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Rising Lords News

The grand tournament of Holm



We announced the tournament on discord! https://discord.gg/kH5tDr Participate to get the exclusive golden lance as an item for you lord as well as a battle alpha key for rising lords and potentially win release keys and other prizes!

Discord Server and Online Tournament with Prizes!

Hi Everyone!

We have decided to get a discord server up and running for Rising Lords. It's a friendly place and everyone that obeys some obvious rules is very welcome to join!

https://discord.gg/NAqnsFx

We are going to start an online tournament (battle only) where the winners get awarded with prices like a key for the final version of the game :

1. Place: Rising Lords Key + T-Shirt + name a Lord in the game with us
2. Place: Rising Lords Key + T-Shirt
3. Place: Rising Lords Key

Winners will also be announced on twitter, steam and discord and get immortalized in the Rising Lords Hall of Fame.

If you want to participate and don't have a battle alpha key yet, you will get one.
We will publish the details on the discord server in due time.



Battle Alpha 0.0.2

Hey everyone and thanks for the feedback on the closed alpha so far!
please don't hesitate to send me an email (just reply to the newsletter) or post here if you have questions or comments.:)

Something we missed to explain in the newsletter - the general needs to be placed on top of a unit. He is not a seperate unit to be placed on an empty slot.

The most common problem so far was that directx9c is not installed. So we made an update that will automatically detect if the shaders work and then suggest the installation.




Battle Alpha 0.0.2

- Added DX9c installer that shows in case the game detects that the system can't compile the color shaders
- changed to higher music file quality
- fixed a bug with stakes that made the damage way too high
- negative skill symbols are now red

some minor fixes:
- fixed a rare issue with player colors
- added the custom battle menu sfx to the respective group so that it can be adjusted in the options
- the "under barrage" effect is now listed on the info scroll correctly
- started adressing an issue with card texts being to long

Want to play Rising Lords before anyone else?

Welcome my Lords to the latest update on our turn-based historical strategy game, Rising Lords. We'd like to chat a little about our plans for the Alpha and answer some of the questions we've been asked across social media.



The Alpha

If you're interested in trying the game out for yourself before anyone else then consider joining our Insider Community. As one of our Insiders, you'll gain access to the Alpha as well as monthly updates on the game's development including exclusive content only put out through our mailing list.

here

Here's an idea of what you can expect in the build:
  • Quick battle VS AI with predefined armies and deck
  • Different maps with all 4 seasons
  • 7 troop types with different strength, weaknesses and counters
  • Archers, melee and cavalry
  • 5 different terrain types with advantages
  • Full morale system
  • 2 playable Lords
  • Initiative system
  • 10 different cards to try out

This is only an idea of what we'd like to include, we'd also like to have a campaign preview if we have enough time to fit that in the Alpha or Beta.



The Card System


One thing we get asked about on social media quite often is the card system, so we thought we'd go through some of the underlying mechanics.

Cards are powerful abilities that can be played during battle. They are tied to a Lord and are earned by spending XP in his skill tree or completing quests. At the start of a battle, you can choose from the pool of cards you have unlocked for that Lord, taking into account your prefered strategy as well as the enemy troop types or terrain you face.

Your deck of cards can be changed at any time when not in battle. You start with four initial cards and draw more as you complete said quests or spend the XP you earn from your activities in the game world.

Keep on eye on our Twitter account for more details about individual cards.

That's all from us for now so thank you for all your continued support and excitement for Rising Lords.

Until the next time,

Team Argonwood.