Dear Warlords, we will be conducting server maintenance during the period of 6 am to 8 am, 16th, Aug (UTC+8). The estimated maintenance time is approximately 2 hours. Once the server resumes service, you should receive compensation through the Mail System that consists of the following: 5000 Silver and 200 Honour.
Here are the patch notes:
1.Unit supplyWhen we start our concept of the game, we always wish to present a real warfare experience in the game. Based on that, we developed the unit kit and supply system. We actually do wish all the Warlords could wisely use their high tier units rather than take them in battlefield without any concerns, as in real war, the commanders are supposed to have the same tactics. However, we do realize the balance between cost and gain is a bit out of our exceptions and it’s becoming a huge burden for all the Warlords. This is actually not exactly what we wish to see. After careful consideration, we did some prices changes of unit kit in this patch.
Besides that, we also optimized the ironman mode by removing unit kit loss, unit death and leadership restrict in this mode. We may open this mode more often to see how the balance goes in this mode and we wish to receive more feedback from all the Warlords.
The prices change for each unit kit is listed as below:
Unit name
Bronze price before
Bronze price after
Prefecture Guardsman's Kit
1440
1300
Ironcap Spearman's Kit
1500
1300
Prefecture Pikeman's Kit
1220
1160
Halberdier's Kit
1820
1660
Mercenary Crossbowman's Kit
2080
1920
Veteran Prefecture Archer's Kit
900
1400
Prefecture Archer's Kit
900
1500
Mercenary Arquebusier's Kit
2640
2550
Palace Guardsman's Kit
3967
3380
Imperial Javelineer's Kit
4433
3660
Javelin Sergeant's Kit
4433
3790
Imperial Pike Guard's Kit
3967
3580
Halberdier Sergeant's Kit
5600
4320
2. Important update: Player report systemIn order to punish bad game behaviors, like cheating or booting, and to protect the interests of all players, we have added the Player report system in this update:
How to use:
- Outside the battlefield: right click to select the target player, right click on the report button in the pop-up menu in the top middle of the screen, select the reason for reporting and submit.
- Inside the battlefield: open the tab menu, find the target player, right click on the report button, select the reason for reporting and submit.
- You can also add some details in the text box when reporting.
Players with inappropriate behaviors, after investigation, will be warned or even banned and posted on the community announcement accordingly.
3. Reforging systemIn the former version, the loss of equipment durability is always a problem that brothers a lot of players, now we introduce the reforging system to solve it.
Rules for reforging:
- Only crafted equipment is allowed to be reforged
- Reforge needs the same amount of materials and blueprints
- Reforge will reset the upper limit of durability of the equipment
- Reforge will give the equipment new random stats but you can always choose to keep the former one if you wish
4. battle supervising systemA battle supervising system was added in the territory war to inspire the real work of house leaders, vice leaders and commanders.
Main features:
- The house leaders, vice leaders commanders can watch and instruct the battle through this system by pressing open world map, Hotkey “M”
- The supervisor has the authority to retreat his allies from the battle anytime
- In the battlefield the supervisor can inspire the allies or provoke the enemies by sending system default short messages.
- When supervising the battle, the supervisor could communicate with team via the in-game voice chat system.
- During the battle, for both sides, at most 3 supervisors are allowed to supervise the battle at the same time.
5 . New position is added to the House: Military commanderrights and duty of the Military commander:
- Can use prestige to build open world camps
- Can force retreat house members who are not commanders
- Can do the supervise in territory war.
Slot:4。
6. Territory war with multiple battle lines.- Battle lines adjustment of fief:
Village:Stayed as 1 battle line
City:2 battle lines
Fort:3 battle lines
- Winning/losing conditions
Rules for the cities with only one battle line do not change. City with more than one battle line is regarded as conquered if any of the battle lines is conquered.
- Judgement of the ownership:
The ownership of the city is decided on the contribution during the battle. Houses with the highest contribution own the city. When multiple fronts exist, contributions of each battle line will be added and then ranked.
