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Aura of Worlds News

Top Indie Games you may have missed

Hi folks,

Just wanted to give a quick shout out to both Clemmy Games and Notable Releases for including our roguelite in their listings for the top games to launch last month.

You can check our their respective videos here:
Clemmy Games:
https://youtu.be/TKNBB6Yk86A

Notable releases:
http://notablereleases.com/post/indie-weekly-2018w17/
https://youtu.be/D_LQfNJUq8g

Congratulations to all the teams behind the other excellent titles to!

Update 0.65.4

Hi folks,

We've been listening to your feedback and suggestions over the past two weeks and have been updating the game accordingly :)

Here's what's changed...
  • Four New runes:

    • Sharpness
    • Shadow
    • Reflective-Roll
    • Double-Jump.


  • Fortune rune now causes enemies/chests to drop additional money; instead of applying a flat discount. Vases and crates drop less money.
  • You can now interrupt dodge rolling half way; with a jump.
  • Controls:

    • Grid inventory and pause button are swapped on controller by default.
    • All standard buttons are rebindable including pause.
  • Bug fixes:

    • Skeleton heads properly trigger dart traps even when attached
    • No more out of boomerang prompts while waiting for the last one thrown to return.
    • Can no longer shield bash the object you're carrying.
    • No gap at base of rising lava texture
    • Fixed ugly texture gaps on hud bars; when swapping from a higher resolution back to native (1066x600) res.
    • Various other.
  • A.I.:

    • Slimes now attack 33% faster; but regular slimes can only damage you during their jumping attacks.
    • Jellyfish have a telegraph animation.
    • Fewer enemies deal contact damage; and those that do (e.g. giant slimes) have revised rules including an added delay before applying that attack.
    • Mages are smarter and will avoid teleporting into obvious traps like lava or spears.


  • Sound/graphics:

    • Improved support for higher resolutions. Title animations and coin prompt animations now scale properly.
    • Wall slide sound effect.
    • Engine support for looped sound.
    • Red "x" appears on items which are out of supplies/charges"
  • Numerous other tweaks and balance changes...

Review Highlight: CheckpointGaming.Net

We'd like to thank Kieren Munn and the rest of the team at CheckpointGaming.Net for an fantastic article:

http://checkpointgaming.net/reviews/2018/05/aura-of-worlds-review-endless-possibilities/

"A world of endless possibilities...It’s a solid platformer that any PC gamer would enjoy playing in their downtime."

Review Highlight: Gameranx

Just wanted to give a quick shout out to Katrina Filippidis and the rest of the team at Gameranx for an awesome article:

https://cognitiveforge.itch.io/auraofworlds/devlog/16258/checkpoint-gaming-feature-aura-of-worlds

"Permadeath, clandestine enemies, and randomised stages make Aura of Worlds a fast-paced blast."

Patch 0.64.3

Support for much higher window resolutions
Better controller/mouse rebinding support (the game also remembers your configuration on exit)
Numerous balance changes including nerfing multi-jump.
Debug window is hidden by default (with an option to turn it back on).
Mini map automatically closes when expanded for too long.