Polaris 1.9.3 Patch Notes
Bug Fixes
- Fixed an issue with the Queen spawning a mindfragger causing the Pandoran turn to not end.
- Fixed an issue where in certain conditions the game freezes on enemy turn.
- Fixed an issue where a crabman that destroys his weapon while shooting at an enemy assault no longer causes a hang.
- Fixed an issue where names were incorrectly assigned considering the character’s gender.
- Fixed an issue where a tree hangs in the air when its trunk is destroyed.
- Fixed an animation issue with the Heavy Armor equipped with a shield.
- Fixed a navigation and collision issue that was causing characters to shoot through some wall types.
- Fixed a couple of texture issues.
- Fixed a minor navigation issue.
- Fixed an issue with two deployment zones.
- Fixing an issue preventing selected character to be changed while there is a pending message prompt.
- Fixed a UI issue occurring when switching from lower to a higher resolution.
- Fixed an issue with the deployment zones for 3x3 creature in NJ residential sites.
- Fixed an issue where the Puppeteer was appearing with no equipment whatsoever.
- Drawing of the action zone outlines is now based on the AP cost of the ability of the selected equipment, rather than the AP cost of the equipment itself.
- Fixed a very rare graphical issue in the main menu when returning from a Tactical Tutorial mission.
- Additional info was added into the hint on how to adjust the width of the overwatch cone when using a controller.
- Fixed an issue wherein on a very rare occasion two units may get stuck in the same place.
- Fixed an issue with the triggering of the hint for the psychic damage.
- “Stand By” ability now can be activated when inside a vehicle.
- Fixed an issue during Synedrion missions, when a unit walks next to a curved window, the window breaks.
- Fixed an issue with the objective marker on the Firebird mission.
- Fixed an issue where the hints for the “Tired” and “Exhausted” statuses weren’t showing.
- Hiding the health bars while the character is shooting, showing only the ones that get damaged.
- Focusing the camera on each hint that is displayed, instead of only on the first one.
- Removing extra end turn message when a sentinel/egg starts preparing. The camera focuses on the sentinel when it starts preparing.
- Fixed an issue with incorrect XP awards for base defense mission.
- Fixed an issue with the music when the Battle Summary Screen is closed.
- Fixed an issue where the EXP awarded to the player on the rescue soldiers mission was incorrect.
- Fixed an issue with worms keeps glowing after they are killed.
- Fixed an incorrect icon for the Scavenging Tutorial Mission.
- Fixed an issue causing the game sound to continue playing while the game is in the background
- Fixed Phoenix Point icon in personnel screen.
- Changing the Jet Jump to not be drawn if it is disabled (not enough APs).
- Fixed an issue where shortcuts for time control were working when not visible.
- Fixed an issue where all soldiers’ original faction is Phoenix.
- Fixed an issue with ammo not displaying properly.
- Fixed a very small issue with the color-coding of the Action Point cost text.
- Fixed an issue wherein very rare instances the Flamethrower goes through a wall.
- Controller support was added to the game summary screen (victory/defeat).
- Fixed an issue causing the main screen to reset when closing any menu screens.
- Fixed an issue with the “Drag here to manufacture” field not showing correctly the DLC 2 resources.
- Fixed an issue with the spawn location of worms in the “The Poison Within” mission.
- Fixed an issue in the recruits menu when using a controller.
- Fixed an issue with not removing the Acid Status from the actor, if the body part it is applied on, gets disabled.
- Fixed an issue with the manufacturing button staying active when the user reaches the maximum store capacity by manufacturing an instant item.
- Turrets are no longer displayed in Enemy Kills in the Personnel Service Record.