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Conqueror's Blade News

June 26 Balance Update Annoucement

Adjustments on Hero
[h2]Pike[/h2]
  • [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: After using any of the first two stage skills, you can use the third stage enhanced skill consecutively within 4 seconds.[/p]
  • [p]Other skills can now be activated during the ending lag of the third stage of [Wandering Dragon], [Water Dragon], and [Sky Dragon].[/p]
  • [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: First stage skill cooldown 3 → 4 seconds.[/p]
  • [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: Third stage enhanced skill cooldown 0 → 3 seconds.[/p]
  • [p]After each stage skill, you can use the next stage within 3.5 → 4 seconds.[/p]
  • [p]Optimized the hitbox for [Sky Dragon] after using Ultimate, making it easier to hit enemies.[/p]
  • [p]The second stage of normal attack can inflict the dazed effect on Heroes.[/p]
  • [p][Water Dragon]: The third-stage triple thrust's Armour Piercing coefficient: 60% → 100%.[/p]
[p] [/p]
Adjustments on Units
[h2]Qin's Footbow[/h2]
  • [p]Base Piercing Damage: 1596 → 1746[/p]
  • [p]Base Piercing Armour Penetration: 2024 → 2124[/p]
  • [p]Attack Penetration Targets: 2 → 3[/p]
  • [p]Single Penetration Damage Reduction: 50% → 40%[/p]
[h2]Vassal Longbowmen[/h2]
  • [p][Overwatch] cooldown increased from 5 → 15 seconds. The first two volleys now gain 100% increased fire rate.[/p]
[h2]Imperial Arquebusiers[/h2]
  • [p]Adjusted [Volley Fire] skill firing sequence to maintain continuous fire in the specified direction during the skill duration, improving firing efficiency by approximately 35%:[/p]
    • [p]After the unit forms up, they first unleash a volley. Then, soldiers in the front, middle, and rear ranks take turns to unleash quick shot. Each rank fires three volleys in sequence; after two volleys, the next rank finishes reloading and begins firing.[/p]
  • [p]During the [Volley Fire] skill, units will continue shooting in the specified direction and will not reposition.[/p]
[h2]Fortebraccio Pikemen[/h2]
  • [p]Base movement speed increased from 3.8 → 4.3.[/p]
  • [p]Turning speed increased from 50 → 120.[/p]
  • [p]Optimized unit [Brace] turning logic: Soldiers now prioritize turning only when they can attack an enemy.[/p]
    • [p]Soldiers in crouched brace: Turn toward the enemy if an enemy is within 11 → 4 meters.[/p]
    • [p]Soldiers in standing brace: Turn toward the enemy if an enemy is within 11 → 6 meters.[/p]
[h2]Shieldmaidens[/h2]
  • [p]Unit headcount increased from 28 → 32, with formation adjusted accordingly.[/p]
  • [p]Base Max Health increased from 6585 → 8577.[/p]
  • [p]Base Piercing Damage increased from 1090 → 1390.[/p]
  • [p]Base Slashing Damage increased from 1248 → 1608.[/p]
  • [p]Base Blunt Damage increased from 976 → 1269.[/p]
  • [p]Enhanced defence capabilities in spear-shield mode and attack capabilities in sword-shield mode:[/p]
    • [p]Significantly reduced weapon-switching time.[/p]
    • [p]Spear-shield:[/p]
    • [p]After any attack in sword-shield mode, switching to spear-shield mode restores 2% max health per second per soldier for 10 seconds.[/p]
    • [p]While under [Cover Commander], switching to sword-shield mode retains the Block effect in moving state.[/p]
    • [p]Sword-shield:[/p]
    • [p]After any attack in spear-shield mode, switching to sword-shield mode increases Piercing Armour Penetration and Slashing Armour Penetration by 500 per soldier for 10 seconds.[/p]
    • [p]The damage detection of [Triple Strike] is advanced by 0.3 seconds and deals an additional 300 damage to Block Value.[/p]
    • [p]Attacks in sword-shield mode can no longer be blocked.[/p]
[h2]Shenji Grenadiers[/h2]
  • [p][Throw Grenades] cooldown reduced from 37 → 30 seconds, initial Ammo increased from 2 → 3.[/p]
  • [p][Throw Grenades] core explosion area increased from 2.2 → 2.5, maximum explosion area increased from 4 → 4.2. Blunt Armour Penetration coefficient outside the core area increased from 80% → 100%, Blunt Damage coefficient increased from 100% → 110%[/p]
[h2]Kheshigs[/h2]
  • [p]Base Max Health increased from 8491 → 9144.[/p]
  • [p]Base Slashing Damage increased from 1284 → 1516.[/p]
  • [p]While moving, if there are no enemies within 15m, will attempt to throw a lasso at distant enemies, applying a 50% slow for 2 seconds on hit.[/p]
  • [p][Sabre Combo] skill adjustments:[/p]
    • [p]Targeting rule adjustment: changed from prioritizing team targets to each soldier prioritizing the nearest enemy.[/p]
    • [p]After activation, quickly charges towards the enemy and performs 4 slashing attacks. The first 2 attacks can hit up to 4 targets each, and the last 2 can hit up to 6 targets each. If already in high-speed at activation, the first 2 attacks cannot be interrupted.[/p]
    • [p]After finishing slashing attacks, accelerates and dashes in the current direction to exit the enemy encirclement.[/p]
    • [p]No longer deals extra damage at low speed; deals an additional 80% damage in high-speed mode. Deals increased damage to enemies moving toward them, while also receiving more damage from speed boosts.[/p]
[h2]Hwarang[/h2]
  • [p]When equipped with [Bowmanship Doctrine], [Epic Archery Doctrine V], and [Legendary Archery Doctrine II] Doctrines, the [Arrow Rain] skill uses the standard archery projectile trajectory and range (approximately 100m), retains Hwarang's own firing speed, and is affected by the \[Arrow Rain] damage coefficient. This skill does not stack with other skills.[/p]
Adjustments on Leadership
[h2]Leadership Increased[/h2][p][/p][h2]Leadership Decreased[/h2][p][/p]

