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May 9th Update Log

[h3]Greeting Warlords,[/h3]

We will conduct maintenance and updates on May 9th from 12:30 to 15:30 (UTC+8). The estimated maintenance time is 3 hours. After the maintenance, we will distribute 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation. Please plan your gaming time accordingly.

We're pleased to present the following updates for this maintenance:

[h2]I. EVENT NOTICES[/h2]

[h3]1. Limited time return of [Champion Trove], Get exclusive Dragonrise weapon attire! [/h3]



Info:
1. You accrue stars by earning a winning streak in the Champion Trove. However, you'll lose all your stars in defeat. Accrue stars to upgrade the trove:
  • 1 Star: Iron Chest
  • 2 Stars: Silver Chest
  • 3 Stars: Gold Chest

The first Gold Chest you open is guaranteed to contain a Weapon Attire Selection Box.

2. You can use Protection Tickets to keep your stars even in defeat:
Protection Ticket: Use in the deployment phase to prevent any loss of stars should you lose the battle. This item only consumes when defeated.

3. The Champion Trove will implement the leadership return ruleset. 50% of the Leadership will be returned when the unit retreats, while Leadership will not be returned when the unit dies. Warlords will have the ability to use any unit except Dragonrise season units, Chevaliers, and Martellatore.

4. Extra Info:
  1. You will be provided equipment, units and artillery. This Champion Trove features refined equipment for generals.
  2. Everyone will have 1800 leadership.
  3. Attackers can deploy 2 rare artilleries while defenders can deploy 1.
  4. Seasonal restrictions have no effect and you can use all unit tiers.
  5. You can match in teams of up to 3.
  6. Cavalry units have limitations. Each player can deploy a maximum of 3 cavalry units.
  7. All map flags can only be captured and interrupted by Warlords; units no longer take part in capturing.
  8. Each respawn or deployment of a unit will grant the units a 30% increase in movement speed for 8 seconds.

5. Event-exclusive quests available from the Warden. Available from May 9 after maintenance ~ May 23, 0:00..
  • Participate in 10 Champion Trove matches and achieve a B or better rating to earn Vault Key
  • 3 and Treatises
  • 2.
  • Participate in 20 Champion Trove matches and achieve a B or better rating to earn Vault Key
  • 5 and Treatises
  • 3.
  • Win 10 Champion Trove matches to earn Vault Key
  • 5 and Treatises
  • 5.

6. Special Restrictions:

At the end of the match, the count obtained from tasks is halved.
This restriction only affects numerically-settled tasks. For example, "accumulate 2,000 Unit-Kill-Scores in any siege or field battles". Tasks based on the number of matches remain unaffected. For example, "Participate in any PVP mode 5 times".

Time:
  • May 9 after maintenance ~ May 23 before maintenance

Please refer to [J - Events] to check the opening times for the gameplay.

[h3]2、[Lordly Coffer] is on, with the brand new Poleaxe weapon attire " Titanic Ironbone".[/h3]
Info:



1. Opening the [Lordly Coffer] 10 times guarantees you every possible item contained within, including the exclusive Epic Bow Attire [Titanic Ironbone].
2. The first opening is free, while subsequent ones require [Vault Keys]. The cost increases with each opening.
3. Vault Keys required per 10 open: 0, 1, 2, 3, 8, 12, 16, 20, 25, 30.

Time:
From May 9 after maintenance ~ May 23 before maintenance.
Note: Please refer to [O] to check the rewards and probabilities.

[h3]3. Attire Treasure Rotation[/h3]



Info:
The return of hero attire [Embroidered Uniform Officer] for a limited time!

Time:
From May 9 after maintenance ~ May 23 before maintenance

[h3]4. Limited-Time Doctrine Pool Rotation [/h3]

Info:
The Rolling Hills of Yore is now open, and the chance to excavate Epic Lancer doctrines has been increased in the Rolling Hills of Yore.

Time:
From May 9 after maintenance ~ May 23 before maintenance.

