1. Conqueror's Blade
  2. News

Conqueror's Blade News

CBL: 4.28 Global Battle Report

[h2]EU – April 27[/h2]
[h3]Match 1[/h3]
WSS vs MS 2-0 Game 1 WSS showed their veteran strength on defense, controlling the pace from start to finish. MS launched wave after wave at A point, but WSS’s wall defense stood unbreakable. MS’s Artillery war of attrition failed. WSS sealed a clean shutout win. Game 2 On offense, WSS flowed like water, ripping through MS’s lines with a lightning advance. Tactical execution was ruthless — MS had no breathing room. Fast, crushing pressure locked the series at 2-0, showing complete strategic dominance.
 
[h3]Match 2[/h3]
DOGS vs WLD 2-0 Game 1 DOGS seized tempo early with rapid pressure, shutting down WLD’s attack plans. In the defense-to-attack transitions, DOGS gave no openings, holding the walls tight. WLD’s repeated assaults broke against solid defenses. DOGS took the first win steadily. Game 2 At the city gate, a brutal tug-of-war unfolded. Long minutes of deadlock. DOGS finally caught a crack with superior teamwork, broke through cleanly, and locked the 2-0 win with overwhelming control.
 
[h3]Match 3[/h3]
DL vs AYBS 2-0 Game 1 DL launched a triple-lane assault on Hidden City. AYBS dug in heavy at A point, creating a stalemate. DL struck with a lightning surge, smashing A and B points back-to-back. As they turned on the base, AYBS’s Artillery was exhausted. DL’s double-wing Cavalry flanked and encircled, sealing the victory. Game 2 On defense, DL showed sharp Artillery synergy, smashing AYBS’s Siege Towers and stalling momentum. After a bloody gate fight, DL tactically pulled back and held B point with tight positioning. In the final two minutes, they survived a desperate storm. Discipline sealed a second clean 2-0 sweep.
 
[h3]Match 4[/h3]
FOW vs RJ 0-2 Game 1 FOW gambled, abandoning A point to punch straight for the main gate and Supply Point. RJ showed their third-place pedigree, counterattacking with a full Iron Reapers squad. The A point clash crushed FOW’s forces, and RJ locked in the first win during the shift to offense. Game 2 RJ’s lightning push smashed through A and B. FOW’s fallback defense couldn’t stop the momentum. RJ circled wide and hammered the base with overwhelming Units. Revival forces couldn’t hold. RJ ended it with a "multi-point breakthrough" and showcased absolute dominance with another 2-0.
 
 
[h2]AMS – April 28[/h2]
[h3]Match 1[/h3]
WM vs RAT 0-2 Game 1 WM’s Siege Tower push on the left was crushed by RAT’s precise counterfire. After losing Trebuchets, WM’s siege momentum collapsed. A desperate double-tower rush from the west failed, and their main gate assault shattered against RAT’s iron wall. RAT absorbed every threat, delivering a clean shutout with textbook city defense. Game 2 RAT pulled off a lone-tower siege miracle. Even with just one Siege Tower, they broke through to A point. The defenders shifted to B, only to be blasted by RAT’s Cannon fire. RAT’s west-side strike caught the repositioning mistake, wiping the core Units and collapsing defenses. RAT blitzed the base and crushed the game with overwhelming execution. 2-0, dark horse energy unleashed!
 
[h3]Match 2[/h3]
ZOD vs WARR 2-1 Game 1 ZOD’s twin Siege Towers locked down the walls in an “iron encirclement,” crushing WARR’s gate counterattack under Artillery fire. In a bloody A-point tug-of-war, ZOD’s backline pressure inflicted 400 Unit losses. With 8 Trebuchets in hand, they stormed the Supply Point. In the final clash, WARR’s Sunward Phalanx was obliterated by Lionroar Crew, breaking the line with a 300-Unit gap. ZOD steamrolled the base with textbook siege tempo. Game 2 WARR’s double towers asserted dominance, forcing a role reversal. ZOD’s forward push was baited into alley fights and crushed. WARR’s precise Trebuchet strikes stalled ZOD’s rally. In the final minutes, WARR’s Sunward Phalanx locked down reinforcements, pulling off a stunning comeback with 1 minute left. Game 3 WARR’s Cavalry picked off Heroes early and shredded a ZOD Unit squad, building a 50-Unit lead. But ZOD steadied, turned the battle at A with chaotic skirmishes, and swung a 100-Unit comeback. In the final push, ZOD stormed B, clashed head-on, and captured the point with just 1:25 left, completing a comeback through pure grit and time pressure.
 
