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Polaris 1.9.3 Patch Notes

Bug Fixes

  • Fixed an issue with the Queen spawning a mindfragger causing the Pandoran turn to not end.

  • Fixed an issue where in certain conditions the game freezes on enemy turn.

  • Fixed an issue where a crabman that destroys his weapon while shooting at an enemy assault no longer causes a hang.

  • Fixed an issue where names were incorrectly assigned considering the character’s gender.

  • Fixed an issue where a tree hangs in the air when its trunk is destroyed.

  • Fixed an animation issue with the Heavy Armor equipped with a shield.

  • Fixed a navigation and collision issue that was causing characters to shoot through some wall types.

  • Fixed a couple of texture issues.

  • Fixed a minor navigation issue.

  • Fixed an issue with two deployment zones.

  • Fixing an issue preventing selected character to be changed while there is a pending message prompt.

  • Fixed a UI issue occurring when switching from lower to a higher resolution.

  • Fixed an issue with the deployment zones for 3x3 creature in NJ residential sites.

  • Fixed an issue where the Puppeteer was appearing with no equipment whatsoever.

  • Drawing of the action zone outlines is now based on the AP cost of the ability of the selected equipment, rather than the AP cost of the equipment itself.

  • Fixed a very rare graphical issue in the main menu when returning from a Tactical Tutorial mission.

  • Additional info was added into the hint on how to adjust the width of the overwatch cone when using a controller.

  • Fixed an issue wherein on a very rare occasion two units may get stuck in the same place.

  • Fixed an issue with the triggering of the hint for the psychic damage.

  • “Stand By” ability now can be activated when inside a vehicle.

  • Fixed an issue during Synedrion missions, when a unit walks next to a curved window, the window breaks.

  • Fixed an issue with the objective marker on the Firebird mission.

  • Fixed an issue where the hints for the “Tired” and “Exhausted” statuses weren’t showing.

  • Hiding the health bars while the character is shooting, showing only the ones that get damaged.

  • Focusing the camera on each hint that is displayed, instead of only on the first one.

  • Removing extra end turn message when a sentinel/egg starts preparing. The camera focuses on the sentinel when it starts preparing.

  • Fixed an issue with incorrect XP awards for base defense mission.

  • Fixed an issue with the music when the Battle Summary Screen is closed.

  • Fixed an issue where the EXP awarded to the player on the rescue soldiers mission was incorrect.

  • Fixed an issue with worms keeps glowing after they are killed.

  • Fixed an incorrect icon for the Scavenging Tutorial Mission.

  • Fixed an issue causing the game sound to continue playing while the game is in the background

  • Fixed Phoenix Point icon in personnel screen.

  • Changing the Jet Jump to not be drawn if it is disabled (not enough APs).

  • Fixed an issue where shortcuts for time control were working when not visible.

  • Fixed an issue where all soldiers’ original faction is Phoenix.

  • Fixed an issue with ammo not displaying properly.

  • Fixed a very small issue with the color-coding of the Action Point cost text.

  • Fixed an issue wherein very rare instances the Flamethrower goes through a wall.

  • Controller support was added to the game summary screen (victory/defeat).

  • Fixed an issue causing the main screen to reset when closing any menu screens.

  • Fixed an issue with the “Drag here to manufacture” field not showing correctly the DLC 2 resources.

  • Fixed an issue with the spawn location of worms in the “The Poison Within” mission.

  • Fixed an issue in the recruits menu when using a controller.

  • Fixed an issue with not removing the Acid Status from the actor, if the body part it is applied on, gets disabled.

  • Fixed an issue with the manufacturing button staying active when the user reaches the maximum store capacity by manufacturing an instant item.

  • Turrets are no longer displayed in Enemy Kills in the Personnel Service Record.

Last Chance to Save 50% on Phoenix Point: Year One Edition

As 2020 comes to a close, one last reminder that Phoenix Point: Year One Edition is still on sale for 50% off through January 4th. Now's the perfect time to take it to the Pandorans or to stock up supplies before engaging in your campaign in 2021!

We hope to hear more of your tales about saving humanity in the new year! As a bonus treat, enjoy the title track "Rise of the Phoenix" by Simeon Dotkov here.

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December 2020 Survey - Help Shape The Future of Phoenix Point!



We hope you've had a chance to check out Phoenix Point: Year One Edition. We're very proud of the improvements, additional content, and upgrades we've made, but we need your help to keep getting better.

We've created a brief survey that should take you minutes to complete but will give us critical insight into where we should be taking the development of Phoenix Point. We would truly appreciate your thoughts.

Take The Survey

Happy Holidays from the Phoenix Point Team

Happy Holidays to all of our Operatives around the Geoscape! Thank you for supporting Phoenix Point, and excited to share even more with you in 2021. #HAPPYHEAVYHOLIDAYS

Character Classes in Phoenix Point

Each of your Phoenix Operatives will be trained in a particular class, and every class has its own unique strengths and abilities. In this video, we’ll give you the rundown of each type from the main Phoenix classes (Assault, Heavy and Sniper) to some of the more secretive faction classes made available during the game.

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Be sure to explore all of the classes the game has to offer and combine their abilities to fit your favorite playstyle. It’s up to you how you create your own super squad of Phoenix operatives.