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Rising Lords News

Early Access for Rising Lords is going to start on Steam TODAY May 27, 2020

Early Access for Rising Lords is going to start on Steam
TODAY: May 27, 2020 @ 1:00pm PDT / 10 :00pm CET ! 
We are super excited! 

Please note that all alpha/beta  keys will be revoked automatically, that is steam policy. 

But Rising Lords is an indie game and we think the price is very fair and depends on your region:
$19.00, £15.49, 16,79€, CHF 19.50, 435 pуб., 71,99zł, R$ 37,99, ¥ 2,080, 145,00 kr, Rp 108 999, RM39.00, P449.95, S$18.50, ฿289.00, 188.000₫, ₩ 20,500, 32,00 TL, 279₴, Mex$ 185.99, CDN$ 22.79, A$ 28.95, NZ$ 24.79, ¥ 63, ₹ 529, CLP$ 7.700, S/.37.00, COL$ 31.000, R 130.00, HK$ 89.00, NT$ 318, 34.95 SR, 53.00 AED, ARS$ 224,99, ₪73.95, 2 650₸, 3.35 KD, 41.99 QR, ₡8.500, $U429
 

We will also have a 10% Launch discount for early birds, so make sure to grab a copy as soon as possible :) 
There will be no other discount for a while. 

Here is the steam store link, also for wishlisting:
https://store.steampowered.com/app/835650/Rising_Lords/

Thank you so much for being with us on this journey, it has only begun and we are having a lot of plans for the future of Rising Lords. 



Here is an overview over the most important aspects and milestones we have in mind! 

Also check out our new Intro/Trailer video, we hope you like it! :)  

[previewyoutube][/previewyoutube]



Stay safe and healthy in these weird times! 

- The Argonwood team

Testing phase with great results so far!


Hello and thanks a lot to everyone that participated in our pre-early access alpha phase so far.
We have received almost a thousand reports, suggestions and feedback emails! That's amazing!

We will keep pushing updates almost every day. We have fixed the most common crashes and gamebreakers. If you were affected, please consider playing some more and send us more detailed feedback and ideas :) We are looking forward to it!




The pictures shows 4 of the basic units with their different levels. Levels were requested by the community and almost all of them are already implemented.

Also for those who haven't had a chance yet... We still have a few alpha keys in reserve. If you want to participate, please sign up to the newsletter as soon as possible!
http://signup.risinglords.com

Pretty sure they will all be gone towards the end of today.

If you like Rising Lords, you might also want to check out Urtuk from our friend David Kaleta, a great turn based RPG game in a dark fantasy setting.
https://store.steampowered.com/app/1181830/Urtuk_The_Desolation/

Stay healthy and keep the feeback coming! You are awesome !

Thanks and Cheers

Chris

Rising Lords Changelog for the last few days:

Bugfixes:
- added more logging for problems we were unable to reproduce
- fixed different crashes with going to or coming from battles
- fixed different crashes related to saving or loading games
- fixed a problem with data compression that lead to corrupted files
- Fixed obstacles + traps crashing when using right click unit menu.
- Fixed a crash when merging armies for battle if an army contains a mercenary
- Fixed map crashes with large regions
- Fixed heavy armor mentioning cavalry.
- Fixed Fire Mercenary button again
- Fixed sword + spear tooltip description being reversed.
- Fixed army bar crash caused by mercenaries being improperly loaded
- Fixed merchant crash caused by hover not being setup in the create event
- Fixed hunter crash after defeating a beast in a region without woods.
- Modified bailiff to look for the tile's region rather than the nearest region object.
- Fixed bailiff tax collection crash
- added more logging for problems we were unable to reproduce
- Fixed a battle crash with AI
- Fixed new crash dropping bailiff into a region with no owner will now detect the nearest region.
- Added a campaign GUI refresh when dynamic objects stop moving.
- Fixed chapel crash
- fixed an out of sync battle issues
- Fixed so load battle wont place general if player lost general earlier.
- Fixed rare morale glow crash.
- Fixed wedge crash
- Fixed crash when saving editor maps due to castle tiles setting waypoints
- Fixed pressing escape to exit options menu in the title screen not restoring the title screen
- Allow clicking on English in language menu when in Chinese or Russian language
- Don't keep eating horses in the stables when not selected for eating
New:
- Editor: Added 100 region map cap along with warning
- Modified killed a beast + beast killed peasant notifications to what type and where.
- Added Spanish language support
- Added 3 levels of cavalry (rider) spine sprites.
- versions downward of 0.2.9 will now exit and recommend to update the game to avoid useless crash reports
- Added newer 3 levels of ranked token bases for easier recognition
- Added 1920x1200 resolution.

Changes:
- Modified chance for peasants killing beasts from 50, 60, 70 to 50, 70, 90
- changes to german language file
- changes to russian language file
- Update to credits

How would you like your game? (factions, part3)






Most of you will have a pretty clear idea what heritage trait ("faction") this special unit will belong to. The bigger question is, what advantages and disadvantages should that faction have on the scenario map? give us your ideas!

How would you like your game? (factions, part2)

Thanks a lot you for you previous engagement! We want more! :)



This is the special unit for a certain heritage trait. What factions could it belong to?
what could be different to normal heavy infantry?
what advantages and disadvantages should that faction have?

give us your ideas! :)

How would you like your game?

Hi everyone! How would you like your game?
We would like to do a test with community involvement. Share your thoughts and ideas and we will be happy to make this a regular thing.



Today is about one of the "factions", and there is more if you are interested. At the beginning of the game you can choose a Heritage trait. This is your faction, so to speak. They will go along with a special unit and some gameplay changes.

What medieval Country could this one resemble?

What Kind of perks, Gameplay changes, Advantages or disadvatanges would you like to see with this faction?