 
[h2]APAC – April 27[/h2]
[h3]Match 1[/h3]
NBY vs KIBA 2-0 Game 1 NBY masked a mid-gate blitz under Siege Tower cover, crushed KIBA’s center, then swept left, smashing two more defenses to take A point. KIBA, reeling after the collapse, gave up B and turtled at the base. NBY set up a 10-Trebuchet, 27-Artillery wall of fire, draining KIBA's reinforcements dry. A clean win through relentless attrition. Game 2 On defense, NBY quickly placed 15 Cannons across the walls, sniping KIBA's Trebuchet force down to one. Forced into a single Siege Tower push, KIBA walked into a deadly trap — Artillery crossfire and Unit collapse. Multiple charges broken, KIBA failed to breach before time ran out. NBY locked in a flawless sweep.
 
[h3]Match 2[/h3]
MANU vs PAE 0-2 Game 1 PAE’s Culverin fire crushed MANU’s Siege Tower advance, wiping out two assaults and breaking their spirit. MANU tried a desperate midlane push but got flanked and thrown back. As time ran out, MANU split forces for a desperate wall climb — but PAE saw it coming and wiped them clean, dominating from start to finish. Game 2 PAE unleashed textbook “focused assault” tactics. Facing triple defenses, they slammed hard at C Supply Point. MANU’s ranged Units, left exposed, broke fast. PAE’s Dagger-Axe Lancers spearheaded the breach. With C/B lost, PAE stormed the base under Trebuchet cover. MANU’s fragmented defense collapsed — victory was inevitable.
 
[h3]Match 3[/h3]
VNC vs FGGG 0-2 Game 1 VNC’s early rush on the inner city was crushed by FGGG’s Cavalry flank. Regrouping, they seized A point — but FGGG pushed forward, fortifying C. VNC’s fake at C Supply Point was read instantly. In the final phase, VNC’s Infantry was wiped, their Cavalry shredded by Lionroar Crew and Sunward Phalanx. FGGG adapted faster and better. Game 2 FGGG blitzed the walls and seized A/B early. VNC overcommitted to defending C Supply, only to be outmaneuvered. When FGGG pivoted back to C, Lionroar Crew pounded VNC reinforcements. Though a misstep let VNC’s Cavalry counter once, FGGG regrouped, pressed with Artillery superiority, and overran the base. VNC’s revival waves couldn't stop the final feint-and-crush.
 
[h3]Match 4[/h3]
VNH vs MMMD 2-1 Game 1 VNH launched twin offensives on A/B points. MMMD’s Culverins failed to stop the blitz — defenses crumbled. A short hold at C, but VNH shifted pressure to the port Supply Point, locking the map down. Under constant bombardment, MMMD’s reviving Units fell apart. A steady crush by VNH. Game 2 MMMD pulled a "feint and strike" — faking B, smashing A with heavy forces. VNH’s split three-way defense was dismantled lane by lane. ABC points fell. Though MMMD’s sneaky base rush stalled briefly against VNH’s delay tactics, their Artillery pressure eventually wiped out the defenders. Revenge secured. Game 3 MMMD split forces again, exposing intentions. VNH shifted fast, reclaimed B control. A rogue Poleaxe Hero tried a base backcap but backfired, giving VNH the momentum to pressure C. In the final grind, MMMD ran out of steam. VNH crushed from two fronts, pulling off a heroic comeback!
 
 
[h2]Chinese Mainland – April 27[/h2]
Match 1
QIN vs LB 2-0
Game 1 QIN’s ironclad defense crushed LB’s triple-pronged assault. LB bled forces at A/B points without breakthrough. A last-ditch sneak failed as LB’s Artillery ran dry — QIN sealed the first game with rock-solid defense.
Game 2 LB’s Cavalry blitz hit hard with 200 Unit kills, seizing the Supply Point and pinning QIN with Hwarang on the walls. QIN counterpunched at the mid-gate, flipping momentum. At 5:30, QIN captured A point after fierce fighting. LB abandoned B to storm the base but got pincered — 26 Artillery from QIN crushed LB with only 9 Artillery. In the clutch, QIN’s "feint and flank" strat split LB's forces, cutting supply lines. LB’s Mortars fired a desperate volley but couldn’t turn the tide. QIN locked in a dominant 2-0 win.
 
