’s rhythm. At Point A, it was a gritty standoff. But WSS reinforced quicker and burned down the clock. Tie game! 2-2—bring on the decider.
[h3]Game 5 [Grasslands][/h3]
Cavalry clashed above Point B with both sides taking hits. WSS kept charging while RJ failed to counter the cavalry effectively. With RJ’s frontline infantry picked off, WSS launched a lightning raid on the base, speeding up the capture. RJ’s last-ditch push on B came up short—WSS completes the reverse sweep 3-2!
 

May 11–12 APAC/EU/AMS Highlights

[h3]APAC  Region Highlights[/h3]

[previewyoutube][/previewyoutube]
[h3]Match 1: NBY VS DOC 【Kurak Castle】 0-2[/h3]
[h3]Round 1 (NBY Attack - DOC Defense)[/h3]
NBY kicked off with a standard push using Siege Towers, but DOC's artillery barrage stopped all but one. A frontal assault followed, inflicting heavy damage—but DOC’s respawns from nearby points held the line. NBY’s rooftop charge faltered as their lead Hero rushed in too deep, leaving the main force stuck in tight terrain and crushed under vertical pressure. Several final pushes to A Point came up short. Unit losses were even, but time ran out—DOC took the round.
[h3]Round 2 (DOC Attack - NBY Defense)[/h3]
NBY opened with artillery pressure and launched a cavalry raid with Dagger-Axe Lancers, slicing down a hundred troops before retreating. DOC climbed the walls and executed a pincer strike on A Point, forcing NBY back to base. During DOC’s final assault, NBY unleashed a suicide squad of Heroes into the enemy backline—wiping out ranged units at the cost of every hero. The frontline countered hard, opening a 200-unit lead. DOC held firm, using Brace Weapons and Sunward Phalanx to grind down NBY’s cavalry. With key Heroes down, NBY crumbled. DOC sealed the comeback as the timer hit zero.
[h3]Match 2: PAE VS GCA 【Hidden City】 2-0[/h3]
[h3]Round 1 (PAE Attack - GCA Defense)[/h3]
PAE massed forces on the left flank and stormed A Point right after their Siege Tower hit the wall. Their main force and a flanking squad formed a deadly pincer. GCA’s right-side reinforcements were blocked by a Sunward Phalanx wall, and the core collapsed under pressure. PAE quickly captured both Supply Points and B Point, then rushed the base. GCA’s last stand couldn’t hold—PAE took the round in dominant form.
[h3]Round 2 (GCA Attack - PAE Defense)[/h3]
PAE’s artillery couldn’t stop GCA’s climb, so they abandoned A Point to lure them in. GCA pushed for the right Supply Point but walked into a deadly ambush on the main road—troops mid-march were shredded, and the point flipped. PAE held the main gate and repelled several waves. Near the end, their cavalry stormed out and wiped the last of GCA’s troops. Out of units and options, GCA fell hard—PAE swept into the next round.
[h3]Match 3: OSS VS FGGG 【White Elk Fort】 2-0[/h3]
[h3]Round 1 (OSS Attack - FGGG Defense)[/h3]
OSS scaled the walls and opened fire, pinning down FGGG with artillery pressure. Their right-flank strike team charged through the horse path and took A Point fast. FGGG tried to retake it, but OSS dug in and—backed by the Lionroar Crew—crushed the defenders. A push to expand collapsed mid-fight, but OSS regrouped and split forces to outmaneuver FGGG’s terrain defense. With overwhelming numbers, OSS secured the win.
[h3]Round 2 (FGGG Attack - OSS Defense)[/h3]
FGGG opened strong, taking the high ground and bombarding OSS. Their right-flank strike hit A Point while ranged troops pressured the left. OSS fell back to base, then used the terrain advantage to repel the first wave. With both sides neck and neck, FGGG’s distant spawn points slowed their reinforcements. OSS dragged the fight to the buzzer and held for the win.
[h3]Match 4: VNH VS NMAD 【Wall Fort】 2-0[/h3]
[h3]Round 1 (VNH Attack - NMAD Defense)[/h3]
NMAD blew the inner bridge and shelled VNH’s Siege Towers. After a bloody struggle, VNH captured A Point and stormed the city via the right horse path, taking the C supply point. NMAD tried to regroup but got caught in alley ambushes—VNH closed from both sides and broke their core. With two minutes left, VNH made a final push to C Point, capturing it in the last 30 seconds, then struck the base as NMAD’s Heroes were down.
[h3]Round 2 (NMAD Attack - VNH Defense)[/h3]
NMAD blasted through A Point’s wall and quickly captured A and B. But their final push toward C crashed into a fortified VNH defense. A brutal fight broke out—VNH held strong, then countered with cavalry. With NMAD’s Brace Weapons depleted, the Dagger-Axe Lancers trampled the survivors. NMAD’s last-ditch push at 150 seconds failed—VNH finished with a cavalry sweep to lock the win.
 