[h3]5. Warfare Challenge Pack Rotation[/h3]

Info:
[Helheim] and [Colosseum] Season challenge packs are now available in the Store's Warfare Pack. The [Highlanders] and [Paragons] Season Challenge Packs have been taken off the shelves.

Time:
From May 9 after maintenance ~ May 23 before maintenance.

[h2]II. Adjustments and Optimizations[/h2]

[h3]1. Balance Adjustments[/h3]

Modao Battalion
  • 【Modao Defence】Reduce damage from cavalry by 45% ->Reduce damage from cavalry by 65%
  • 【Modao Defence】During the formation, the warlord grant 20% cavalry damage reduction
  • 【Modao Defence】Increase the number of attack targets by 1
Fortebraccio Pikeman
  • Base piercing damage 1092 -> 1492.
Onna-Musha
  • Leadership 235 -> 225
  • 【Charge】base cooldown time 55s -> 35s
  • Added a new unit’s tag [Battlefield Kitsune]:
  • After each 【Charge】or 【Sakura Onslaught】 ends, movement speed increased by 23% for 5 seconds.

[h3]2. Siege Battle Adjustment[/h3]
  • (1) Adjust the matchmaking for [Siege Battle] and remove [Border Fort]. We will continue to optimize the design of [Border Fort·Preparation] to improve the experience.
  • (2) Optimized the issue where the view of the Artillery on the wall of [Harbour City Siege] may be blocked by buildings.
  • (3) Removed the Divine Crow Artillery from [Linwu Fortress].


[h2]III. Bug Fixes and Optimizations[/h2]
  • Fixed the issue where the immunity of the Maelstrom in the fifth stage of Maul could not be triggered.
  • Fixed the issue where the dismounting skill might fail when used on stairs/slopes.
  • Fixed the issue where the Valley Fortress occasionally had overly dark lighting on sunny days.
  • Fixed the issue where some models in the Wall Fort would disappear at certain range.
  • Fixed some known scene issues in the Haojing and Anliang.
  • Optimized the dynamic appearances of four/five-star enemies in Surround the Bandits; they will now engage in battle area earlier..
  • Fixed the issue of characters collision in the Yufu.
  • Fixed the issue of the abnormal movement speed display for the Zweihanders in the unit deployment interface.
  • Optimized the description of the Chain Dart & Scimitar Mastery points.
  • Fixed the issue where node would be retained after resetting Mastery points.
  • Fixed the incorrect orientation of destructible wall icons on the minimap.
  • Fixed the issue where UI would flash when switching chat channels.
  • Optimized the display of other players' names when the blocking function is enabled.

The postpone of regular maintenance and Bug fixed

[h3]Greetings, Warlords! [/h3]

[h5]The weekly maintenance originally scheduled on May 2nd has been changed to May 9th from 12:30 to 15:30 (UTC+8) Beijing time![/h5]


After last week's update, we have conducted some urgent fixes to certain abnormal issues in the game.
  • Fixed the issue where the recovery of stamina will be stuck under certain circumstances.
  • Fixed an issue with the incorrect duration of Endure granted from [Clash of Shields] and [Sally Forth] in the 4-set effect of Rare Schematics for Longsword & Shield.
  • Fixed an issue with the incorrect duration of Endure granted from [Rough Justice] and [Lochaber Strike] in the 4-set effect of Rare Schematics for Poleaxe.
  • Fixed an issue of character will become weakened and unable heal after [Ironsides] ends in the 4-set effect of Rare Schematics for Shortsword & Shield.
  • Fixed an issue of immunity inactivate in [Maelstrom] of Maul.
  • Fixed an issue of Dual Blades remains stealth after hit.


[h3]Conqueror’s Blade Operations Team[/h3]

#5 Conqueror’s Report: Unit Attire [Lone Fox] & New doctrine!... Return of DNK!

