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Super Animal Royale News

Squads Weekend 2 + Final Days to Earn Year of the Super Pig Items!

As the Year of the Super Pig event comes to a close, it looks like something strange is happening on the Bamboo Stage? Probably just a malfunction with the equipment from the old PandUp Comedy show that used to take place there…

Last Chance to Earn Year of the Super Pig Items!

It’s the final weekend of our Year of the Super Pig event, so that means it’s also your last chance to unlock the 8 limited edition items above as well as the two limited edition Super Pig breeds! It’s also the last days to earn bonus Pig DNA (up to 650 bonus Pig DNA drops throughout the event after matches).

Squads Weekend 2 Starts Now!

There’s no better way to conclude the Year of the Super Pig event than with another Squads Test Weekend! We had a blast playing with all of you during our first Squads Weekend, and we’re excited to be testing some brand new Squads features as part of this test:
  • Track your teammates on and off screen better: teammate pins stick to the sides of the screen to let you know which direction they are, and when they come back on screen you’ll see their username and their silhouette even while in the fog of war.
  • New Compass UI for important events during the match: see clearly when the Super Skunk Gas is closing in and more easily find the Circle of Life to stay alive with the arrow.
  • The delivery mole will also appear on the compass UI to help you track down where the crate will be. It still only shows up when the mole first appears on the map, so you’ll need to follow its dirt trail to figure out where the crate finally dropped (and if you want to keep track of a far away mole crate, you can drop a marker on it using your map).
  • We’ve also redesigned player pins, markers, the gas indicator and the mole arrival!


7 New Super Animal Breeds Join the Fight!



Say hello to Super Shepweiler, Super Zebra, Super Maned Wolf and Super Lionness! Super Shepweiler is based on our amazing community member, Freak_OTRT’s dog, Odin (so feel free to also call it Super Odin)! Watch him on the Doggo Cam here: https://www.twitch.tv/freak_otrt

In addition to the Super Zebra (a Super Donkey breed that uses Donkey DNA) it looks like 3 more of Donk’s Super Relatives have also arrived this update (Super Maltese Donkey, Super Asinara Donkey, and Super Mule) and that could only mean one thing…

It’s time for Super Animal Royale Tonight Episode 3 Clip Submissions!

Super Animal Royale Tonight is our way of highlighting all the best plays and funniest moments from the past month on the island, submitted by all of you! We’ve done two shows already that you can check out on YouTube, and we’re ready to start accepting submissions for Episode 3!

Episode 1:
https://www.youtube.com/watch?v=H3WiHu7C1Ts&list=PLSsDwH8E5MUK7YGiMUEMIj5wFCB9kBx7K&index=2 Episode 2:
https://www.youtube.com/watch?v=IEdY-F-ktOI&list=PLSsDwH8E5MUK7YGiMUEMIj5wFCB9kBx7K&index=2
Clip Submission Guidelines for Episode 3
  • 1080p, 30fps video. If you record in a non-standard resolution there’s no guarantees we can use it, but if the clip is great we’ll try to find a way to crop it nicely to fit into 1080p.
  • Clips should be no more 30s
  • Clips can be high skill (to be featured in the Superest Kills segment) or funny (to be featured in the Blooper Scooper segment).
  • Reaction video/audio is encouraged and Streamer overlays are okay, but ideally they’re kept to a minimum (so they’re not too distracting from your clip).
Submit Your Clip Here:

Submission Deadline: March 8th, 2019 @ 11:59pm PST.
https://www.dropbox.com/request/ZQMexjdOEGrcZZWOJovH

v0.85.8 Patch Notes

And finally, here are your patch notes for tonight’s update!

Squads UI Updates (full details above):
  • Teammate pins on the edge of the screen, to indicate the direction of off-screen teammates.
  • New design for the Super Skunk Gas indicator, Delivery Mole arrival, and Circle of Life (safe zone).
  • New design for player pins and markers
  • Squads weekend returns! Duos is temporarily disabled until Monday.


