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Release of Player Performance Preview Build

Greetings all!

As many you have been requesting for several months, we have been hard at work on a major performance enhancement for Pixel Game Maker MV games.

If you go to the new beta branch, Player Performance Preview, you can try an early test version of this new player component.

This new player should offer much improved performance over the existing player component, whether you are testing your game from the editor component or sharing a built game with a friend.

However, as it is still in a more experimental state, please understand that there could be more bugs in the standard release. We hope that anyone that gives this preview build a try will be sure to share your feedback with us!

■Updates


Bug Fixes

  • Fixed a bug that caused transparency settings to be applied twice to particles


Changes/Adjustments
  • Improved performance when no screen effects are in use
  • Added 2 new layer selections to the Scenes Effects selection menu
    Compared to other selections, these new selections should have higher performance
    To disable the new "Foremost Layer + Menu" selection, the same setting must be selected
    The new Foremost Layer setting can be disabled via disabling "Foremost Layer" or "All Layers in Scene"
  • Changed the name of the Screen Effect setting "All" to "All Layers in Scene". No function changes were made
  • Fixed performance when playing the game in an enlarged window
  • Revised collision detection to now be handled via multi-threaded processing


"How to switch to other versions"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select target Beta branch and close Properties.

"How to switch to Default"
Please execute the following process to revert from a Beta to the default version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Version 0.9.6.1 Update

Hi All,

Thank you very much for using Pixel Game Maker MV.

Firstly, let us remind you that the 0.9.6 series of releases will be the last versions of Pixel Game Maker MV to support 32-bit systems.

From version 0.9.7 onward, only 64-bit versions will be released. We will be updating the recommended specs accordingly. We will keep the 32-bit version available for those users who are currently unable to switch to the 64-bit release, so please check the Betas tab if you need access to that version.

Version 0.9.6.1 has just been released. Please check the Steam properties Beta tab to access previous versions.

■Updates


Additions
  • The Top Down Shooter sample project has been added


Bug Fixes (Player)
  • Fixed a bug that could prevent music from looping as intended
  • Fixed a bug that could cause unexpected camera behavior when an Object moves between layers
  • Fixed a bug that could cause screen effects to use the wrong resolution when the effect is applied to all layers
  • Fixed a bug that could cause input issues if a Save and Load operation is performed within one scene
  • Fixed a bug that prevented the "Random" setting for Template Move Settings from stopping an Object
  • Fixed a bug that prevented Objects created with the "Create Object" from functioning properly
  • Fixed a bug that would prevent the "Move Up/Down" settings from working as expected if the "Move Left/Right" settings are enabled without assigning a Moving Duration
  • Fixed a bug that made it too easy for Objects to pass through a wall
  • Fixed a bug that caused keyboard input from not working properly after a player used a Portal
  • Fixed a bug that could prevent Objects from properly processing wall collisions
  • Fixed a bug that caused Objects to become offset when landing near a slope
  • Fixed a bug that caused text reading and choice selection to become linked when using the "Show Choices" plug-in
  • Fixed a bug that could cause Objects to ignore floor collisions
  • Fixed a bug that prevented the "Show Simple Draw Load" debug function from being displayed
  • Fixed a bug that could prevent BGM from playing if the balance was set to any value other than 1, 0, or -1
  • Fixed a bug that could cause an Object to temporarily disappear after taking damage when using Object Filters
  • Fixed a bug that would cause a crash if an Object playing a sound effect is destroyed while using a Portal
  • Fixed a bug that would result in information destruction if the menu scene is hidden
  • Fixed a bug that cause Objects to become offset when approaching a Slope
  • Fixed a bug that caused created Objects to appear with the same display direction as the creating Object, even if the corresponding setting is not used
  • Fixed a bug that would cause an Object to have unwanted changes to its scale setting when a connected Object is destroyed
  • Fixed a bug that would cause Gimmick Tile settings to remain active for a tile after that tile is changed to a regular tile
  • Fixed a bug that was giving incorrect high priority to Link Conditions that relied on Template Move Settings
  • Fixed a bug that was generating a memory leak on Scene changes
  • Fixed a bug that would cause particles and effects to be displayed even when the connection point on the Object was disabled
  • Fixed a bug that caused a memory leak when using Portals
  • Fixed a bug that caused the "Show Text/Variable Value on Object" to display the the wrong information