[h5]The Conqueror’s Report #5 has finally arrived! Without further ado, we present to you the latest updates for Conqueror’s Blade!
This week's [Conqueror’s Report] focuses on the DNK Series events and the new unit attire and doctrine.[/h5]

[h2]Report Prelude[/h2]
  • Attire Optimization: [Spring Jade] special effects optimized.
  • Kitsune Kagura: Exclusive attire for Onna-Musha [Lone Fox] is now available.
  • Flying Meteor: The brand-new doctrine [Warborn: Trench Warfare] arrived
  • Unit Mastery: Ironcap Bowrider & Prefecture Heavy Cavalry.
  • Regional tournament: DNK began, bringing endless excitement on the first day!
  • Frontline Letters: Q&A
  • Song of the Battlefield


[h2]Attire Optimization: [Spring Jade] special effects optimized[/h2]

[Spring Jade] is the first special effect hero attire in "Conqueror’s Blade". The development team drew inspiration from a variety of ethnic costumes and traditional Miao clothing as the foundation for this attire, adapting it to a style that aligns with our modern aesthetic. Since its launch, it has garnered significant love and support from warlords!

However, we've also received many suggestions, such as: special effects are only visible when resurrected, special effects are not noticeable, etc.!



In order to provide a better experience for our warlords, we have promptly made a few optimizations to [Spring Jade] in the latest version: based on everyone need and want.
  • Optimized the surrounding effects for [Spring Jade], enhancing the particle light effects to make them more prominent on the battlefield.
  • The chest component of [Spring Jade] enhances the visual effects when the warlord is in a sprint state.

The design of this [Spring] is a bold attempt for us. We hope to incorporate the unique features of minority ethnic costumes into the fashion design, presenting the rich and diverse ethnic characteristics to the players.

If you would like to see more diverse cultural elements on future battlefields, feel free to leave a comment to let us know! Your suggestions will be an important reference for Conqueror’s Blade in the future.


[h2]Exclusive attire for Onna-Musha [Lone Fox] is now available[/h2]

"We are the incarnations of fox spirits." Perhaps after losing everything in the war, that was the only answer these warriors could give.



[h5]The [Kitsune Kagura] Event Commences with Exclusive Attire for the Onna-Musha![/h5]

During the event period, acquire 1000 Kitsune Masks via the O-Kitsune Sign-in Gift, available from April 25th maintenance to May 16th maintenance. Complete daily and weekly tasks of the Warden to earn 2000 Kunai.
Event Duration: from April 25th maintenance to May 9th midnight.
Accumulate 800 Kitsune Masks and 1600 Kunai during the event to exchange for rewards Lone Fox Unit Attire.
  • Event Duration: Access the event exchange page until May 16th maintenance.


[h2]Flying Meteor: The brand-new doctrine [Warborn: Trench Warfare] arrived.[/h2]
  • New Doctrine: Warborn-Trench Warfare

Effect: When the arquebusier units are not under the move command, they will gain 'Defensive Works' after 10 seconds. 'Defensive Works ‘cannot be stacked; non-move commands will reset the timer will not remove 'Defensive Works'. Any move command will remove 'Defensive Works';
Defensive Fortifications: Receive protection from "Defensive Fortifications"; when receiving range damage from units, eliminate "Defensive Fortifications," and convert 70% of the received range damage into knockback effects.
  • Applicable Unit: Arquebusier Unit

The chance to excavate the Warborn: Trench Warfare doctrines for Firearm Unit is increased in The Flying Meteor. The [Warborn: Trench Warfare] doctrine will only be available from The Flying Meteor Grounds during this event, after which it will be available from The Bowman's Wrath.
  • Event Duration: After the maintenance on April 25th - Before the maintenance on May 9th.


[h2]Unit Mastery: Ironcap Bowrider & Prefecture [/h2]

[h5]Ironcap Bowrider[/h5]
  • Introduction: Increased mobility and skill utilization benefits for Ironcap Bowrider, allowing them to effectively interfere with the center of the battlefield in a relatively safe manner.
Mastery Effects at Each Stage:
  • Range +8%
  • Armor Piercing Damage 90 points
  • Range +8%
  • Piercing Damage 100 points
  • Grants 10 ammo as a reward each time an enemy is defeated.
  • Increase damage to infantry by 150.
  • While Double Shots is in effect, increases damage dealt by 200 points.
  • Bedevil effect is doubled. When triggered, 10% maximum health is restored within 3 seconds.