7. leadership now restricts the amounts of units you can carry into the open world.8.Open world visual update- Added house flag to hero model in open world
- Added unit flag to unit model in open world
9. Honor gain adjustmentIn the last patches, we decreased honor gain after 20 games to narrow the gap between active players and casual players but it turns out not to be a good decision and actually discourages player’s behaviors like playing bots mode in the first 20 games. After carefully reconsideration, we decided to revert that change and replace it as honor cap per week. From this patch, players will not suffer any honor gain decrease after 20 games per day but capped with 20,000 honor gain per week. Our data shows, 90% players honor gain per week is lower than 20,000 honor and we think this change actually won’t affect most of our player base but at least could help us to narrow the gap between the top active players and causal players.
At the same time, we are planning to add a new mechanism which allows new comers to chase the old players. We will give more details when this system is ready.
10.Ironman mode adjustment:- Removed the leadership restriction but you can only carry 5 units into one game.
- Removed unit kit loss and unit death
- 100% of secret vaults
- Adjusted the honor gain in ironman mode to be the same with normal match-making.
11. Battle points adjustment:In current battle points system, a lot of behaviors that are considered actively playing the game will add battle points to give more rewards at the settlement. From the most basic behaviors like killing units/heroes to capturing a point or taking damages. These behaviors have different weights in the final calculations and they do have a cap for each. We should admit this system is still far from perfect and we do listen carefully to the community. We have noticed the weight of taking damage is not rewarded correctly as in today’s patch, we have increased the weight of taking damage with unit/heroes and decreased the weight of dealing damages.
12. Resources collecting system:You can continue to collect resources from the place where the resource points already exhausted using the extraction token but the production will be halved.
13.Friend system optimization:- After you send a friend request, the receiver can decide on whether to accept or refuse.
- Added a switch to refuse all the friend request. If you turn this switch on, no one could add you to his friend list.
(attention: if player A and B added each other to their friend list they will stay as friends after this update. If A add B to his friend list but B didn’t then B will be cancelled from A’s friend list and waiting for B to accept his friend request)
14.Leadership adjustment:For more details, you can check with the link attached: https://steamcommunity.com/games/835570/announcements/detail/1615023405825270536
1. Reverted default leadership from 350 to 200.
2. Decreased leadership requirement for multiple units.
15. Unit balance:1)Prefecture Pikemen: Added 50% more armor penetration to charge skill, and 40% more armor penetration to normal charge.
2)Sprint: Movement speed increase adjusted from 1.2m/s to 15% movement bonus.
- Vanguard archers: Decreased the Piercing armor penetration by 15 and Piercing damage by 50.
- increased the skill damage by 10%
- increased the skill’s fire arrow rate by 10%
3)Mercenary Fire Archers: Decreased the Piercing armor penetration by 19 and Piercing damage by 114
- increased the skill penetration by 5% and Piercing damage by 10%.
- Decrease the attack speed of skill by 15% and increased the burning damage by fire arrows by 100 points per second
4) Imperial Archers: Decrease the Piercing damage by 11
5)Dagger-Axe Lancers:
- Increased the Piercing defense by 60, slashing defense by 50
- Decreased the health point by 260 and Piercing damage by 29
6)Prefecture Heavy Cavalry
Added immune to normal attack stagger and all defense increase 100 points when passive actives.
7) Demesne Crossbowmen: Default HP decreased by 324 while increased the hp growth by 32. The full health when you level this unit to maximum will actually be a bit higher than before.
8) Imperial Pike Guards: Increased the CD of push skill from 40s to 50s and decreased the lasting time from 12s to 9s.