Match 2
YZY vs BF2-0
Game 1 YZY unleashed early Trebuchet pressure, crippling BF’s Artillery network. BF countered by sniping both Siege Towers to slow the siege. At 9:15, a lone BF player gambled on stealing Artillery and fed first blood. With 19 Artillery left, YZY pushed Siege Towers up and bombarded BF’s shrinking lines. In the final assault, YZY crushed 300 Units in a three-pronged encirclement, then blitzed the base. A textbook transition from siege to strike — BF could only watch defeat unfold.
Game 2 BF opened with a Mortar barrage, but YZY baited deep advances with a lone Siege Tower. BF’s double Ballista surprise was dismantled by YZY’s sharp counter. YZY picked off two kills at the side gate. BF’s Orochi Samurai broke formation and got isolated. YZY’s Hwarang and Dagger-Axe Lancers rushed in, tearing apart BF’s Sunward Phalanx defenses. BF gambled on a final base rush but ran straight into YZY’s trap — Macedonian Phalanx defenders crushed the attempt, securing another flawless victory.
 
Match 3
ZT vs ZTPQ 2-0
Game 1 ZTPQ retreated early, trying to destroy the drawbridge — but a misstep ruined the plan. ZT’s Siege Towers advanced slowly, locking both sides in a tug-of-war. At 8 minutes, ZT massed midlane, seized the Supply Point, and crushed 300 enemy Units. In the clutch, Dagger-Axe Lancers stormed the C point, then rolled on to smash the base with Artillery and flanking tactics. A masterclass in assault and pressure from ZT. Game 2 ZT opened with 5 Artillery, blasting the drawbridge and killing PQ’s momentum. PQ breached the walls but stalled — allowing ZT’s Sunward Phalanx to counterattack. In the final minutes, PQ’s Sunward Phalanx pushed too far and got annihilated in a triple flank. ZT dominated with a 100-Unit lead, closing in with a final Sunward Phalanx encirclement. PQ’s defenses crumbled. ZT showed the art of war.
 
Match 4
KZ vs SDYL 0-2
Game 1 SDYL kept 19 Artillery alive, striking with surgical precision. KZ, left with just 3 Artillery, was overwhelmed. SDYL advanced twin Siege Towers patiently, bleeding KZ dry while preserving 12 Artillery. KZ’s Cavalry flank was smashed by ruthless defense. SDYL pressed with 6 Trebuchets and 12 Artillery, dominating resources and toppling KZ’s base. A clinic in "resource control warfare."
Game 2 KZ tried a “conserve Artillery” plan — but SDYL countered ruthlessly, destroying both Towers. After scaling the mid-wall, KZ’s tentative push was stonewalled. Despite 6 Trebuchets and 13 Artillery, they fell to SDYL’s "zero Artillery countercharge" strategy. In the final minutes, SDYL's Cavalry struck from two flanks, slaughtering 200 Units to swing the battle. KZ’s desperate Supply Point push got surrounded and crushed. With a 400-Unit deficit, KZ was powerless. SDYL locked a clean 2-0 sweep with disciplined defense.
 

[Conqueror's Blade] April. 29 Notice on Hacks

Greetings Warlords!
 
Recently, we have noticed a few violations of the game's rules. Some players have used hacks on the battlefield, others have employed farm bots to level up quickly, and some have spread inappropriate words within the game. All of these actions affect the environment of our entire Conqueror's Blade community.
 
We hope that all warlords can enjoy the pure joy of combat and have the best gaming experience without being disturbed by any violations.
 
Therefore, we'd like to take this chance to remind all warlords that we have recently noticed a significant increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Please do not attempt to use any of these out of curiosity, as doing so may lead to financial loss and is highly likely to compromise your account's security. Any usage of cheating software will result in your account being banned.
 
The following is the latest list of violators and their punishments:

 
We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.
 
In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.
 
Meanwhile, some issues or exceptions in game might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.
 
Support (https://www.conquerorsblade.com/en/)
 
If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.
 
