1. Survisland
  2. News

Survisland News

Alpha 0.8.1.0 Update Log

Fixed:
· Fixed floating arrow on shot when they’re retrieved from coconut crab’s body
· Fixed a building loading issue on old saves

Changed:
· Changed the wood amount you can put into the charcoal kiln
· Changed charcoal’s models
· Smoothed fire effects to allow them change procedurally

Added:
· Added large kiln to create fired pottery. Now new made pottery can be dried out under sunlight or baked around fire, but they’re not durable to wetness. Put them in very high temperature to burn them into permanent pottery. Large kiln filled with charcoals and closed door while burning can provide such high temperature for pottery.
· Added middle size and large sized charcoal items.
· Added pottery frames to create grills and large kilns
· Added middle products and their recipes to procudurally create the large kiln
· Added dried pottery items as a middle product of permanent potteries.

Alpha 0.8.0.8 Update Log

Changed:
· Changed the weight of charcoal
· Increased the oxygen draining speed after all air hole got closed on charcoal kiln

Fixed:
· Fixed the bug caused scenery items not able to be pickup up
· Fixed the Take Water button continuously appearing on screen
· Fixed an error where bundled items cannot be fast transferred by right click in inventory panel

Alpha 0.8.0.7 Update Log

Added:
· Added charcoal, can provide higher fire temperature for heaters.
· Added charcoal kiln, allow players to burn wood into charcoal

Changed:
· Items and character now can use the added coverage from multiple levels of buildings on top of them when testing rain amount
· Separated pick-up action into three different actions on bundled items, single press to pick the whole bundle up, hold 1 second to pick one item from the bundle and hold more than 2 seconds to take half from the bundle.

Fixed:
· Fixed the bug that got rain falling through roof
· Fixed a bug caused coconut palm twig become much bigger than before when you chop on them.

Alpha 0.8.0.6 Update Log

Hello Survivors,
We are so sorry for this delayed update. The coronavirus epidemic forced us to work at home and it has a huge impact on collaboration works. So we decided to use the time to do researches on new techniques for future features independently while do some minor bug fixes for current version.
We are preparing to fully voxelize our game and introduce more islands and biomes into the game. The research is undergoing, we thank you for your patience in advance!

Fixed:
· Fixed raining sound effect not playing when loaded into a raining game
· Fixed the issue that caused coconut crabs not spawning
· Fixed: furniture can be placed floating on basic foundation marks
· Fixed: sometimes items can’t be auto-stored into backpack by pressing mid-mouse button

Alpha 0.8 to Main Branch!

[previewyoutube][/previewyoutube]
Hello survivors!
We gladly announce that the newest version of Survisland is ready to migrate into the main branch.
In this version we've added 4 new land/amphibian animals with unique behaviors, improved the graphics and fixed several major bugs that haunted a long time in the previous versions.


It's also over a year since we first released on steam early access. We'd like to show the game to more people that is interested in this genre and see the progress we've made so far!
Comparing to the initial version, we've greatly improved the visual quality and the performance. Added character customization, wild animals, free-form furniture, ranged combat abilities, pottery and various minor mechanics. And updated or remade several major mechanics based on player feed backs, like the crafting system, tutorials, metabolism system etc.

From the technical perspective, we've constructed a solid code base in the past year and now we can focus more on developing new mechanics on this foundation to bring new features more quickly than before.

Next steps in 2020:
Smelting and forging system with various kilns, workbenches to bring our technology into iron age.
Boats, rafts and ships to expand the players activity region across large islands.
More animals to populate the landscape.
Modular trap system to allow you to design and set traps to catch wild lives with ease.

There also are a lot we can improve, the complexity of the crafting system and the large reading requirements in the tutorials are the main two complains we've received from players, and we'll definitely try to resolve them in the future.

The development will go on, and thank all of you who supported us from the beginning! Also a big welcome to whoever is coming, we look forward to your suggestions and advice!