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Conqueror's Blade News

Scorpio Season Preview Stream

[h2]The new season's preview is here![/h2]



Appearing on the battlefield for the first time: camel lancers, knife-throwing warriors, and a mysterious group of assassins.
Are you dying to see what new content is coming with the Scorpio season?! Then tune in to our official stream on Nov 18, 20:00 (UTC+8) and join the devs on a journey through the desert!

Oh, and we'll have Twitch Drops rewards too!

Watch the Twitch stream to earn the following rewards:

[h3]15 min[/h3]
Random Epic Artillery Chest x1

[h3]45 min[/h3]
Golden Treasure Order x1
7-Day Premium Account x1

Official Stream

4 Sep. 2019 Match-making Mechanism Optimization Notice

Dear Warlords:
We have been continuously updating our new match-making mechanism during these days. Finally, we can present our new version to you today.
Our previous match-making mechanism was based on the level of warlords, which is complained a lot by some of you.

When Warlords reached lever 30, they experience obviously harder battles facing with higher-level opponents. After realizing that, we introduce battle ranking as its foundation to measure and express the battle capabilities of Warlords in a more dynamic way. Based on real battle performance, the “Battle-ranking” can show the changeable and real capability of warlords, then match more appropriate teammates and opponents for them. For example, a well-known veteran will gradually find that the opponents were all high-level Warlords during a fierce battle. Some other less-trained warlords can also enjoy equal battles without being crushed by high-level opponents.

We are fully prepared for the test towards our new match-making mechanism: we had a small-scale test from August 20 to August 22. Besides that, hundreds of thousands of Warlords have already experienced and tested our battle ranking system in the past 10 days. Eventually, this mechanism became more stable and reached our standards this week. So, our decision are as follows:

After accomplishing our routine update in this week, we will officially launch our new match-making mechanism with battle ranking as the standard.

Last but not least, we hope all Warlords to understand that the level difference in the battlefield may be larger than previous battles at the initial stage of our new match-making mechanism. That’s because the evaluation of the battle ranking of each Warlord will only be more stable after a period of data accumulation. As the data gradually accumulates, the battle ranking differences will be reduced, providing a better game experience for all Warlords. Please join us to improve our system with any suggestions and comments while testing our new match-making mechanism.

Operation team of Conqueror’s Blade
September 4, 2019

31/08/2019 Patchnote

Dear warlords, glad to meet again:
First of all, we were "faced". In the last developer log, we promised to follow a weekly maintenance plan to ensure that the version is updated in an orderly manner, and help warlords to plan their game time. However, after only two days, we have to conduct server maintenance to solve serious problems.

Now our review begins:
The first problem is: after the last update, the Dual Blade was too IMBA: after using the "new version" of Combat Dismount, it has been enhanced a lot. However, we found that we neglected an important setting that all attack/skills could not break the stealth, so DB could kill other players quickly and safely. If this problem was not fixed in time, the battlefield balance will be destroyed, so we judged that this bug must be fixed immediately.

The second question is: We had to reduce the loot rate of silver coins and equipment in Practice Mode. The main reason is that during data analysis in this two days we found a problem. Because we have reduced the difficulty of Practice Mode, it caused that some players could compress the game duration to about 4 minutes (or even shorter) in an abnormal way. This is twice as fast as the design time (7-8 minutes). We have found that some people and studios used this vulnerability to earn large amounts of silver coins and resell materials and to take advantage of offline transactions. This affected the value of money, equipments and materials in the normal trading market. If not adjusted in time, it may directly harm the game ecology and economic system.

Although it is very stressful to announce the adjustment data, we finally decided to report the details of our adjustment truthfully: in the Practice Mode, the loot rate of the silver coin bag was reduced to 1/4, and 1/3 for equipment. The reason is that in the product design structure, Practice Mode is not the main production of equipment and silver coins. The previous addition of loot is to add some surprises, but because of the mistakes in numerical calculations, it has become a vulnerability of economy system.

So, we will be conducting server maintenance during the period of 6 am to 8 am, 31, Aug (UTC+8).

Our goal is to do our best to maintain the balance on the battlefield and to protect the gaming experience. If a similar situation arises in the future, we will still solve it as quickly as possible.

30/08/2019 Account ban announcement

Dear Warlords, great thanks to your support toward the Conqueror’s Blade:Frontier. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the Conqueror’s Blade:Frontier after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. The sixth patch name list of 5 players whose accounts are banned are listed as following :

越女阿青
鼠條
呵勒勒
Nemoll
申屠英冢


Recently, we also received some feedback that there were intensive illegal third-party cheating program in the early morning, which seriously affected the game balance and experience. In the next period of time, we will take measures against this behavior.

We’ll make every endeavor to purify the game environment. The reporting system has been officially launched. You can right click on the role name to report. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly. We will also give certain rewards to players who report positively.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror’s Blade:Frontier
August 30, 2019

[Developer Blog 29.08.2019] Discussion of Units experience

Hi Warlords:
In the August 29 update, we left a bit of a mystery and a few more voices in the developer log. Not yet a day has passed, we already could not wait to invite Warlords to discuss about the Units experience.

In this morning's maintenance update, we fixed one of the most important bugs we found: Lvmax Units will still share the experience. After that we realized a problem: we haven't explained the settlement rules of the Units experience in detail. This developer log is an opportunity to share to all Warlords.

Cultivation of Units
First of all, we want the Units to be a growing band of brothers. They need to grow in real battle, rather than gain experience on bench like an exp baby. Our current approach is that the Units will gain more experience if they really joined battle. The specific settlement rules are as follows:

In the settlement, each Units will gain two parts of experience according to the military exploits in the battle: more experience in the battle, and less experience in the guarantee. Experience in the battle will be generated by real-played Units except some special ones (gold Units and lvmax Units) will not produce experience. The minimum guarantee experience will be generated regardless of whether the Units joined battle or not to ensure a stable income lower limit.

The direction of subsequent changes
1. UI optimize

We found that based on the current experience settlement UI, Warlords can easily interpret the settlement rules as "I got these Units experience and then allocate it to my Units according to certain rules". This is actually a mistake we made in UX design and will be fixed as soon as possible in coming update.

2. Link Units experience to military exploits
Based on the current settlement rules, we foresee that it will inevitably lead to abnormal behaviors such as "change Units at the supply point to the one who wants to practice, and then change again", which we do not want to see. We hope to use a more objective and reasonable way to generate the experience that the Units should gain. Therefore, we will start to optimize the settlement rules with military exploits.

All above is what we want to say. The following time belongs to all warlords. Please let us know your thoughts on the settlement rules of the Units experience below, this will help us a lot.