 
[h3]EU Region Highlights[/h3]
[previewyoutube][/previewyoutube]
[h3]Match 1: UD VS WLD [Dasuo Fort] 2-1[/h3]
[h3]Round 1 (UD Attack - WLD Defence)[/h3]
UD’s tower push stalled early. Switching to mid-gate assault, they were crushed by WLD’s functional units and a decisive Yanyuedao Cavalry charge. When UD went for A, WLD boldly pushed up to the right wall, using the height to shut down UD’s trebuchets and cripple their offensive. WLD locked in the first win.
[h3]Round 2 (WLD Attack - UD Defence)[/h3]
WLD’s initial tower advance failed. They tried scaling the left stairs from mid-gate, but UD collapsed on them from front and right, wiping the squad. Once towers breached, WLD flanked A from both sides—but UD baited them in, counter-surrounded inside the flag zone, and shredded their Units. Score tied.
[h3]Round 3 [Grasslands][/h3]
WLD took B first, but UD regrouped with Siphonarioi and superior numbers, retaking B and bleeding WLD out. As WLD tried rotating between B and C, UD held strong with sharp rotations and zone control. With more points under control, UD secured the reverse sweep to take the win 2-1.
[h3]Match 2: DL VS HF [Wall Fort] 2-0[/h3]
[h3]Round 1 (DL Attack - HF Defence)[/h3]
HF disrupted DL hard at the outer gate with heavy Unit pressure, breaking their early rhythm. DL adapted with counter-raids to even the losses. At C point, DL caught HF slipping out of the mid-gate and punished their reinforcements from the right stairs. With slow attrition and smart positioning, DL took the first round.
[h3]Round 2 (HF Attack - DL Defence)[/h3]
HF ditched the Siege Towers and charged the breach, only to get sandwiched by DL and pushed back outside. They rushed C Supply too soon, and DL shut them down mid-deploy. With HF’s army drained and regrouping too slow, DL held firm and claimed a clean 2-0 advance.
[h3]Match 3: LOS VS FOW [Harbour City] 2-0[/h3]
[h3]Round 1 (LOS Defence - FOW Attack)[/h3]
LOS went aggressive from the start, flanking through the side gate to trap FOW’s center lane force. FOW never recovered. Their push up the A-point right ladder was countered and crushed. LOS held strong, taking the round with style.
[h3]Round 2 (FOW Defence - LOS Attack)[/h3]
FOW gave up A and the Supply Point, turtling around the Base. LOS swept the lower half, then launched wave after wave on the Base Supply. Though one wave was pushed back, LOS had already torn through FOW’s core Units. Final push: clean victory. LOS dominates with a 2-0 sweep.
 
[h3]AMS Region Highlights[/h3]
[previewyoutube][/previewyoutube]