Bug Fixes (Editor)
  • Fixed a bug that could cause a crash when making edits to the Scene list and Scene layouts
  • Fixed a bug that would cause a crash if a physics Axis had an empty Switch assignment
  • Fixed a but that could prevent proper completion of the Tutorial
  • Fixed a bug that prevented the use of the Add Scene function on the Transitions tool
  • Fixed a bug that could cause unintended focus on the Start to occur


Changes/Adjustments (Editor)
  • Changed method for adding a Menu scene to the "Menu Screen to Preload" setting


"How to switch to Branches"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

"How to switch to Default"
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter Facebook Official Site

Version 0.9.6 Update Request to Update to 64-bit Version

Hi All,

Thank you very much for using Pixel Game Maker MV.

With the release today of 0.9.6, we must inform you that the 0.9.6 series of releases will be the last versions of Pixel Game Maker MV to support 32-bit systems.
From version 0.9.7 onward, only 64-bit versions will be released. We will be updating the recommended specs accordingly. We will keep the 32-bit version available for those users who are currently unable to switch to the 64-bit release, so please check the Betas tab if you need access to that version.

Also, version 0.9.6 has just been released.
It includes a large number of fixes and improvements.
With this release, 0.9.6 has been released directly to the default branch. Older releases will be made available via branches in the Beta tab (Steam properties)

■Updates


Additions
  • The "On Press" and "On Release" Link Conditions for input now have a input frame acceptance setting
  • Input Method can now be selected even when using the "On 8-Directional Press" setting for Input Conditions
  • A maximum value can now be assigned to gauges via the Display and parent-child relationship settings panel
  • The Increase/Decrease Object HP now has an adjustable interval setting
  • Debug settings are now saved when closing a test play window
  • Added a setting to disable anti-aliasing on particles
  • Added a final angle & relative angle setting for particles
  • The Parent Object can now be selected when assigning a Switch or Variable for various settings
  • Added a new function to allow the auto-scroll function for scenes to be controllable via a Switch
  • Added a new variable to save current playback time to the "Audio Playback"
  • Added the new Runtime Action of "Save Playhead Start Time"
  • Individual volumes can now be adjusted separately
    The volume level can now be adjusted during gameplay, with the master volume assigned in the project settings being 100%
  • Added a new variable to store Object Orientation
  • Added a new setting to limit Course movement via a Switch
  • Added two new sample projects, a puzzle project and a top view shooting
  • Added current layer information to Object debug information
  • Added new variable to store Parent Object Instance ID
  • Added some information regarding SpriteStudio data to the Help


