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Conqueror's Blade News

28/08/2019 Path notes

Warlords, well met:

We know that a lot of you are looking forward to this update. Not only to get rid of a few bugs, but you are also expecting more and more new content. You Warlords may have heard that the CN version of CB is live now, and there are some doubts from it. Please relax your mind, this will not affect the normal pace of Frontier which is directly operated by our studio. Although we have very few people, the service is sometimes not enough, but our attention and love for SEA server will not be discounted, and we will make every effort to cultivate this small land of our own.
Recently, we also received a lot of feedback, hoping to see more new content in the game: like brand new units, new game-play modes, levels and etc. In fact, because we need to take care of CN, European and American server as well as SEA server, which is operated entirely by ourselves, we need some time to coordinate with the designer team to develop a reasonable and informative update plan, which is our most important task at this stage.
Finally, for the issue of the maintenance that you Warlords are concerned about, we are considering putting it at a fixed time each week, which also helps everyone arrange their own time better.
Last but not the least, please allow me introduce the patch notes of this update below:

First, added Unit souls to Secret Vaults.
After the opening of the search function, there are still many Warlords who have not obtained enough unit souls to assemble the units. We hope that the Warlords can use the unit soul to cultivate their own units. So, we decided to add normal, common, uncommon unit souls to the Secret Vaults.

Second, important fixes:
- Received feedback from some Warlords that after the unit reaches the max level, it will still share the experience from battle settlement, which not only wastes the experience, but also affects the will of the Warlords to us the max level units. In this update, we have already fixed this problem to ensure that the experience of the units will only be distributed to the units that have not reached the max level;
- After character died in battle, there was a bug that you could not switch the third-person perspective of the teammates by clicking the mouse, observing the battlefield situation at that time, but only staying at the death interface. We have already fixed this problem in this update;
- When some Warlords are fight with Rebels in the open world, there is a certain probability that the enemy soldiers will continue to spawn even after they kill the enemy BOSS, which not only consumes the game time, but also causes unnecessary loss of the units. We have fixed this issue to ensure that the Warlords can end the battle normally.

Third, hero balance:
1. Longsword&shield
- The attack by the Sword Shield in the defense is now unable to cause stagger effect on heroes, and the stagger effect on the unit is reduced.

2. Dual blades
- Added a stealth effect to the Dual blades when uses dismount ability for 3 seconds.

3. Poleaxe
- Added a small amount of blunt area damage when Poleaxe uses dismount ability.

Fourth, Unit balance:
We have observed that some Warlords are switching Barricade of pike units very frequently, resulting in the effect of Barricade exceeding our expectations, so we added a short cd while switching.
- The unit skill: Barricade now has a short CD of 3s.

Fifth, Siege tower
In order to prevent the Range classes from easily stopping the siege tower by killing the unit who are pushing the tower(even kill one unit will stop the tower for a while), we have modified the minimum number of pushing from 8 to 7.

Sixth, Unit souls
For the unit soul which can give the new skill to unit, it no longer can be assembled on the unit that already has the skill.

Seven, Guidance price for uncommon weapon blueprints
We received feedback from players that the price for uncommon weapon blueprints is too low compared to crafted equipment. In this update, we have lifted the guidance price for uncommon weapon blueprints.

Eight, system optimization
- Optimized the resolution of hero interface and attire interface;
- Optimized the effects of the frontline camps during construction and offense;
- Optimized the frequency of unit shouts in some PVE levels;

8/27 Account ban announcement

Dear Warlords, great thanks to your support toward the Conqueror’s Blade:Frontier. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the conqueror’s blade after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. The fifth patch name list of 10 players whose accounts are banned are listed as following :

Rolbin3
THIENTHU
KenshinHimura
Gruul
**都是蛆蝈蚛
Vraska
KenShi
打鳩大陸仔
CSTG猴猴猴
玩物尚志



We’ll make every endeavor to purify the game environment. The reporting system has been officially launched. You can right click on the role name to report. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror’s Blade:Frontier
August 27

26/08/2019 Dev blog:Bronze income Adjustment

Dear Warlords:
Good to see you again. This time I brought one good news, one bad news. Let's start with the bad news: The activity lifts bronze income, which opened on August 21st - August 25th, has officially ended. The good news is that from August 26th, we officially launched the adjustment of Bronze income as follow:

1. Increase the Bronze income from Battle points
2. Improve the bonus of winning
3. The income adjustment is consistent with the test activity period.


