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Aura of Worlds News

Presenting at PAX Australia

Hey everyone!

We are super excited to be exhibiting our roguelike platformer at PAX Australia!



If you happen to be in Melbourne, we’d love to say hi!

Venue Information

Melbourne Convention Center (MCEC); Australia
Booth 47; PAX Rising section


Event Dates
26th - 28th of October



Permanent Progression Overhaul - Update 0.69

New items, sound effects, rewards for earlier players and an entirely new set of unlockable goods.

New weapons / abilities


Hammers, Chakrams, Temporal field...

New XP system
  • NOTE: This is done in a way that does not compromise on challenge; but allows you to access strategic options and bonuses. You can read about the rationale in the first post here:
    https://steamcommunity.com/app/841600/discussions/0/1739964947814298396/

  • Earlier players will also be rewarded a large starting bonus; based on what's been achieved so far. What you've unlocked stays unlocked in the future.
  • Levelling up grants tokens which can be spent on various unlockable items/world shotcuts etc.


Unlockables include:
  • 7 relating to weapons and abilities.
  • Rerolling starter equipment.
  • Two world shortcuts will be free if you unlocked them earlier (otherwise they cost 5 tokens each)



Menu Stuff


  • Multiple menus reprogrammed to work much better with widescreen and higher resolutions.
  • Added Progression Menu.

  • New graphics for all purchase/equipment related menus.
  • Added Unlockables Menu.
    NOTE: costs may be discounted slightly for this update.


Tweaks to player physics
  • Reach maximum speed faster; but max sprint speed is marginally lower (
  • Made grapple swinging more instantaneous.


Animation refinements
  • Several new animations including:
  • Spear slashes now have a weapon trail.
  • Fixes to the frames of humanoid entities holding weapons when landing.


Bug fixes and optimizations
  • Light colors of melee weapons now reflect their materials more closely (with crystal yielding more light).
  • Code optimizations to collision checking.
  • Fixed Credits menu cropped at higher resolutions.
  • Fixed Choose equipment menu breaking when reopening after changing resolutions.
  • Considerably reduced time writing to output files (e.g. saving progression and logging).
  • Several others.


Looking forward to hearing what you think :)

Update of the Beast - 0.66.9.66.0



New enemy 1 - Giant blood bats


Stronger, smarter, and immune to many of the tricks that worked on their smaller cousins


New enemy 2 - Skeletal rangers

Their lighter armor makes them considerably more agile then the soldiers you've seen so far...


Oh...and regular soldiers have also learnt to dodge roll now; you're welcome :)


Destroying spikes blocks will causes the spikes to fly out. These in turn can be picked up and thrown (TowerClimb ref.).


Crossbow and arrow improvements
  • Arrows stick in blocks.
  • Arrows shot through pollen clouds become venomous.
  • A burst of particles is released when arrows are ignited/envenomed + new graphics!
  • Arrows slow down in water.



Necromancer changes

  • New animations.
  • A warning will display if the boss is unalerted and you're down to the last 3 crystals.
  • No more stun-lock cheesing.
  • Rebalanced enemy spawning.
  • Fixed bug where it would randomly turn away from the player when attacking.


Control improvements
  • For items that can be equipped in both hands; you can use the left/right trigger to specify which with the weapon wheel (or just use the default).
  • Bouncing off enemies now resets wall vault count/multi jump


Control options
  • All remaining control options (toggling default run; gamepad tilt sensitivity determining sprint; changing the aiming mode etc.); are now saved on leaving the game. Some settings are now saved separately per control scheme.
  • Auto-wall vault is toggle-able.


Screen
  • Multiple HUD design improvements and icon updates
  • Improved widescreen support.


Bug fixes/balance chances
  • Eye lazer attack has been nerfed.
  • Crystal weapons now recharge much faster.
  • Various graphical glitches related to humanoid arms have been fixed.
  • Swords and spears can no longer be drawn on the player's head after they simultaneously try and grapple and climb at the same time.
  • Multiple others...


-----**---Patch 29th July, 2018---**-----
  • Time between fire dart trap volleys has been greatly increased.
  • Boulders and rock traps now displace spike tiles.
  • Boulders deal more damage with enough velocity.
  • Increased enemy damage resistance slightly.
  • Poisoned enemies are more vulnerable to damage.
  • This guy...

Update 0.66.4.5

Equipped items are drawn on all humanoid characters!!!



  • Small items are synced on the active hand's current animation (only hidden during special actions like dodge rolling)

  • The larger weapons are drawn in 3 different positions depending on the adventurer's current actions:

    • On the back
    • Held passively
    • Attacking
Other graphics:

  • New animation for midair jump
  • Status icon for vampirism potion effect.
Bug fixes:
  • Fixed animation bug when running against a wall.
    We left this in the game for a while; as some people found it comical. However we've finally figured it was for the best to remove it; R.I.P.


  • Fixed bug with all skeletons in a given level weilding the same weapon
  • Fixed glitch where jumping didn't disrupt the shadow rune
  • Various other


P.s. A note to FRAPs users:

If you're using FRAPs to record footage; you can launch the EXE directly from
"/steamapps/common/Aura of Worlds"
Other popular recording software like OBS work fine as is.

***PATCH 0.66.5.1***
18th of June
  • Fixed bug where skeletons arms weren't drawn when an item was equipped on their back.
  • Player no longer immediately puts away items on performing actions that would move the equipped item to their back (e.g. ledge climbing/wall climbing/rolling/wall sliding etc.).
  • Skeletal warrior sword attacks are telegraphed better.


***Next update in early July***

Thanks for reading folks :D

Video Roundup

Hey adventurers!

Just wanted to give a shout-out to the Youtubers and Streamers who have covered Aura of Worlds over the past month.

It's all been quite positive so far.
They've helped build awareness for the project, as well as providing feedback which has and still is being used to refine the game.

A toast to the following creators


  • *IngeniousClown:
    https://www.youtube.com/watch?v=VL2SYdpfGZ4

  • MegaGWolf:
    https://www.youtube.com/watch?v=_JvVZEyU398

  • *Marshmallow Machete:
    https://www.youtube.com/watch?v=SRp_K2ClQyw

  • Dyoshii:
    https://www.youtube.com/watch?v=e22PzsbLKOs&feature=youtu.be&t=363


  • * Olexa:
    https://www.youtube.com/watch?v=5IDqRJSThec

  • * FizzToast:
    https://youtu.be/4g1JHtCRmzQ

  • Nookrium:
    https://www.youtube.com/watch?v=aUKd-g05Jxs


  • Injured Wolf:
    https://youtu.be/Ax24gepWcpI


  • Penta Hybrid:
    https://www.youtube.com/watch?v=LoKPGi4N9D4

  • Sasha Zenko (with no hands!)
    https://youtu.be/iZZodDe9rOA

  • Szakal1807 (no commentary):
    https://youtu.be/BxZZzycA5Lk

  • Wolf Tooth (no commentary):
    https://www.youtube.com/watch?v=rrFZSpN4T_8

  • Bammsters:
    https://www.youtube.com/watch?v=LlVZos97gIk&feature=youtu.be&t=3h9m22s



In addition to the streamers:

  • Lolthulhu
  • Taelios
  • thenewyorkgameryt


They're awesome people; and we thank them for their work!

P.s. you can check out other past creators here:
https://www.auraofworldsgame.com/news/

P.p.s. Please let us know if we missed anyone!
If you've made a video; consider linking it to the Videos tab :)!