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Conqueror's Blade News

July 3 Online Update Log

Greetings, Warlords!
This week’s maintenance will be conducted online, with no server downtime. We wish all warlords an enjoyable gaming experience! The update will contain the following:
 
System Adjustments and Optimizations

  • Adjusted Troop Kill Score gained from defeating certain Units, based on their strength.

  • Participating in [Hangu Pass] battles now grants [Dynasty Awakening Fame].

  • [Hangu Pass] Map Balance Adjustments:

    • Adjusted the number of Flame Arrows engines for the attacking side. The initial number changed from 3 to 2; the number after capturing the [Camp] changed from 5 to 3. And adjusted the firing directions of the Flame Arrows.

    • Reduced the ammunition density of Flame Arrows and increased firing intervals.

    • Adjusted the positions of the attacking side's [Dam Guard], as well as the interaction position for the defending side to trigger [Breach the Dam].

    • Adjusted the position of the defending side's Supply Point near the dam.

    • Adjusted the location of the Supply Point near the defending side's [Pass Wall] base.

    • Removed the invisible wall from the defender's respawn point on the wall high ground.

    • Adjusted the time extension after the attacking side captures the [Camp], changed from 2 minutes to 3 minutes.

     
Other Bug Fixes and Optimizations

  • Fixed an issue where the penetration target count on the unit trait [Heavy Footbow] for Qin's Footbow was displayed incorrectly.

  • Fixed an issue where players could rarely get stuck on the loading screen when entering the Free Training Camp.

  • Fixed an issue where the yellow dot on the [U-Units] entrance would not disappear if the player's character level had not reached the unlock level for the Honour Store.

  • Fixed an issue where the navigation bar would disappear the first time the [F5-Season] tab was opened without purchasing the Battle Pass.

  • Fixed an issue where the Mastery of Symmachean Stalwarts was not unlocked in Fair Match mode.

  • [Hangu Pass] Map Bug Fixes:

    • Fixed an issue where players could instantly drown after respawning near point A.

    • Fixed an issue where the limit on the number of deployed Artillery was not working correctly.

    • Fixed an issue where the defending side's units could not retreat automatically in certain map locations.

    • Fixed an issue where some players received incorrect prompt messages when the [Dam Guard] was under attack.

    • Fixed an issue where the [Breach the Dam] mechanism could not be correctly triggered under certain conditions.

    • Fixed an issue where background music played abnormally during the game-ending phase.

    • Fixed an issue where units could randomly be teleported onto the pass wall when the left Siege Tower arrived.

    • Fixed an issue where some buildings on the map could cause Heroes and Units to get stuck.

    • Fixed an issue where the floodwaters damage area exceeded the warning zone.

 

Born to Battle, Fighting for Glory! CBL2025 Final Four Legends Revisited!

[p]The war drums may have fallen silent, but our blood still burns! Though the smoke of CBL 2025 has faded, the heart-stirring moments continue to echo in every spectator’s memory.[/p][p]To honor each team that reached the Final Four, we have crafted a special tribute video — a beacon and a monument to all the warlords who watched and fought in CBL.[/p][p]Every name in the opening, every battlefield scene — each is a ray of light. We hope that through these rays, you will relive your team’s finest hour and reignite your fighting spirit for new conquests![/p][p]At CBL, we believe glory is not reserved solely for champions.[/p][p]Even among the Final Four, indomitable willpower and seamless teamwork earned respect from all![/p][p]Today, let us relive their campaigns — witness their unity and valor:[/p][p][/p][p]\[Iron Horses of the Peninsula] — AMG[/p][p]A squad forged mainly by South Korean warlords, surging forward under the AMG banner with unwavering resolve.[/p][p]On the battlefield, AMG commands terrain with tactical brilliance — dealing devastating blows through superior positioning. Their onslaught led by Imperial Spear Guards and Silahdars swept away enemy's Sunward Phalanx lines. For AMG — the wheels never end![/p][previewyoutube][/previewyoutube][p][/p][p]\[Soaring Beyond the Sky] — TWT[/p][p]Hailing from Jiulong server's Tian Wai Tian House — the name embodies ambition beyond the heavens! Passion defines these veterans of Conqueror's Blade.[/p][p]In combat, TWT excels at pincer maneuvers — encircling foes with surgical precision like true "Encirclement Master!"[/p][previewyoutube][/previewyoutube][p][/p][p]\[From the Ancient] — QIN[/p][p]A storied team rooted in House Qin — and no stranger to glory as 2024 Final Four alumni. This year they returned with one purpose: clash swords once more against last year's champions JX (now ZT), fulfilling their wish for an epic showdown.[/p][previewyoutube][/previewyoutube][p][/p][p]\[Sushi Samurai] — OSS[/p][p]Formed mainly by Japanese players who blend simplicity and elegance — the core of their battle philosophy![/p][p]Don’t let the "Sushi" in their name fool you; OSS loves heavy firepower — bombarding foes relentlessly with Siphonarioi and Lionroar Crew! Their cavalry maneuvers are also sharp — disrupting enemy lines or striking at vital supply points when least expected.[/p][previewyoutube][/previewyoutube][p][/p][p]\[Hero Focus] — HF[/p][p]Most members hail from Turkey; standing astride Europe and Asia — they make their mark on CBL under "Hero Focus!"[/p][previewyoutube][/previewyoutube][p][/p][p]\[Watchmen of Europa] — LOS[/p][p]This European vanguard lives by one creed: "Never fall twice." Relying on Azaps's amazing maneuver capacit — they broke deadlocks last year despite self-mockery: "Our greatest feat? Never missing scrims!". But LOS is here to prove each clash on stage answers doubt louder than any boast.[/p][previewyoutube][/previewyoutube][p][/p][p]Having witnessed these legendary journeys — which epic moment did you recall?[/p][p]We know every warlord dreams of leading armies into battle — for six years, Conqueror's Blade has carried those dreams through fire and smoke.[/p][p]Through CBL we want you to feel:[/p][p]No matter how rough or thorny the road ahead,[/p][p]Our fighting spirit marches ever onward![/p][p]Lead, Unite, Triumph! Raise a toast for you — and meet again next year upon these fields![/p]