9)Decreased the ammo of multiple range units:
Archer Militia 1200→900
Levy Bowmen 1200→900
Ironcap Archers 1200→1000
Demesne Archers 1200→1000
Vanguard Archers 1200→1100
Imperial Archers 1200→1100
Mercenary Longbowmen 1200→1100
Demesne Crossbowmen 1000→700
Mercenary Crossbowmen 1000→600
Imperial Arquebusiers 1500→800
Ironcap Arquebusiers 1500→600
Oriental Musketeer 1500→700
Mercenary Arquebusiers 1500→700
Tercio Arquebusiers 1500→900
16.Unit soul adjustment:Firstly, we did some description optimization to make the effects of these souls more readable and clearer for players. Secondly, to balance the system, we disabled the equip of same type of souls on one unit. Last but not the least, we did some rebalance of existing unit souls. For more detailed thoughts for this change, you can check here:
https://steamcommunity.com/games/835570/announcements/detail/1615023405814404022
Disabled the equip of same type of souls on one unit
By saying same type, it means the souls with similar effects but in different rarity. Like common souls increase 55 Piercing damages and uncommon souls increase 70 Piercing damages, they are regarded as same type in this case, as a result, player will not be able to stack both of them on one unit.
For the units which already equipped with same type of souls, we are not planning to do any changes at this update but we probably will deal with them in the future. But we promise that we won’t take back or delete any souls from players.
Description optimization:added skill effect description.
eg.
Feat - Wind:
before:Skill Unlocks:Sprint
after:Skill Unlocks:Sprint. Increases move speed by 25% for 12 seconds.
Devotion - Serenity
before:Skill unlocks:Ironsides
after:Skill Unlocks: Ironsides: Increases piercing defense, slashing defense, blunt defense by 250 for 12 seconds.
Similar optimizations are also applied to :
Devotion – Solemnity
Devotion – Peace
Devotion – Law
Devotion – Prestige
Devotion – Honor
Balance adjustment:
General Slayer SoulBefore:Increases damage dealt to heroes by 10%
After:Increases damage dealt to heroes by 85.
Feat - ProtectBefore:Reduces unit's leadership cost by 24%.
After:Reduces unit's leadership cost by 24%.
Formation Breaker SoulBefore:Increases damage dealt to units by 12%.
After:Increases damage dealt to units by 95.
Admiral - Survivor SoulBefore:Reduces unit's casualty rate by 50%.
After:Reduces unit's casualty rate by 30%.
Admiral - Fidelity SoulBefore:Increases damage inflicted in town terrain by 15%.
After:Increases damage inflicted in town terrain by 100.
Admiral - Perseverance SoulBefore:Increases damage inflicted on Plains terrain by 15%.
After:Increases damage inflicted on Plains terrain by 100.
Shortsword - Solid Shield SoulBefore:Increases block by 200。
After:Increases block by 140.
Shortsword - Arrow Breaker SoulBefore:Reduces ranged damage taken by 15%.
After:Reduces ranged damage taken by 10%.
Martial - Legion SoulBefore:Increases slashing damage by 100. Increases blunt damage by 100.
After:Increases slashing damage by 70. Increases blunt damage by 70.
Martial - Succession SoulBefore:Reduces charge cooldown by 30%
After:Reduces charge cooldown by 20%.
Devotion - ValorBefore:Increases charge damage by 35%.
After:Increases charge damage by 285.
Polearm - Anti Cavalry SoulBefore:Increases damage while bracing by 35%.
After:Increases damage while bracing by 100.
Polearm - Furious Charge SoulBefore: Reduces charge cooldown by 18%.
After: Reduces charge cooldown by 9%.
Javelineer - Sharp Edge SoulBefore: Increases ammo by 10%.
After: Increases ammo by 10%.
Martial - Tempest SoulBefore:Increases javelin damage by 18%.
After:Increases javelin damage by 180.
Devotion - TemperanceBefore:Increases ammo by 90.
After:Increases ammo by 60.
Shielder - Robust Body SoulBefore:Increases health by 500.
After:Increases health by 360.
Martial - Defense SoulBefore:Increases block by 500.
After:Increases block by 400.
Devotion - LeniencyBefore:Receives 15% less damage.
After:Receives 90 less damage.
Archer - Eagle Eye SoulBefore:Increases firing accuracy by 20%.
After:Increases firing accuracy by 10%.
Martial - Plume SoulBefore:Increases weapon range by 12%.
After:Increases weapon range by 5 meters.
Devotion - StrengthBefore:Increases piercing damage by 40%, decrease the attack rate by 10%
After:Increases piercing damage by 250.