[h5]Prefecture Heavy Cavalry[/h5]
  • Introduction: Enhanced effectiveness of the Prefecture Heavy Cavalry's "Breakthrough" skill and ability to counter long-range attacks, strengthening their survival capabilities for prolonged combat.
Mastery Effects at Each Stage:
  • Increases slashing damage by 80 points.
  • Increases piercing defense by 60 points.
  • Increases slashing armor penetration by 100 points.
  • Increases health by 390 points.
  • Reduces “Breakthrough” cooldown by 50%. While Breakthrough and Charge are in effect, each ranged attack taken will grant 0.2 seconds of immunity to controls.
  • Reduces ranged damage taken by 300.
  • Increases damage against all ranged units by 300 points.
  • Each time an enemy soldier is killed, maximum health and damage are increased by 20% and 10%. This effect is stackable up to 5 times. This effect is lost when the unit dies or retreats.


[h2]Regional Tournament: DNK officially kicks off, with exciting moments on the first day![/h2]



[h5]The DNK First Day Tournament has come to a successful conclusion! Thank you to all the participants for their outstanding performances! And a big thank you to the commentators from our content creators![/h5]
  • SOJU's rhythm control VS LEBC's self-sacrificing tower rush.
  • DPM's feint tactics VS CBEL's rapid support
  • ELC's Counter-strategy VS CBt's Cavalry Charge

To find out who came out on top and for a thrilling recap, please check here: https://discord.com/channels/595535850058809345/773798064825696268

The finals are set to kick off this Sunday. Who will break through the group stage and secure a spot in the finals?

Stay tuned to the DC-E Sport channel for the latest event updates!



Want more tournament events? Interested in participating in fun and entertaining matches? Want to commentate on various competitions? ... Please feel free to express your opinions and expectations for Conqueror’s Blade esports in the comment. Our community team is dedicated to making your wishes come true!


[h2]Frontline Letters: Q&A[/h2]

We have recorded all the feedback from the Warlords last week and passed it to the development team for reference in future updates! We have selected some of the questions and suggestions for a response, so let's see what tips our Warlords have given us!

B----estroyer: Instead of default Focus for ranged, it will be 200% better to have changeable focus because musket or short bow doesn't need the current camera focus as it's not going to Snipe with those 2 weapons
𝕱----𝖞:Let us pick our own chat colors. Maybe font size also? Opacity slider could work too.
A----a:I've notice that in keyboard setting, x c v are not keys for hold follow attack, instead excavation store market. Could you separate the keyboard setting for lobby and battle, also make hold follow attack (x c v - battle) keys editable? FYI, I want to move formation keys to x c v z. So if you are planning to make an update for this, I hope it meet my expectation.
  • A: In fact, these suggestions based on everyone's gaming experience are extremely valuable to our development team! The team will seriously discuss and explore the feasibility of these idea. We've noticed that the subject of "customization" has recently become popular in the community, including voice switching, UI interface, and more. We highly respect everyone's ideas and encourage you to share more valuable and interesting suggestions based on your gaming habits, which will help us further optimize the gaming experience for everyone.
Bo----scuit: Once a strong anti-cavalry unit for it long reach being able to stop Hussar's war lance, however those time is long gone and was only possible because Hussar's War Lance was bugged for many seasons as their damage hitbox was that of their horse and not their giant lance allowing fortebraccio to stop hussar with relative ease. Now this unit not only has outdated stats, but also an outdated veterancy tree with some nodes being quite weak. In addition, this is a T4 unit and does not have a stun on brace built in, if this was a T3 like the halberdier or the T2 pike militia then I would understand, but a T4 without seems lacking in their anti-cavalry capability. With the rise of mastery, unit specifically buckler with their shields such as the popular Men-at-Arms can simply charge or cover commander straight into fortebraccio to kill them which is perfectly fine as one of their weakeness, in addition this unit has a large weakness as heroes can easily dive them making mincemeat of them within seconds because of these such weaknesses, I would like to see Fortebraccio to be buffed to be able to at least be a good anti-cavalry unit again.
  • A: First of all, thank you for your suggestions and dedication to Conqueror’s Blade. Regarding the issue with the Fortebraccio Pikeman, we have been informed and will conduct more in-depth and systematic tests within the development team to better understand the situation of this unit in the current game environment. As we discussed earlier, all issues related to in-game balance require a significant amount of time for testing to determine the reasonableness of the stats. The internal testing for the Fortebraccio Pikeman has been scheduled, but we kindly ask for your patience as we work to determine the specific adjustments!
S----ord:Right now, what we have having in games are 3 different colours, 1 for the player, 1 for the enemies and 1 for your team. It would be better to have the 4th colour for your squad then it will more easier to coordinate with the squad.
  • A: The system has been implemented. Warlords can customize it through [ESC] - [Settings] in the menu!