Cliffs Carve Battlefield, Floodgates Unleash Dominion| [Hangu Pass] Unveiled

[previewyoutube][/previewyoutube]

New Season Map — [Hangu Pass] Unveiled!

Here, the waters of the Wei River break, sheer cliffs converge, and forged fangs thrust forth from cleft mountains — this is Qin's eastern gateway: Hangu Pass!
Here, countless armies have faltered, and numerous heroes have met their end. Now, as the fires of war ignite once more, the fate of the battlefield remains uncertain.
After maintenance on June 26, the new Season Map — [Hangu Pass] will be officially available!
Map Structure:
The Hangu Pass battlefield is divided into three areas: [Camp], [Moat], and [Pass Wall], each with a key contested point.
Special Mechanics:
Breach the Dam

The side controlling the [Camp] flag will deploy [Dam Guard] to defend the dam area.
After defeating the [Dam Guard], you can actively trigger the [Breach the Dam] event. Floodwaters will surge down the channel, eliminating all Heroes and Units within the downstream river area and destroying any floating bridge on the river.
Attention! After the [Breach the Dam] event is triggered, the two Supply Points in the river area will be destroyed and become unavailable. The water level will rise, flooding parts of the riverbank — any Heroes and Units caught in this zone will drown.
After the event ends, a new floating bridge will be rebuilt on the river, and a temporary passage will be constructed at the dam breach for crossing.

[h2]Flame Arrows[/h2]
The attackers' Trebuchet is replaced by [Flame Arrows]. By pressing the G key to aim and release, players can fire several waves of Flame Arrows from the attacking base, dealing area damage—especially to unshielded units. Flame Arrows damage both enemy and allied units, so be strategic about your targets and timing. 
After the attackers capture the [Camp] flag, the number of waves per [Flame Arrows] will increase.

June 26 Update Log

Greetings, Warlords!
We will conduct maintenance updates during the following time: APAC: June 26, 14:00-17:00 (UTC+8). EU/AMS: June 26, 7:00-10:00 (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly. The update will contain the following:
 
[h2]1. [Dynasty Awakening] Launch! Limited-Time Free Doctrine Removal![/h2]
Event Details:
During the event, removing any quality Doctrine will not consume Lotus Water. We hope Warlords can enjoy free adjustments and combinations.
Event Duration:
June 28, 00:00 ~ June 29, 24:00
 
[h2]2. New Season Map — [Hangu Pass] Unveiled![/h2]
Here, the waters of the Wei River break, sheer cliffs converge, and forged fangs thrust forth from cleft mountains — this is Qin's eastern gateway: Hangu Pass!
Here, countless armies have faltered, and numerous heroes have met their end. Now, as the fires of war ignite once more, the fate of the battlefield remains uncertain.
After maintenance on June 26, the new Season Map — [Hangu Pass] will be officially available!
Map Structure:
The Hangu Pass battlefield is divided into three areas: [Camp], [Moat], and [Pass Wall], each with a key contested point.
Special Mechanics:

  • Breach the Dam

The side controlling the [Camp] flag will deploy [Dam Guard] to defend the dam area.
After defeating the [Dam Guard], you can actively trigger the [Breach the Dam] event. Floodwaters will surge down the channel, eliminating all Heroes and Units within the downstream river area and destroying any floating bridge on the river.
Attention! After the [Breach the Dam] event is triggered, the two Supply Points in the river area will be destroyed and become unavailable. The water level will rise, flooding parts of the riverbank — any Heroes and Units caught in this zone will drown.
After the event ends, a new floating bridge will be rebuilt on the river, and a temporary passage will be constructed at the dam breach for crossing.

  • Flame Arrows

The attackers' Trebuchet is replaced by [Flame Arrows]. By pressing the G key to aim and release, players can fire several waves of Flame Arrows from the attacking base, dealing area damage—especially to unshielded units. Flame Arrows damage both enemy and allied units, so be strategic about your targets and timing.
After the attackers capture the [Camp] flag, the number of waves per [Flame Arrows] will increase.
 
