Cross-border unlock announcement and future design direction of territory war

Hello, Warlords. This is designer team from conqueror’s blade frontier developer department. We are planning to make intensive adjustments to territory war system, including optimize where we are now and also adding more new systems, to perfect the rich and interesting territory war warfare experience. We are very excited to share our thoughts with all of you and looking forward to your feedback.
Cross-border unlock
At current stage of the game, the game provides 5 big regions for players to conquer and they are planned to be unlocked step by step.
When we start the frontier at the very early stage, as all the players are still new to the game, we decided not to open the cross-border functionality to let the players more focus on learning the game and the open world rules based on one region. As the ecology of territorial competition in individual region matures, we feel that it is a good time to open up cross-border forts, so that the battle for territory will be, once again, filled with all kinds of variables with new challengers.
Here are the detailed schedules:
2 pm, 14th, Aug (UTC+8), open cross-border forts and enable war declaration in borderlands
8 pm, 16th, Aug (UTC+8), cross-region territory war drill mode for all regions
8 pm, 17th, Aug (UTC+8), cross-region territory war for all regions
When the time comes, you will be able to shuttle and conquer freely between the five great regions through cross-border forts. Last but not the least, be prepared, it’s a good chance to explore the borderlands which has a rich distribution of resources.
Cross-border forts are displayed in the open world map as referred picture. To cross a region, you need to find exactly the fort which connects the region you wish to go and after you enter the border, you are supposed to find the cross-region watchmen to do the region travel.

To be noted, there are two watchmen in the cross-border forts and they have their belonging region name in the NPC name text over their head.
Season reset:
All along, we are all plagued by a problem. If all the territories are unified, what should we do? We have faced this problem many times in previous tests when we have a smaller player base, and there has been no particularly ideal solution.
The factors we need to consider include:
1) How do the houses enter the game later than others and the small or medium-sized houses survive in the open world when the world is already shaped by the mega houses?
2) After all the territories are ruled by super-major alliances, what can we do to start a new conflict and keep their motivations in the territory war?
The solution we have considered:
1) Turn on cross-server war between different servers
2) Reset the ownership of the fiefs in the borderlands back to NPC houses
3) Reset the ownership of all fiefs in all regions back to NPC houses
Based on the above considerations, we believe that only by completely resetting the territory can we ensure a complete restart of the ecology, and at the same time, some houses who lose their early advantages in the game or make wrong decisions in a certain battle can have another chance in the open world to write down their own history.
Therefore, we have designed the concept of “seasons” for territory competition. Each season, the territory will be reset once at the start. And at the end of the season, we will award the houses/alliances who did a great performance over the season, basically, the more the territory occupied by the house or alliance, the more rewards the members can get.
Therefore, when the season system is online, we will reset the territory ownership of all the regions, so that all the Warlords will compete for territory in a fresh new season.
We do believe that you must have a lot of suggestions for the resettlement design of the Territory and we are ready to hear all of you. Thank you!