Bug Fixes (Player)
  • Fixed several potential memory leaks
  • Fixed a bug that could cause Objects spawned by another Object's default action to be duplicated
  • Fixed a bug that caused the camera area detection to be shifted to the left
  • Fixed a bug that caused a crash when headphones are inserted during test play
  • Fixed a bug that could cause a moving Object to not stop after moving the specified amount
  • Fixed a bug that caused the camera display area to become improperly offset when using the "Change Camera Display Area" Action to assign the camera to be smaller than 100%
  • Fixed a bug that could prevent the camera display area restrictions from being applied properly
  • Fixed a bug that could cause sound effects added directly from the Gimmick Tile interface from working properly
  • Fixed a bug that could allow Objects to move faster than the assigned maximum speed value
  • Fixed a bug that caused cameras to ignore the specified maximum scaling value
  • Fixed a bug that could cause the Object to use the default value when changing damage via the Attack Settings Action
  • Fixed a bug that could cause an Object to sang on a slope
  • Fixed a bug that prevented the blur lighting function from working when using certain Screen effects
  • Fixed a bug that affected Objects firing Bullets when moving using Back and Forth Moving and Turning
  • Fixed a bug that could apply invincibility to on-screen text when an Object takes damage
  • Fixed a bug that caused a Connection Point to exist for a motion even when there is no keyframe in the animation timeline
  • Fixed a bug where tile assignments could become misconfigured after adding additional Tile Groups
  • Fixed a bug that could cause collision with tiles that should be a target for collision
  • Fixed a bug that could cause the camera to become offset when the camera is set to follow an Object that changes layers
  • Fixed a bug with the firing of Bullets when no Shooting Method is assigned
  • Fixed a bug that could cause a slow down when using a timer function during test play with debug functions
  • Fixed a bug that could cause a temporary incorrect action when using a Common Action to perform a "Execute Object Action"
  • Fixed a bug affecting game display when the framerate drops below 60 FPS
  • Fixed a bug where assigning a new move speed via the "Move Object" Action could be applied to other movement Actions
  • Fixed a bug where Template Move Settings could be applied by other Runtime Actions
  • Fixed a bug where afterimages could receive uninteneded effects from changing the game speed
  • Fixed a bug where changing the game speed could cause an animation to become desynced
  • Fixed a bug where an Object using Back and Forth Moving and Turning could be pushed back by other Objects, even when that setting is disabled
  • Fixed a bug where the Object Switch "Disable" was not working as intended in some cases
  • Fixed a bug where connected Objects could become improperly offset after a portal transition
  • Fixed a bug that could cause Object coordinates to not be updated if the coordinates were changed in the initial Action
  • Fixed a bug that could delete Tiles if a physics was enabled on an Object
  • Fixed a bug that could cause screen scrolling to be incorrect
  • Fixed a bug that resulted in some Switches & Variables not being processed properly on Save/Load operations
  • Fixed a bug that could cause Object Wall Detection areas to overlap
  • Fixed a bug that could cause Player movement limitations to be disabled after using Change Camera Display Area
  • Fixed a bug that could result in Objects not falling if a tile's wall detection is touched at the peak of a jump
  • Fixed a bug that could cause "Auto-adjust Association Within Specified Dots" to not function in some situations
  • Fixed a bug that could cause an Object to retain the coordinates of the previous Scene after using a portal to move to a different Scene
  • Fixed a bug that was preventing the "Contact with a Tile's Wall Detection When Moving One Tile" from working as intended
  • Fixed a bug that was causing gravity settings to generate discrepancies in how long it took to destroy Objects
  • Fixed a bug that could cause Objects to move further than intended when using Runtime Action movement commands
  • Fixed a bug that could cause incorrect controller IDs after using the F5 reset key
  • Fixed an issue that could cause camera zoom settings to be lost after switching cameras
  • Fixed a bug that could cause the camera and Scene to become offset when the camera display area is equal to the Scene size
  • Fixed a bug that could cause unintended behavior when an Object fired as a Bullet uses the "Stop" setting from "Template Move Settings"
  • Fixed a bug that could cause a crash when two Objects are connected via a Connection Point and the base Object is destroyed
  • Fixed a bug that could cause Common Actions to be repeated for no reason in rare circumstances
  • Fixed a bug that could cause an Object to not update the display direction when a motion is inherited via the "Takes over a motion" setting
  • If not wanting to update the display direction on purpose, make use of the "Ignore Direction Change During Motion" setting
  • Fixed a bug that could result in the Save File, Load File, Delete File, and Copy File Switches not functioning as expected if enabled-disabled quickly
  • Fixed a bug that would allow input from unsupported controllers by forcibly assigning a non-existent Controller ID
  • Fixed a bug that caused text displayed on the menu Scene to be blurry
  • Fixed a bug that could cause hitching when traversing a reversed Circle Course
  • Fixed a bug that would cause a crash if a Bullet was fired with only a Connection Point configured in the animation data for that Object


Changes/Adjustments (Player)
  • Enabled Lighting elements to rotate with the Object they are applied to
  • Updated behavior of the save file loading and copying operations
  • Updated Player Group Objects to continue following Template Movement if that movement was interrupted by another non-movement Action
  • Movement from an input device will always cancel Template Move settings
  • Adjusted Attack Settings so that they are updated more frequently
  • Reduced performance impact of the official Minimap plug-in
  • If already using this plugin in a project, please access the plug-in list and refresh the plug-in to update to the new version
  • Objects are no longer displayed if the Object they are Connected to has an empty Connection Point keyframe
  • Revised Bullet settings to prevent Bullets from being fired if the firing Object has an empty Connection Point keyframe
  • An Object can no longer be spawned if the spawning Object has an empty Connection Point keyframe
  • Revised the Save File/Load File functions to properly save Object XY scale values
  • Object relational coordinates are now fixed for Objects spawned via Connection Points
  • To make fine adjustments to the display location, please adjust the Connection Point
  • Revised handling to prevent a possible crash that could occur when loading a save file created with an older version of the project