Conqueror's Blade Operations Team
 
 

April 28 Update Log

Greetings, Warlords!
We will conduct maintenance updates during the following time: APAC: April 28, 13:00 - 18:00 (UTC+8). EU/AMS: April 28, 6:00 - 11:00 (UTC+1). The maintenance is expected to last for 5 hours. After the maintenance, we will distribute Bronze Coins *12000, Honor *500, and Unit Medal *25 as compensation. Warlords, please arrange your playtime accordingly. The update will contain the following:
 
I. System Adjustments & Optimizations

[h2]1. Ranked Battles[/h2]
Weekly Settlement Reward Rules Optimization
 
Original Rule: Rewards were based on weekly victories. New Rule: Rewards will now be calculated based on the [Highest Season Rank] and [Weekly Victories].
 
New Ranked Battles Exchange Shop
A new Ranked Battles currency [Rank Bounty] has been added. It can be obtained by completing Ranked Battles.
The [Rank Shop] (located at the top right corner of the [J] - Ranked Battles interface) is now open. You can use [Rank Bounty] to exchange for valuable rewards, including Rank Boost Card, Rank Protection Card, Epic Hero Schematic Crate, Legendary Artillery Selection Box, Epic Artillery Selection Box, Epic Wisdom, Pure Wisdom, Treatise, and others.

 
[h2]2. System UI[/h2]
[F5 Seasonal Unit] Interface
  When new seasonal units are available, a yellow tip-dot will appear if you are not on the current season challenges page.
[Inventory] and [Quests] Interface
  The inventory interface has been adjusted from a popup to a semi-fullscreen display; The quests interface has been adjusted from a popup to fullscreen.
 
[h2]3. New Novice Experience Adjustments - [Silla] Season New Server Test Launch[/h2]
Novice Stage Optimization
  In response to feedback regarding an unsatisfactory novice experience and unclear tutorial content, we will launch a new version of the novice tutorial on the [Seorabeol] (APAC) and [Bulguksa] (EU/AMS) servers for testing after this maintenance.
  New warlords will experience a redesigned UI, more detailed weapon and unit control tutorials, and gain access to new scenes such as the Personal Tent.
   While in a city, players can return to their personal tent at any time using the [Return to Tent] button at the bottom right of the ESC menu.
  Upon reaching level 25, the character will seamlessly transition into the original growth path.
  This adjustment aims to provide a clearer and smoother early experience for all new warlords. You can provide feedback via [ESC] - [Help] - [Contact Support]. We welcome your valuable suggestions at any time!
 
[h2]4. Game Language Settings[/h2]
  You can change the game language after entering the game. Here's how:
  [ESC] - [Settings] - [Language] to adjust the game language.
  This will only change the in-game language. If you set the language in-game, the startup page language setting will not take effect.
 
II. Other Bug Fixes and Optimizations

Fixed an issue where the [Hwarang - Fallen Petals] doctrines' effect duration for ammo recovery did not match the skill duration.
Fixed an incorrect rune buff display regarding the Maul rune [Typhon's Demise].
Fixed an issue where the allies' status bar did not show the buff icon when allies received a defense boost from the Longsword & Shield rune [Hippocrates' Oath].
Fixed a mismatch between the description and actual effect of the [Pious] status gained after using [Mercy of Heaven] by Longsword & Shield hero.
Fixed a mismatch between the description and effect of the vulnerable debuff applied by [Glaive]'s [Flying Reaper] on enemies.
Fixed a missing translation in the description of the defense reduction debuff applied by Poleaxe's [Grim Harvest].
Fixed missing content in the buff description for Short Bow's [Stunning Shot] when reducing enemies' movement speed.
Fixed a mismatch between the description and actual effect of the slowdown debuff applied by Longsword & Shield's [Shield Bash].
Fixed a display issue with the helm model after applying stencil on [Hero's Helm].
Fixed an inconsistency between visual preview range and actual effect range of the charge skill of cavalry units.
Fixed an issue where marching in a neutral area after exiting Warrior Showdown would not consume food.
 