[h3]Match 1: RAT VS SHRK [Hidden City] 2-0[/h3]
[h3]Round 1 (SHRK Defence- RAT Attack)[/h3]
SHRK’s counter the Siege Tower failed, so they gambled on a forward raid—but RAT saw it coming. As SHRK’s Units clogged the gate, RAT dropped stone shots to cut off retreat, then sealed the gate with infantry, charging in to claim the left Supply Point. The clash at the Supply went RAT’s way: with “endless ammo” Siphonarioi holding firm and Dagger-Axe Lancers circling through mid-gate, SHRK’s reinforcements were wiped out. RAT chased them deep, even pressuring the Base’s left corridor. In the final stand at the Base archway, RAT baited a push and slammed SHRK from both ends with cavalry charges. Flawless execution—first round to RAT.
[h3]Round 2 (SHRK Attack - RAT Defence)[/h3]
SHRK pushed up despite having only one Siege Tower. RAT responded with a brutal pincer, throwing them off the wall. At point B, SHRK dropped from the left stairs but got pinned at the stairwell—frontline Units crumbled to cavalry flanks, while their rear assault force was intercepted by RAT’s rotated cav. SHRK’s formation broke down completely. No regroup, no recovery—RAT takes two in a row to seal the series.
 

CBL: May 16 Highlights

[h3]Chinese Mainland Region[/h3]
[previewyoutube][/previewyoutube]
[h3]ZT vs. KZ [Harbour City] 3-0[/h3]
[h3]Round 1 (ZT Attack - KZ Defense, Harbour City)[/h3]
ZT quickly identified KZ stacking heavily behind the right Supply Point. Reacting fast, ZT maneuvered most of their troops through the small gate to the left Supply Point, seizing the right Supply Point while KZ was busy repositioning. Engaging in a cannon battle at the middle gate, they drew KZ into a premature advance. Despite KZ's attempts at a three-pronged surround, ZT's structured counterattack led to minimal losses, creating a nearly 400-unit advantage. They steamrolled the main camp, clinching the first victory.
[h3]Round 2 (KZ Attack - ZT Defense, Harbour City)[/h3]
KZ made their move using the right staircase as a pivot, deploying Siphonarioi and Zykalian Militia to pressure ZT. However, ZT maintained control of the battle beneath the staircase, using Incendiary Archers to trigger chain explosions among enemy units and steadily push back. A misstep from KZ at the middle gate led to isolated units being easily picked off by ZT. Another defeat followed for KZ as they failed to rebuild.
[h3]Round 3 (KZ Attack - ZT Defense, Harbour City)[/h3]
Frustrated by tower progress, KZ shifted to advance through the small gate but neglected anti-cavalry strategies. ZT's cavalry capitalized, repeatedly breaking the formations of KZ's first wave. When KZ attempted to seize the right Supply Point from the middle gate, ZT abandoned the supply skirmish to dismantle KZ’s main forces first. This strategy forced a breakdown in KZ's unit lines, allowing ZT to pick them apart. ZT rolled over KZ with a decisive 3-0 sweep, advancing to the next stage.
[h3]APAC Region[/h3]
[previewyoutube][/previewyoutube]
[h3]OSS vs. VNH [White Elk Fort / Wall Fort] 3-0[/h3]
[h3]Round 1 (VNH Attack - OSS Defense, White Elk Fort)[/h3]
VNH kicked off with a versatile unit combo but stretched their lines too thin, weakening their frontline presence. At point A, OSS used the Lionroar Crew to deliver long-range, angled heavy fire. VNH managed to capture point A but paid dearly for it. In the main camp skirmish, VNH's lack of manpower led to a failed two-front battle as OSS strategically allowed them in before wiping them out. Loss for VNH.
[h3]Round 2 (OSS Attack - VNH Defense, White Elk Fort)[/h3]
OSS launched an artillery offensive, pushing VNH back to secondary lines and swiftly seized point A. They then stormed towards the main camp. VNH attempted a flanking maneuver but was divided and conquered by OSS, who seized the geographical upper hand. OSS Heroes fearlessly broke reinforcement lines, leading to VNH's defense crumbling under poor unit composition, giving OSS another win.
[h3]Round 3 (OSS Attack - VNH Defense, Wall Fort)[/h3]
OSS bombarded the C Supply Point from Point A's walls, forcing VNH to retreat and bolster their defenses at Point C. During the initial clash, OSS progressed to Point C but faced counter-attacks by VNH cavalry. The struggle ensued, but OSS leveraged their superior numbers to secure the point. Early in the main camp battle, OSS's deployment faults left them vulnerable but they swiftly reorganized, capturing the main camp and sealing their victory with a 3-0 triumph.