Bug Fixes (Editor)
  • Fixed a bug that could incorrectly introduce decimal numbers when placing an Object in a Scene
  • Fixed a bug that could cause a crash when clicked on UI elements while editing an Object name
  • Fixed an issue that could cause the background to display improperly after setting the transparency value to 0 and reloading editor
  • Fixed a bug that could cause a crash when repeatedly opening different Projects with various Tile sizes
  • Fixed a bug that could cause the flag icon to be display in the incorrect location after switching scenes and assigning a new Start Scene
  • Fixed a bug that could sometimes cause a crash when opening a list folder while list icons were being updated
  • Fixed a bug that could cause an invalid Layer to be displayed in the project after deleting a Layer
  • Fixed a bug that would cause a crash if a Gimmick Tile was deleted while that tile's Gimmick Settings were actively displayed
  • Fixed a bug that could cause a crash after switching from the Object tab to the Transitions tab and performing some edits
  • Fixed a bug that could cause an Object with an enabled transparency setting to be displayed improperly in some sitations
  • Fixed a bug that could cause invalid data involving coordinates and scaling settings for Objects using an animation that contains empty frame information, when that Object is placed in a Scene
  • Fixed a bug that could rarely cause a crash after performing Copy/Paste, Undo, and Redo actions when editing an Object's Action Program
  • Fixed a bug that could cause a crash if a Switch and a Folder shared the same name
  • Fixed a bug that could rarely cause a crash when opening the Scene Settings dialogue
  • Fixed the text tag for the Help section regarding Variables
  • Fixed a bug that could cause the "Set Action Display Direction Separately" to be reset after switching tabs
  • Fixed a bug that could cause a crash after changing animation frames while another frame's thumbnail is being generated
  • Fixed a bug that could cause a numerical spin box to continuously increase if the focus window is changed
  • Fixed a bug that could cause the display direction to become empty for the "Set Move Direction and Move"
  • Fixed a bug that could cause the points for a Circle Course to become offset


Changes/Adjustments (Editor)
  • Updated Build path to output to the assigned folder, and allow direct text editing of the path
  • Adjusted new keyframes for detection areas so that they now spawn at the size of the sprite used for the animation frame
  • Angles of 15 degrees can now be force selected by holding the Shift key when adjusting angles via the angle selection UI
  • Objects are now displayed using their configured display directions upon being placed into a Scene


Changes/Adjustments (Sprite Studio)
  • Fixed an issue that could result in incorrect coordinates for animations imported from a SSPJ file
  • Mask and mask strength are now properly supported
  • Fixed an issue that could cause instance animations to be improperly offset



"How to switch to Branches"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select the Beta tab and select the target version and close Properties.

"How to switch to Default"
Please execute the following process to revert from other versions to the current release.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter Facebook Official Site

Steel Sword Story Asset Project Data to be Released on October 3rd!

Dear players,

We're happy to announce that asset project data for Steel Sword Story - the Pixel Game Maker MV-created title just released on June 21st - is scheduled to be released together with a sample game on October 3rd.

https://store.steampowered.com/app/978190/Steel_Sword_Story/

We hope you continue to enjoy creating your own original action games using Pixel Game Maker MV!

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
Twitter Facebook Official Site

Old-school 2D Side-scrolling Action Game Steel Sword Story Released!

Today we were finally able to release the Pixel Game Maker MV-created sword & sorcery action title Steel Sword Story!



Here we'd like to introduce you to some of the awesome characters you'll meet in the game.

■Azul Palan Brau

The story's hero. Former Aurum Kingdom Imperial Guard. A skilled young swordsman, he was wrongfully accused of a crime and exiled. Some say that it was his love for the princess that angered the king.



■Prime Minister Rufus

The prime minister handling the daily affairs of Aurum Kingdom in place of King Ouro. His political skills, both externally and behind closed doors, are excellent, but his origins are a mystery.



■Rose

Princess of Aurum Kingdom. Against her father's wishes, she has fallen in love with Azul, the Imperial Guardsman who has been protecting her since childhood.



■Ouro III

King of Aurum Kingdom. Extremely strict, but not cruel. Somewhat naïve due to inheriting the throne in a time of peace, this naivete is taken advantage of by Rufus.



■Minotus

Bull demons summoned from the demon world by Rufus. Their jump and squash attack is powerful enough to raise the ground. Be careful not to get hit by the flames they spit from their mouths.



These are the guys and girls who will be appearing in the game and providing the story with its heart and soul.
We really just can't get over these painstakingly crafted pixel graphics, and we're sure you're gonna dig them, too!

We'll be back soon with more character introductions, so stay tuned!



https://store.steampowered.com/app/978190/Steel_Sword_Story/

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