 

Golden Week Carnival: Massive Daily-Login Bonuses

Golden Week And Wargames Fest – Log in for Massive Rewards, Try Max-Upgraded Units Instantly!
I. Wargames Fest Login Rewards!
Event Introduction:
  During the event, all warlords at level 21 or above can receive one [Golden Week Supply Crate] each day by logging in. Open them to obtain great rewards such as [Epic Hero Schematic Crate], [Pure Wisdom], [Silver Key], [Reforged Stone], [Rare Schematic Selection Box], and a large amount of [Bronze Coins]. Even a surprise of 10 [Epic Hero Schematic Crates] awaits!
  The [Golden Week Supply Crate] will also be available in the [Store] under limited-time deals, with a daily purchase limit of 10.
Event Time:
  April 28th (After maintenance) - May 5th, 24:00
 
II. Command Fully-Upgraded Units for Free!

During the golden week holiday, 30 of the most frequently deployed and fully upgraded powerful units will be available for you to command! These elite units have proven themselves in high-level battles and territory wars, and now, they await your orders!
Deploy these 30 glorious units and dominate the battlefield!
Event Introduction:
  All warlords at level 9 or above can claim Golden Week Access from the top banner of the main interface. Once activated, you'll be able to select and deploy free access units in matchmaking battles.
Event Time:
  April 28th (After maintenance) - May 5th, 24:00

 
III. [Victory Pass] Limited-Time Open — Spartan Chosen Exclusive Attire [Dragon Slayer] Now Available!
Event Introduction:
  During the event, you can unlock part of the [Victory Pass] rewards for free by completing quests. Purchase the exclusive [Dragon Slayer] attire for the Spartan Chosen during the event period to automatically upgrade your [Victory Pass], unlocking all rewards!
[Victory Pass] Level Explanation:
  You can earn XP to level up [Victory Pass] by completing quests in the event interface.
  The quest types include "Daily Quests", "Sign-In Quests", "Badge Quests", and "Matchmaking Quests". "Daily Quests" reset automatically at 00:00 each day. Incomplete tasks will be refreshed with new ones (for "Daily Quests" and "Sign-In Quests", the daily XP limit is 1100); "Badge Quests" and "Matchmaking Quests" have no time restrictions during the event and can be repeated, but each quest can be completed a maximum of 30 times (XP limit is 600 for these categories).
  The "Sign-In Quests" will begin counting progress only after claiming the [O] - [Daily Sign In] reward starting April 28 (After maintenance).
Partial Rewards Preview:
   Epic Hero Schematics Selection Crate
   Treatise
   Illusionist Key
   Lotus Water
Event Time:
April 28th (After maintenance) – May 15th (Before maintenance)
Reward Claim Time:
April 28th (After maintenance) – May 22nd (Before maintenance)
After the [Victory Pass] event ends, the reward claim period will be extended until the next version maintenance. (During the period, you can still purchase the attire and upgrade your [Victory Pass] to receive all extra rewards.) Any unclaimed rewards after the claim period will no longer be obtainable. We recommend all Warlords to claim their rewards timely.

 
IV. New Attire Chests Now Available! New Legendary Shield & Spear Attire [Scourge of Cadmus] Debuts!

Once a hero, now an enemy of heroes—his very soul cursed, denied passage to the underworld. The Legendary Shield & Spear Attire [Scourge of Cadmus] has arrived!
Available Between:
April 28th (After maintenance) – May 29th (Before maintenance)
Drop Rates:
Legendary Shield & Spear Attire [Scourge of Cadmus]: 0.5%
Sealed Weapon Attires from Past Seasons: 14%
Uncommon and Rare Attire: 85.5%
For detailed probabilities, please Check the [Attire Chests] interface.

 
V. [Evolving Divine Attires - Olympus Gods] Return for a Limited Time!

The light of Olympus. The will of the war god. Fate unfolds with every draw. The shadow of war made the world hold its breath. The Evolving Divine Attires - Olympus Gods returns!
Event Introduction:
During the event, the hero attire chest [Shadow of War] will be available in the main interface – [Evolving Divine Attires]. Warlords can consume Illusionist Keys to draw.
Event Time:
April 28th (After maintenance) – May 29th (Before maintenance)

VI. New Lancer Cavalry Doctrine – [Lancer - Last Stand] Appears in [Meadow of Broken Reeds] Now!
New Doctrine:
[Lancer - Last Stand]
Doctrine Quality:
Epic
Applicable Units:
Lancer Cavalry Units
Doctrine Effect:
When the unit headcount drops below 60%, damage dealt is increased by 40%.
Meadow of Broken Reeds Event Details:
In [Meadow of Broken Reeds], the drop rates for the [Lancer - Last Stand] and other epic-quality doctrines for lancer cavalry will be increased in War Scholar. After the [Meadow of Broken Reeds] disappears, the [Lancer - Last Stand] will be added to the [The Field of Broken Lances].
Event Time:
April 28th (After maintenance) – May 15th (Before maintenance)
 