In fact, during the five-day event, most of you were happy with the changes. At the same time, we also found from the data that the high tier units had higher appearance rates. Meanwhile, the various core indicators in the data, such as the winning percentage and level balance, also show that the ecology of game is not affected by the activity, we are actually very happy to figure that out.

Every time the game is updated and optimized, it is hoped that the game's ecology and experience will get better and better. We are willing to work with all the Warlords to continuously polish and optimize, presenting a better world of Conqueror’s Blade.

August 26
"Conqueror’s blade: Frontier" Operation Team

[Dev blog] Territory war, part 3

Hello, Warlords. I am the No. 2, a designer from Conqueror’s Blade: Frontier development department who is charge of territory war design. Today I would like to discuss with you on the core mechanism of territory war and the issues of blocking battle lines.

Our attitude

First of all, I want to state our attitude towards the exploit of blocking battle lines and malicious kicking people in territory war and that’s absolutely breaking the rules in game and not allowed. I hope that all of the Warlords can help us by using the screenshot tool in their hands and report this kind of behaviors to us. We will carefully verify and check the data records. Depending on the seriousness of the problem, we will take the resettlement right of the city and disband the house or even the directly ban of the accounts.

We hope that the stage provided by the territory war will allow all families to fully utilize their own battlefield talents. The behavior of the blocking battle lines is like a match-fixing. It is a malicious destruction of the fairness of competition. We have always resolutely cracked down on such behavior.
At the same time, we have been actively thinking about it and hope to solve this problem more thoroughly from the design of the game mechanism.

About the blocking battle lines and malicious kicking issues

We have been paying attention to this issue, so we designed the commander system to allow the generals who want to attack the city to evacuate the battle line blocking members from the battlefield.

The initial performance of the commander system was basically in line with our expectations, but a few rule destroyers used this mechanism to declare war on themselves with the trumpet houses. Once they were randomly assigned to the commander, they would maliciously kick everyone else out of the battlefield, which has deviated from the original intention of our design of commander system.

The core of the problem lies in how to distinguish between a few rule-breakers and houses that really want to have a fair fight, while ensuring that all houses can participate in territory war.

Design solution

Among the many options we have considered, I am prepared to create a house “credit” for the house system in the game, just like the credit in the real world. Based on the actual command behavior of family members in territory war, especially the commanders who command the power, and their ultimate combat performance and results, to determine whether these houses are truly competent as commander houses. If the judgement indicates that they are not suitable for the commander houses, then they will not have the opportunity to become a commander attacking a particular city for a long period of time, such as 1-2 weeks. Moreover, if they repeatedly fail in the battle of a certain fief, the penalty time will be extended.

We know that this design still has space to be exploited. These rule breakers can build many different houses and recycle them to carry out malicious battle line blocking. However, we will continue to crack down on such behaviors, purify the game environment, and provide a truly fair and just battlefield to fight for all the Warlords. This is us. Always have the determination!

Please contact us

Dear Warlords, if you encounter such malicious behaviors in the future, please provide us with the following information:
- Commander character name
- The approximate time of occurrence
- The name of the city where the battle took place
If there are screenshots, it will be more helpful to us. You can contact us through the community or our support email address.

Thanks to the Warlords for your love of territory war, I look forward to hearing more feedback on this issue!

8/23 Account ban announcement

Dear Warlords, great thanks to your support toward the Conqueror’s Blade. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the conqueror’s blade after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. The fourth patch name list of 29 players whose accounts are banned are listed as following :

李策
李复
摩西摩西
蔡徐圣
插碩先生
WIIIM
Kamikaze
Xpecial
XxYehxX
强力的尼莫
我是尼莫大大
尼莫大大来了
吾乃喵喵大侠
我是喵喵大侠
喵喵大侠来啦
喵喵大侠
Nemoll
L1nsacf3saea
asjkdhaksdjklasd
真箭勝負
眞箭勝負
II優II
陈公子
小史蒂夫
差碩仁第
DestinySaga
伊甸園小哥哥
игьштптшьфышду
цщсфщтшьфцвьтв



We’ll make every endeavor to purify the game environment. The reporting system has been officially launched. You can right click on the role name to report. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror’s Blade
August 23