Server Temporary Maintenance and Additional Compensation Announcement

[p]Dear Warlords:[/p][p]The [Dynasty Awakening] season officially launched on June 19. With the increasing number of online players, we deeply feel the enthusiasm of the warlords. Due to some servers being overcrowded, the gaming experience for warlords has been affected. We sincerely apologize for this.[/p][p]Hereby offering maintenance compensation:[/p]
  • [p]Players affected by server downtime maintenance: Rank Boost Card*2, Rank Protection Card*2, Treatise*10 (Dragonrise Island and Aetherium Gate servers)[/p]
  • [p]All players on other servers: Rank Boost Card*1, Rank Protection Card*1, Treatise*5[/p]
[p]Thank you once again for your understanding and support. Our anniversary season benefits will be launched soon, so stay tuned.[/p][p]Wishing you victory on the battlefield![/p]

Gather to Beacon

[p]To summon returning Warlords back to the battlefield and help new Warlords quickly get started, Conqueror's Blade launches the "Gather to Beacon" event for returning and newcoming Warlords. Both new and returning Warlords who answer the call can enjoy additional limited-time free Doctrines, special returning bonuses, Unit Mastery resources, and more rewards. Recruiters can also receive generous rewards once their recruits successfully complete quests![/p][p][/p]
Event Rules
  1. [p]Event Period (UTC+8): After maintenance on June 19, 2025 – 00:00, September 1, 2025.[/p]
  2. [p]During the event, players can recruit others via the event page. When the respondent completes the corresponding in-game Challenge Quests, the recruiter will earn "Beacon Points". Stage rewards include:[/p]
[p][/p]
  1. [p]When recruiters reach the stage reward requirements for "Beacon Points", rewards will be sent to the in-game character mailbox. Mails are valid for 30 days from the date received, so please check promptly. After 00:00, September 1, 2025 (UTC+8), all rewards on this event page cannot get item.[/p]
  2. [p]After the event starts, successfully recruited players will receive 1 "Beacon Decree" (delivered to the character bound to the event via in-game mailbox). Upon opening the "Beacon Decree", players will receive different quests based on their account status.[/p]
  3. [p]Recruit Requirements[/p]
    1. [p]Returning Players[/p]
      1. [p]After the event starts on June 19, 2025, Account that has not logged into the game for at least 30 days at the time of logging into the event site are considered Returning Player.[/p]
      2. [p]If the last login to the game was at least 30 days ago as of June 19, 2025, and the account logs into the event site before 00:00,September 1, 2025 (UTC+8), it will also be considered a Returning Player.[/p]
      3. [p]Returning Players who open the "Beacon Decree" will trigger the "Recalling of Beacon" quest series.[/p]
    2. [p]New Players[/p]
      1. [p]Accounts created after 00:00, May 30, 2025 (UTC+8), are considered New Players. Even if they have logged in before being recruited, they can still be successfully recruited.[/p]
      2. [p]Accounts created before 00:00, May 30, 2025 (UTC+8), but currently with 0 character, are also considered New Players.[/p]
      3. [p]New Players who open the "Beacon Decree" will trigger the "Greeting of Beacon" quest series.[/p]
    3. [p]Active Players[/p]
      1. [p]Players that are not Returning Players or New Players are considered Active Players[/p]
      2. [p]The Active Players can't be recruited.[/p]
  4. [p]Each Account may recruit up to 10 players in total, including both Returning Players and New Players.[/p]
  5. [p]During the event, by completing "Greeting of Beacon" or "Recalling of Beacon" related quests, you can earn rewards such as Unit Medal, Uncommon Scroll of Mastery, and Limited-time Doctrine Selection Box. Related quests include:[/p]
    1. [p]Returning Players[/p]
    [p][/p]
    1. [p]New Players[/p]
    [p][/p]
  6. [p]After the event ends, the "Beacon Decree" will no longer trigger activity tasks. All unfinished activity tasks will be removed.[/p]
  7. [p]Only one character per account may participate in this event, and event rewards are limited to that character. Each account may claim event rewards only once.[/p]
[p][/p]