[h2]Song of the Battlefield[/h2]

Content creation is an irreplaceable part of our community. We respect, encourage and thank you to every content creator!!
This week's exciting content from the "Conqueror’s Report" comes from our DNK commentators!

α-1:LEBC VS SOJU β-1:DPM VS CBEL γ-1:ECL VS CBt
If you also want to join live commentary, contact us, let's witness the first champion of the new CB tournament together!

Warlords, the battlefield awaits your command. Let's forge the glory of victory together!

[Conqueror's Blade] Apr. 26 Notice on Hacks

[h2]Greetings Warlords![/h2]

There have been some dissonant noises and some violations of the game's rules in the game recently. Some players have used hack on the battlefield. Some have used farm bot to level up quickly, and some have spread inappropriate words in the game. It all affects the environment of our entire Conqueror's Blade community.

We want all generals can enjoy the pure joy that the combat brings and will have the best gaming experience without disturbed by any violation.

Therefore, we'd like to take this chance to remind you all: we have recently noticed a big increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Do not try to use any of these simply due to curiosity, as doing so may lead to financial losses, and is highly likely to compromise your account's security. Any usage of cheating software will lead to your account being banned.

The following is the latest name list of violators and their punishments:



We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.

In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.

Meanwhile, some issues or exceptions in game might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.

Support

If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.

April 25th Update Log

[h3]Greeting Warlords,[/h3]
We will conduct maintenance and updates on April 25th, from 12:30 to 15:30 (UTC+8). The estimated maintenance time is 3 hours. After the maintenance, we will distribute 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation. Please plan your gaming time accordingly.

We're pleased to present the following updates for this maintenance:

[h2]I. Event Announcement[/h2]

[h3]1. The [Kitsune Kagura] Event Commences with Exclusive Attire for the Onna-Musha.[/h3]



"We are the incarnations of fox spirits." Perhaps after losing everything in the war, that was the only answer these warriors could give.
  • During the event period, acquire 1000 Kitsune Masks via the O-Kitsune Sign-in Gift, available from April 25th maintenance to May 16th maintenance. Complete daily and weekly tasks of the Warden to earn 2000 Kunai, lasting from April 25th maintenance to May 9th midnight.

  • Accumulate 800 Kitsune Masks and 1600 Kunai during the event to exchange for rewards Lone Fox Unit Attire.

Sample Rewards:
  • Epic Schematic Crate x1
  • Treatise x10
  • Artificer's Stones
  • Greater Scroll of Glory
  • Vault Keys
    ……

Event Duration: Access the event exchange page until May 16th maintenance.

[h3]Warden Tasks Overview:[/h3]

Daily:
Win 1 battle or deploy Onna-Musha in any field or siege battle mode.

Weekly:
  • Accumulate 1200 kills in any mode of field or siege battle (results can be shared with teammates in team mode).
  • Accumulate 30 hero kills in any mode of field or siege battle (results can be shared with teammates in team mode).
  • Accumulate an A+ rating or higher 30 times in any mode of field or siege battle (results can be shared with teammates in team mode).

Tasks duration: April 25th maintenance to May 9th midnight. Weekly tasks reset every Thursday at midnight, and daily tasks reset daily at midnight.