VII. Smuggler – Curios Emporium Limited-Time Store Now Open!

Brave warriors bring back riches from the battlefield, and a portion of this wealth is funneled through the mysterious auctioneers into the black market. Warlords can now visit the NPC [Smuggler] – [Curios Emporium] to make purchases.
The Curios Emporium will be unlocked for warlords who have reached level 100.
Available Items:
[Golden Week Deluxe Resource Crate]
Price: 15,000 Silver Coins
Weekly Purchase Limit: 50 (Reset at 0:00 every Monday)
Guaranteed to receive 1 Epic Hero Schematics Selection Crate (bound) for every 50 crates opened
Extra resource crates available through cumulative spending events (not counted into weekly limit)
 
[Golden Week Premium Resource Crate]
Price: 15,000 Bronze Coins
Daily Purchase Limit: 20 (Resets daily at 00:00)
Guaranteed to receive 1 [Epic Hero Schematics Selection Crate] (bound) for every 140 crates opened
Special Note:
Opening any crate will always grant a certain amount of [Principle]. Additionally, you may acquire Forge materials, Unit Mastery Materials, Epic Hero Schematics Selection Crates, and other rare treasures.
Event Time:
April 28th (After maintenance) – May 15th (Before maintenance)
 
VIII. Golden Week Special Offers Now Available!
Exclusive Unit Attire Now Available:
Unit Attire - [Sunward Phalanx - Fairytale Guard], [Alchemists - Vitrolle Medic] can be permanently purchased via - Select Units - [Unit Attire]
Limited-Time Golden Week Discount Packs:
Celebrate the new season journey with great discounted bundles! Check the [C] – Store – War Packs section for detailed contents and purchases.
Pack Details:
  Golden Week Alchemy Box
  Includes: Pure Wisdom ×1, Lotus Water ×10
  Limit: 3
 
  Golden Week Forge Gift
  Includes: Epic Hero Schematics Selection Crate ×1, Gold Dust ×30
  Limit: 3
 
  Golden Week Training Gift
  Includes: Universal Challenge Voucher ×10, Unit Medal ×100
  Limit: 5
 
  Golden Week Artillery Gift
  Includes: Optimal Divine Crow (bound) ×3, Legendary Artillery Selection Box (excludes Great Bombard) ×5
  Limit: 3
 
Available Between:
  April 28th (After maintenance) – May 15th (Before maintenance)

IX. Fortune's Bounty Event Now Live!
Event Introduction:
During the event, spending sovereigns will get [Illusionist Keys] and Golden Week Deluxe Resource Crate.
Sovereigns' Spending Calculation Period:
April 28th (After maintenance) – May 15th (Before maintenance)
 
X. Steam Wargames Fest Begins – New DLC on Limited-Time Discount!
Event Introduction:
During the Steam Wargames Fest, all DLCs will be available at a 20% discount. Steam users can visit the [Conqueror's Blade] Steam store page to view and purchase. After the event, prices will return to normal. After purchase, log into any character under your account and speak to the [Town Crier] in the capital to claim your DLC.
Each DLC can only be claimed by one character and purchased once per account.
 
New DLC Packs:
Conqueror's Blade - First Battle Supply Gift
Includes:
General Supplies *12
Greater Scroll of Glory *20
 
Conqueror's Blade - First Battle Recruitment Gift
Includes:
Universal Challenge Voucher *5
Unit Medal *100
 
Conqueror's Blade - First Battle Artillery Gift
Includes:
Optimal Divine Crow *3
Legendary Artillery Selection Box (excludes Great Bombard) *5
 
Event Time:
  April 29, 01:00 – May 6, 01:00 (based on Steam store page time)

[Wargames Fest] | Attire Showcase

Greetings, Warlords,
The fierce Wargames Fest is approaching -- and so are your cool battle-ready attires!
 