[h2]3. Hangu Pass Event — [Call of Unity] Begins![/h2]
With the launch of the Season Map [Hangu Pass], participating in [Hangu Pass] battles will reward you with [Qin Brick]. Donate [Qin Brick] during the [Call of Unity] event to earn generous rewards.

Event Rules:
Warlords can obtain [Qin Brick] as drops in the [Hangu Pass] mode (weekly drop limit: 200, which resets every Thursday at 00:00).
By donating [Qin Brick], Warlord contributes to the server progress, and gains individual Contribution Points and random reward packs.
Accumulate Contribution Points to gradually unlock personal rewards. You can check each reward stage in the donation progress bar. Once server progress is full, individual donations still grant rewards.
Any undonated items at the end of the event will be reclaimed automatically and converted to Bronze Coins.
Event rewards include: Emote [Tribute to All Under Heaven], Epic Hero Schematic Box, Treatise, Optimal Divine Crow, and more.
 
Drop Event Duration:
June 26th (After maintenance) - July 10th, 00:00 (Elysium Peak server: drops end July 9th, 18:00)
Reward Claim Duration:
June 26th (After maintenance) - July 14th, 00:00
 
[Qin Brick] can also be obtained through the following events:

  1. Limited-Time Sign-In:


Log in for 10 days to receive [Qin Brick] *50 and Blessing (12 hours) *10.
Sign-In Duration: June 26th (After maintenance) - July 10th (Before maintenance)
 

  1. Warden Limited-Time Quests:


Weekly Quests: (reset every Thursday at 00:00)
(1)Participate in 5 Hangu Pass battles, regardless of win or loss, achieve Score B or above to receive [Qin Brick] *50 and Treatise*1
(2)Participate in 10 Hangu Pass battles, regardless of win or loss, achieve Score B or above to receive [Qin Brick] *150 and Treatise*2
 
Daily Quest: (resets daily at 00:00)
Participate in 1 Hangu Pass battle, regardless of win or loss, achieve Score B or above to receive [Qin Brick]*20
Quest available: June 26th (After maintenance) - July 10th, 00:00
 
[h2]4. Hand-picked Doctrine Pool Rotation! [Windswept Plain] Limited-Time Available![/h2]
Event Details:
In [Windswept Plain], the probability for obtaining epic-quality Doctrines for infantry and special units is increased.
Event Duration:
June 26th (After maintenance) - July 10th (Before maintenance)
 
[h2]5. System Adjustments and Optimizations[/h2]
Optimized the flight trajectory and speed of [Flame Arrows] summoned with the G key on certain maps.
 
[h2]6. Other Bug Fixes and Optimizations[/h2]
Fixed an issue in the [Sun City] Siege map where cavalry could get stuck on terrain.
Fixed an abnormal reward issue in [Training Battle] mode.
Fixed incorrect description text in the manual units building popup.
Fixed an issue on certain servers where Doctrine-related side quest progress would not record properly.
Fixed missing brief instructions for the [Shield & Spear] weapon in Free Training Camp.
Fixed an issue where Hero with [Shield & Spear] would become unresponsive after the mount is killed while defending with right-click.
Fixed an issue where pressing Ctrl before right-click defense with [Shield & Spear] or [Longsword & Shield] would cause input failure.
Fixed an issue where the character camera's follow distance became abnormally far.
Fixed an issue where abnormal branches appeared in the Veterancy tree of the Archer Militia unit.
Fixed an issue where [Epic Archery Doctrine II] would not display in the Doctrine interface after activating [Precision Doctrine III].
Fixed an issue on some servers where Ranked Battles' [Battlefield Replay] did not record battle data correctly.
Resolved an issue where some rock models were missing on the map, causing Units and Heroes to appear suspended in air and creating unintended invisible walls.
 
 
[h2]7.Territory War – Adjustments to War Declarations Requirements[/h2]
We’ve made some adjustments to the war declaration requirements in the Longting region, aimed at improving access and creating more opportunities for our warlords.
These changes include both lowering and raising certain level requirements. Adjustments were made based on the strategic value and map access each location provides. Our goal was to respond to community feedback and make the system more balanced and engaging.
We’ll continue to monitor the ongoing Territory Wars and will use that data to further refine and improve the system.
 
Warlen | Before Adjustment: Level 5 | After Adjustment: Level 4
Qintai | Before Adjustment: Level 6 | After Adjustment: Level 4
Linkei | Before Adjustment: Level 7 | After Adjustment: Level 4
Yuan Ciaoguan | Before Adjustment: Level 6 | After Adjustment: Level 5
Hanwuguan | Before Adjustment: Level 6 | After Adjustment: Level 5
Dasanguan | Before Adjustment: Level 6 | After Adjustment: Level 7
Fort Shohar | Before Adjustment: Level 6 | After Adjustment: Level 7
Ninewall | Before Adjustment: Level 7 | After Adjustment: Level 5