Devotion - IntegrityBefore:Increases firing accuracy by 60%.
After:Increases firing accuracy by 50%.
Arquebus - Rock Crusher SoulBefore:Increases health by 350
After:Increases health by 310.
Martial - Sharp SoulBefore:Increases firing accuracy by 15%.
After:Increases firing accuracy by 20%.
Martial - Nimbleness SoulBefore:Increases firing accuracy by 20%.
After:Increases firing accuracy by 16%.
Devotion - WelfareBefore:Increases slashing defense by 100. Increases piercing defense by 100.Increases blunt defense by 100. Decreases movement speed by 20%.
After:Increases slashing defense by 100. Increases piercing defense by 100.Increases blunt defense by 100.
Cavalry - Tough Journey SoulBefore:Reduces food consumption by 50%.
After:Reduces food consumption by 35%.
Devotion - TranquilityBefore:Increases damage dealt to infantry by 50%.
After:Increases damage dealt to infantry by 350.
17. Hero:Shortsword&shield: Added incoming damage reduction for Thunderstruck with 10%, 15% and 20%, increases with levels.
18.Borderland adjustment:Added 4 trading Colonies to borderlands:
【Gold Hunter Camps】:Located in the top left corner.
【The Forgotten City】:Located in the top right corner.
【Bazaar in the Valley】:Located in the middle.
【Stockade of South】:Located in the bottom.
19.Levels:- Lowered the difficulties of Siege of Eagle Pass(III)
(1)Decreased the numbers of high tier units
(2)Decreased the rate of fire arrow of high tier archer units
(3)Decreased the health points of Boss
- Siege of Augolia: the inner gate is open by default now
20.Optimizations:1. Added protection when you disband houses or alliances where you need to type confirm to proceed.
2. Optimized the ping display and status display of server
3. Gold optimizations:
- You can now click on icons to proceed with purchase
- Added bulk buying
4. Optimize the visual when you get artilleries/siege machines

5. Reduced client memory usage by approximately 900MB.
6. Optimized a few graphic settings
7. Optimized the display of camera modes
21.BUG fixes:Unit Bug Fixes::
1.Fixed the bug for Prefecture/Ironcap Archers being interrupted while using Arrow Rain, and therefore resulting in abnormal shooting speed from animation irregularities.
2.Fixed the description on Mercenary Fire Archers’ Veterancy skill “A Hundred Paces”, where is was wrongly stated as “Each level increases weapon range by 6%” to the correct “Each level increases weapon range by 3%”.
3.Fixed Mercenary Longbow Men’s range indicator for “Attack Area”, which was previously too small.
4.Fixed Mercenary Longbow Men’s issue where “Precision Training” was not in effect, when it should be.
5.Fixed the issue where Javelin Sergeants’ “Double Shot” were not firing off correctly.
6.Fix the problem of where the ammunition for Kriegsrat Fusiliers were overstated and consumption of ammunition were overly fast.
Miscellaneous Bug Fixes:
1. Fixed the bug where after using a Border Migration Token and having your new base camp in the new Region conquered, your base camp reverts to being in the Capital of the original Region. Instead, it will now revert to being in the Capital of the Region you have migrated to.
2. Fixed the issue in Hidden City where if the wall near to Point A is destroyed, there is a large hole for players to go by.
3. Fixed the issue of wrong firearm drawing animation when Musket units are first summoned.
4. Fixed the issue where injured units can still be summoned from the respawn screen.;
5. Fixed the issue where abandoned crates and other variations can be spawned in water and under the ground.;
6. Fixed the issue where the UI may consistently show “0” for the amount of times remaining for daily resource recollection;
7. Fixed the issue where the game freezes after the loading screen hits 100%.
8. Fixed the issue where the low HP ambient flashes on the UI is affecting players from seeing their characters’ HP properly.
9. Fixed the problem where the progress bar in game is difficult to see when it comes to setting up of artillery and capturing a point.
10. Fixed the issue of freezing after pressing “G”.
11. Fixed the issue of artefacts blinking when there is no character motion.