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Rising Lords News

Hotfix 0.9.2

0.9.2 (december 23)

Removed the screen panning mechanic with the left mouse again for now, as this was getting in the way of some other mechanics.

New:
- added c++ redistributables to solve problems with players being unable to start the game due to missing files after the recent architectural/performance changes

Fixes:
- Fixed new mouse pan from happening durring click and drag to place units
- Fixed crash related to a tile change
- Spectator crash fixed
- Fixed tutorial link popup to fit the text
- Fixed missing tiles when getting a helper tutorial at the end of a campaign battle
- Fixed crash with token retirement cards

we wish everyone a merry christmas already, and possibly a few great gaming days ;)
Thanks for your support!

Chris

performance patch

the performance patch is now live on the stable branch.

Now for the stable branch :)
There was a lot of input from you that end turn performance is not where it should be. FPS drop and long end turn times were reported. We have adressed this issue and managed to make some great improvements!

FPS went from 20 to 80 during end turn on a slower testing machine, end turn time went from 23 to 8 seconds on a very large map in late game.

We will continue to improve this, but the current status will be much more enjoyable! Let us know what you think.

Since this involved a complete overhaul of network and core architecture, we still can not completely rule out bugs and crashes. If you encounter anything, please report and we will fix it asap.

Full Changelog:

0.9.1 (december 20)



New:
- massive performance and fps improvement during end turn
- christmas themed town center ;)
- Added click + drag screen pan mechanism
- Addded heritage buildings to battle tiles
Added mini flags for the mini map so the player can quickly find their figures.
- Added crossbowman spine for one level.
- Added French knight battle ini portrait.
- Added new versions of English Inn sprites.
- Added bishop card graphic.
- Added plentiful harvest card graphic.
- Added new versions of button sprites.
- Added town names to town tooltips.
- Added green backgrounds to the hollow icons of the radial menu.
- Optimizations of AI
- finalized preparations for dedicated servers. will be unlocked after more testing
- Modified screenshot system to set an appointment to take a screenshot when Steam is ready for it rather than screenshot now if Steam is ready for it.

Fixes:
- fixed rally card for multiplayer
- Added the troubadour card to the mixed event settings. was only in the others
- Fixed a rare crash with Editor saving and loading
- Fixed feedback backspace doing too much at once.
- Modified helper tutorials to reset when going back to the main menu rather than restarting the game.
- Fixed rename region from sprite flickering.
- Fixed cursor getting stuck as a pickup during the pre-battle menu.
- Modified auto click speed of campaign maps to be slower and less glitchy.
- Fixed trait reader problems
- fixed a problem with cow growth
- fixed a problem with roads on map edges
- fixed missing tooltips for some language settings
- Fixed mercenaries having the wrong battle ini portrait
- Fixed English Inn using the English Inn sprite when under construction for the upgrade. Same with the French church.
- Fixed drinkers drinking when inns are burning.
- Fixed grab cursor being used during event card reading.
- Fixed an end turn bug in multiplayer
- Fixed missing hexes at the right side of the campaign map when panning.
- Fixed a rare crash related to undefined tile changes.
- fixed end turn getting stuck in rare cases
- Fixed crash involving player defeat against a garrison
- Fixed a crash going to battle caused by an undefined tile string.

Changes:
- Modified turn transition screen to disallow screen panning for now
- prevent players having all fields flooded at early game stages
- manor is now named dwellings
"shaken at/by this small loss" adjusted



Performance Patch 0.9 goes live on beta branch

There was a lot of input from you that end turn performance is not where it should be. FPS drop and long end turn times were reported. We have adressed this issue and managed to make some great improvements!

FPS went from 20 to 80 during end turn on a slower testing machine, end turn time went from 23 to 8 seconds on a very large map in late game.

We will continue to improve this, but the current status will be much more enjoyable! Let us know what you think.

Since this involved a complete overhaul of network and core architecture, we can not completely rule out bugs and crashes. So we want to push the changes to beta first.

to access the beta branch:
Steam Library, right click on Rising Lords, then Properties, go to the betas tab and in the submenu choose beta - unstable

Thanks and Cheers!
Chris

Rising Lords, Rising Ladies - 0.8.9 with female player characters

Now you can play as a Lady in Rising Lords!

0.8.9 (december 2)

New:
- female characters for the player, with unique clothing, hair and headgear.
- Allow emailing other languages from feedback form
- Add troubadour event card sprite
- Added sea region symbol to replace town symbol (fog of war)
- Modified army menu's general arrows to disallow less imprecise clicking

Fixes:
- Prevent field glitch with peasants repeatedly fleeing it
- end turn speed optimisation
- you can now build nex to the bathhouse
- fixed a problem where some players could not open the tutorial video
- Wanderers don't change to boats momentarily at bridges, and walk over bridges instead of under them
- Prevent getting 105 happiness when killing an animal
- fixed a german language issue with "gehört das Volk"
- fixed italian autumn being called inverno
- tile changer crash fix
- fixed a rare battle freeze
- logging for another rare crash

Changes:
- Japanese language update
- german language update
- replace capet chevalier spines
- updated silvermine graphic

Update 0.8.8 (november 23)

Update 0.8.8 (november 23)


New:
Speed up season transition
basic korean language localisation
re-added the tooltips for the dynamic tokens/special figures

Fixes:
corrected tooltips for harbour levels
fixed a crash with troubadour in regions without diplomacy
Fixed image mod crash
Fix sea region recognition in battle maps

what else have we been doing?
Mainly giving support to all the requests via email, steam and discord. we see everything you sent us and will take care of it, we might need a few days though to catch up :)
Also finalizing work on dedicated servers and female characters, so that will be next along with further bugfixes and improvements.
Once that is done we will announce a new roadmap for the next months !

PS: for the in-game feedback: PLEASE SUPPLY YOUR EMAIL ADDRESS especially if you are asking questions! We can't answer you if we don't know who is sending it!


Thanks and Cheers!
Chris