1. Rising Lords
  2. News

Rising Lords News

Update 0.5 (june 3)

Update 0.5 (june 3)

only a small percentage of players are still encountering crashes (under 0,5%), but as long as that is the case we will try to push updates often. Of course that can be risky as well ;)

Bugfixes:
- fixed a crash caused by garrisons in a burning castle
- fixed a group attack crash in battles
- Prevent diplomatic lord button crash (getting closer to ractivating diplomacy)
- corrected false capital garrisons in conquered regions (tooltip might still be wrong yet)
- Prevent crashing in wasteland draw
- Prevent wedge effect taking a step too far in special circumstances
- Prevent army add unit button crash if had max units then went to lord menu and back.
- Fixed rare crash with peasant popin not having a frame set in the region first.
- Prevent tile_to_burn not initialized crash (crash on burning castles)

New:
- Added AI ability to build town guards.
- Password protected hosts.

Changes:
- AI adjustments for weak and strong

Update 0.4.9 (Difficulty Update, introducing the beta branch, June 2 )

We are pushing the new changes to the beta branch only for now.
The current version is very stable already and we would like to test new updates with a smaller amount of people from now on, before pushing to the default branch.
Should be only a few days though!
You can try the new changes by right clicking the game in your library, selecting properties, betas tab, and selectting "beta-unstable".

From the reports I can see that many of you are still playing 0.4.4. please update your game version!

Bugfixes:
- Fixed input box showing during skill tree.
- Fixed scenario skill trees having the wrong Y.
- Fixed 2 rare skill tree crashes caused by quick closing before a process is done.
- Fixed a Multiplayer connection crash
- Fixed a crash with AI calculation
- Added check to prevent other players to join when server is full.
- Added logging to connections to debug if it happens again.
- Fixed a few rare crashes with building levels being undefined
- steam invite should work now
- Fixed changing smith forging not updating top GUI
New:
- Added scenario setup has new AI difficulties (so it is now AI personalities + AI difficulties)
- Added scenario setup has event deck settings.
- Added hunter + peasant able to fight beasts together so there is nothing lost from not having peasants at the workplace.
- Added louder version of "Homeland" song.
- enabled selling horses

Changes:
- improved a lot of scenario AI routines. the better AIs should now be much more challenging
- improved AI army composition
- Bloodbrothers now have the correct upkeep cost
- Added French language corrections.
- All 3 CPUs are set to the easy AI personality for new players, older players already have settings.
- Fixed mini map triggering a UI refresh every frame.(performance)
- other performance improvements
- warcry and inspire XP cost adjustments (temporary solution)
- replaced horseshoes with horse graphic in all places
- cheaper manor lvl 2
- higher chance to quench fires in burning buildings
- Allied AI will no longer attack you in battles. (yes, diplomacy will soon be active again)

Update 0.4.8 (May 29)

Update 0.4.8 (May 29)

Bugfixes:
- fixed MP and Server related SP issues like freezes and joining SP games
- improved network availability, (dedicated STUN server)
- fixed empty crash report email and message.
- automatically adjust server to asia when chinese language is picked
- fixed the wedge crash
- fixed rare smith equipment crashes
- Fixed logo sometimes not appearing in the background of the lobby.
- Fixed a rare minimap crash
- Prevent a rare battle initiative draw crash
- Prevent a rare church crash and other crashes due to dh level being undefined
- Prevent avatar get traits crash
- fixed an AI group attack crash
- Fixed logo appearing where it was not supposed to like in the battle lobby and custom battle setup.

New:
- Added new music to the scenario "Rising_Lords_Homeland"
- Added Chinese language users to default into the Asian server rather than the European.
- Added a click server to change server method to the multiplayer campaign setup.
- Added hold mouse button on scenario maps to change them rather than clicking.
- Added a helper tutorial for planting_crops.
- Added a helper tutorial for beasts

Changes:
- Removed "" from event cards when there is no flavor text.


24h patch 0.4.4

Version 0.4.4 will be live soon.
Thanks for participating in the Early Access! We are listening to your feedback on the steam page and also see the reports you send, We are doing our best to solve any problems you might encounter!

We also know about a freeze in Chinese OS /language for some players, but rest assured that we are working on it!

Update 0.4.4

Bugfixes:
- fixed a bug that prevented Multiplayer, caused by a corrupted upload
- fixed a bug with music not playing
- fixed a crash with migration
- fixed a crash with the fog of war
- Fixed fire mercenary crash if mercenary was fired twice by using maximum button in between
- Prevent campaign setup button crash
- fixed issue with incorrect damage prediction when cavalry has charge
- Fixed alt + tab out and then screen pans to the battle having a garbled battle setup screen.
- Fixed language support for last save and old save
- Fixed clickable tiles sticking around while carrying tokens.
- Fixed a crash with Mercenary tokens and moving tokens around
- Fixed an AI battle crash
- Added logging for a problem where players could not join each others game. (it will now crash for the host to collect data)
- Fixed WAN list not showing all hosts
- Fixed back button not appearing in non Latin fonts, because of the wrong font.

New:
- Added 3440x1440 resolution
- Removed window border restrictions so 1920x1080 can happen on a 1920x1080 screen even if just a bit is cut off with the window.
- Added Asian experimental server warning message.

Changes:
- Modified screen edge mouse panning to have a border of 10 rather than 5.
- Added screen edge mouse panning with windowed mode to have a border of 40 to make things easier.

Keep up the helpful feedback!

Thanks and Cheers!
Chris

Rising Lords Early Access now available !

Rising Lords Early Access now available !

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

Collect taxes and resources. Dictate rations and field work. Forge weapons, reshape the battlefield, raise armies, and build mighty fortified cities. Help your people become knights, or dump them on a battlefield far away, but be careful: even the most humble peasants will revolt eventually…

In addition to its campaign mode, Rising Lords features robust multiplayer functionality. Play a quick game, or settle in for an evening or more. Play mind games with your friends with Rising Lords’ special figures and spread false infos. Let them pay for their insolence in questioning your right to rule!

We can't wait to get your feedback and ideas and hope you will have fun with Rising Lords!