Get ready for the debut of [Dragon Slayer], the exclusive set for the Spartan Chosen; the brand-new legendary Shield & Spear attire [Curse of Cadmus]; and the limited-time return of the hero attire [Evolving Divine Attires: Olympus Gods]

[previewyoutube][/previewyoutube]
[h3]Spartan Chosen Exclusive Attire: [Dragon Slayer][/h3]
During the Battle of Thermopylae, 300 Spartan warriors stood against the vast Persian army, forming a wall of flesh and steel.
Even when faced with fiercest dragons, these warriors will not falter -- they rise, fearless and unyielding, until the beast is brought to its knees.
We will introduce you the exclusive attire: Spartan Chosen - Dragon Slayer:

 
[h3]Design Concept:[/h3]
Only those Spartan warriors tempered in blood and fire earn the title of Dragon Slayer.
The draconic crests emblazoned upon their armor and shields symbolize both their valor and indomitable spirit.
Remember this: when moonlight kissed their crimson spearpoints, they became the eternal silver flame illuminating the pass at Thermopylae.
 
[h3]Legendary Shield & Spear Attire: [Scourge of Cadmus][/h3]
The highly anticipated Shield & Spear attire has finally arrived! This meticulously designed set is not only a visual breakthrough but also a stunning fusion of myth and might.
 
Inspired by Cadmus, the legendary dragonslayer and founder of Thebes, this set incorporates dragon motifs in every detail. When equipped, dynamic dragon wings unfurl from the flanks of the shield and spear, moving fluidly with the wearer’s motion -- bringing the weaponry to life.
 
At its peak, a dragon's head emerges from the spear’s tip, unleashing flames in a blaze of fury. This awe-inspiring spectacle ignites the battlefield and strikes terror into the hearts of your enemies, heralding your arrival with the power of dragon.
 
Every scale, every ember has been refined to perfection. From the intricate textures of the dragonhide to the immersive flame effects, this attire offers an unmatched visual and combat experience -- guaranteed to make you the center of every battlefield.
 

 
[h3]Appearance Description:[/h3]
"The Oracle Declares: Cadmus shall become a mighty dragon, leading a foreign horde to ravage the Aegean realms."
O Cadmus, Dragon Slayer, first king of Thebes! Yet mortals cannot escape divine machinations. When he severed the head of Ares' dragon son, calamity was sealed. The hero became the enemy of heroes, his soul cursed to wander eternally, barred from the Underworld...
Cadmus' fate remains shrouded. Some claim he wielded the dragon's skull as his shield and horn as his spear, his essence merging with the shield as a watchful eye—a silent vow to the gods: Cadmus will have his vengeance.
 
[h3]Lore Reference:[/h3]
Cadmus is a figure from Greek mythology, the founder of Thebes and grandfather of Dionysus. One of his feats was slaying the dragonic son of Ares; from where its teeth fell, warriors sprang forth. In many tales, Cadmus is cursed later in life or voluntarily transforms into a serpent.
The excerpt featured in the appearance description is inspired by the final lines of The Bacchae, a tragedy by the ancient Greek playwright Euripides.
 
Original excerpt:u
  CADMUS:
  Child, we’ve stumbled into this disaster, this terrible calamity—you and me, both in agony—your sisters, too. So I’ll go out to the barbarians, a foreign resident in my old age. And then for me there’s that oracle which says I’ll lead a mixed barbarian force back into Greece. And I’ll bring here with me Harmonia, Ares’ daughter, my wife. I’ll have the savage nature of a snake, as I lead my soldiers to the altars, to the tombs, in Greece. But even then, there’ll be no end to my wretched sorrows. I’ll never sail the downward plunging Acheron and reach some final peace.
 
The Bacchae tells the tragic tale of one of Cadmus’ grandsons, who shows irreverence toward Dionysus. As punishment, Dionysus manipulates the fate of Cadmus’ entire bloodline -- his grandson meets a brutal end, and Cadmus himself receives a dreadful prophecy.
 
This story is an artistic fusion of various legends, with a twist: Cadmus chooses defiance over fate.
 
[h3][Evolving Divine Attires: Olympus Gods] Attire Chest Limited-Time Return[/h3]
The light of Olympus shines once more. The will of the War God burns bright. Fate shall be reshaped by divine might. [Evolving Divine Attires: Olympus Gods] returns for a limited time!
 
 


Whether it's the exclusive Spartan Chosen attire, the new Shield & Spear attire, or the returned Olympus Gods, these outfits are not to be missed!