[h3]Special Offer Package "Lone Fox Chest" Available:[/h3]

Guaranteed to obtain: a certain quantity of Kitsune Masks and Kunai.
Chance to obtain: Legendary Artillery Component (Bound), Optimal Divine Crow (Bound).
For every ten openings, you will definitely obtain Optimal Divine Crow (Bound) *1.
Price: 100 Sovereign1
Limit: 50 per person
Sales Period: After the maintenance on April 25th – Before the maintenance on May 16th.

[h3]2. Doctrine Pool Rotation: Flying Meteor Ancient Battlefield Available for a Limited Time[/h3]

New Doctrine: Warborn-Trench Warfare

Effect: When the arquebusier units are not under the move command, they will gain 'Defensive Works' after 10 seconds. 'Defensive Works ‘cannot be stacked; non-move commands will reset the timer will not remove 'Defensive Works'. Any move command will remove 'Defensive Works';

Defensive Fortifications: Receive protection from "Defensive Fortifications"; when receiving range damage from units, eliminate "Defensive Fortifications," and convert 70% of the received range damage into knockback effects.
  • Applicable Unit: Arquebusier Unit

The chance to excavate the Warborn: Trench Warfare doctrines for Firearm Unit is increased in The Flying Meteor. The [Warborn: Trench Warfare] doctrine will only be available from The Flying Meteor Grounds during this event, after which it will be available from The Bowman's Wrath.
  • Event Duration: After the maintenance on April 25th - Before the maintenance on May 9th.


[h3]3. Thunder Strike Attire Chest Returns[/h3]

Shock your foes with the special effects Thunder Strike Dual Blade attire
  • Limited Time to Obtain: After the maintenance on April 25th - Before the maintenance on May 23rd.

[h3]4. [Seasonal Store (G)] New Arrivals[/h3]

Dual blade legendary Weapon Attire - [Thunder Strike]
  • Exchange Price: 300 Treasure Essences
  • Time: After the maintenance on April 25th - Before the maintenance on May 23rd.


[h2]II. Adjustments and Optimizations[/h2]

[h3]1. Unit Mastery[/h3]

Ironcap Bowrider

Introduction:
  • Increased mobility and skill utilization benefits for Ironcap Bowrider, allowing them to effectively interfere with the center of the battlefield in a relatively safe manner.
Mastery Effects at Each Stage:
  • Range +8%
  • Armor Piercing Damage 90 points
  • Range +8%
  • Piercing Damage 100 points
  • Grants 10 ammo as a reward each time an enemy is defeated.
  • Increase damage to infantry by 150.
  • While Double Shots is in effect, increases damage dealt by 200 points.
  • Bedevil effect is doubled. When triggered, 10% maximum health is restored within 3 seconds.


Prefecture Heavy Cavalry

Introduction:
  • Enhanced effectiveness of the Prefecture Heavy Cavalry's "Breakthrough" skill and ability to counter long-range attacks, strengthening their survival capabilities for prolonged combat.
Mastery Effects at Each Stage:
  • Increases slashing damage by 80 points.
  • Increases piercing defense by 60 points.
  • Increases slashing armor penetration by 100 points.
  • Increases health by 390 points.
  • Reduces “Breakthrough” cooldown by 50%. While Breakthrough and Charge are in effect, each ranged attack taken will grant 0.2 seconds of immunity to controls.
  • Reduces ranged damage taken by 300.
  • Increases damage against all ranged units by 300 points.
  • Each time an enemy soldier is killed, maximum health and damage are increased by 20% and 10%. This effect is stackable up to 5 times. This effect is lost when the unit dies or retreats.

[h3]2. Event Item Retrieval[/h3]
  • At the end of the Silver Spring event, Flower Ribbon will be reclaimed at 50 Bronze Coins each.


[h2]III. Other Bug Fixes and Optimizations[/h2]
  • Fixed the issue of Camel Lancers showing abnormal models in the World Map.
  • Fixed the bug in the siege battle map Valley Fortress where players contending for their base had a chance to respawn near the base flag.
  • Fixed the incorrect display of unit icons in some PvE stage settlement interfaces.
  • Optimized the description of the Xuanjia Heavy Cavalry: Ophiuchus Doctrine, making it consistent with its actual effect.