New Breeds:
  • Super Maned Wolf
  • Super Lioness
  • Super Shepweiler
  • Super Zebra (Super Donkey Breed)
  • Super Maltese Donkey
  • Super Asinara Donkey
  • Super Mule
New Features and Adjustments
  • Something weird is happening at the Bamboo Stage
  • Steam rich presence support for both menu and ingame.
  • Fading of trees/objects slower now (20s rather than 12.5s).
  • Reduced collision size on bamboo reeds.
  • Chaining Super Jump Rolls for the speed boost is now only possible with perfect timing on your button presses (doesn’t trigger if you spam the button).
  • Added Super Tape as one of the Mole Crate drops.
  • Fix for the mole icon being incorrect sometimes.
  • Translation fixes.

Last 4 Hours to get the Duos Rose + Weapon Swap Speed Update and Foxy Clip Contest



Hey Super Animals! All the love in the air is about to shift back to the scent of gunpowder as Duos Weekend comes to a close, so if you or your favorite Duos partners haven’t earned the Duos Day Rose yet, now is your last chance until next year! The rose has a 10% chance to drop after every duos game you play, or you’ll be guaranteed to get it if you reach the top of the food chain and earn a win. The event ends in about 4hrs, at 12am PST tonight!

Weapon Switch Speed Improvement


Once the clock strikes midnight and the Duos Day Rose departs, we’ll also be dropping a new update (without any downtime) that adjusts the weapon switch time. We think the new weapon switch animations were a really important improvement to the meta to make sure each category of guns can be used effectively and situationally, and no single combo takes over, and we really appreciated all the feedback you provided on it!

Taking all of that feedback into consideration, and doing a bunch of testing, we think the most important weapon switch for speed is pulling out your melee weapon / grenades. Having melee at the ready quickly is really nice for chopping tall grass to find items, or moving around the map a bit more quickly (at the risk of being unprepared in your next engagement, of course). So we’re making those faster. In addition to melee/grenades being really quick and snappy to pull out, we did a bunch of testing around how low we could bring the weapon switch time without breaking the meta.

In the end, we've decided to drop weapon switch time to 0.4s, down from 0.5s, and reduced melee/grenade swap time to 0.25s, down from 0.5s.. This makes switching weapons feel super fluid and snappy, while still ensuring a healthy gun meta. We hope you all enjoy the change, and welcome more feedback in Discord!

Foxy Clip Challenge

https://www.youtube.com/watch?v=7skh--5DyzM
Lastly, thanks so much for all of the foxy submissions so far!! They're looking great, and it's quite the feat to be able to grab such good clips with no HUD turned on ;). We have two quick updates on the Clip Challenge from last post:

1. The deadline for clip submissions is this Wednesday at 11:59pm PST, so get your clips in by then, and all the selected clips will earn your choice of the golden jacket, or one of the SAR Tonight items (which can only be earned in video contests like this one).

2. In addition to the clips we previously listed (included again below for reference), we're also looking for some clips of players nabbing a mole crate. For those, the ideal clip that we're looking for would include the entire animation of the mole popping up, tossing the crate out, and the fox would open it up right away to get its loot. If some action and shooting ends up breaking out around it, that's all the better, but it's important that the mole himself is clearly visible in the shot.

Those are all the updates for today, but we have more newness coming very soon, so keep watching Steam and our social media for the next updates after this one! We're including the full clip contest details again below for reference in case you missed them in the last update:

Challenge Details


We created this first trailer way back during our alpha, so now we're looking to refresh it! To qualify, you’ll need to play as the orange fox, with no cosmetics equipped and with your HUD turned off (press F1 to turn off all the UI). If you watch the linked YouTube trailer above, the whole video is done from the perspective as the fox, so in these clips you’ll be acting as that fox and replacing each of those clips.

(Feel free to submit as many as you like, as long as you’re playing as the orange fox)

Action scenes / kills in each of these biomes:
  • S.A.W. Welcome Center
  • S.A.W. Bamboo Resort
  • Each of the three Research Facility buildings
  • Pete's Swamp
  • Super Saharaland
  • Thomas's Tundra


Specific actions referenced in the trailer (clean/clear is best for these):
  • Melee Kill (with katana)
  • Grenade Kill
  • Hamster Ball Kill
  • Mole crate (seeing the full animation and opening the crate)


Requirements:
  • 1080p 60fps video
  • Play as the orange fox, with no cosmetics equipped
  • HUD turned off (press F1)
  • Clips should be no more 20s and we'll be using up to 10s seconds out of each one so condensed quick action is best.


You can submit your clips here:

https://www.dropbox.com/request/taTd4NYfeIv5OYtdICQ3

Love hurts (as does our new melee weapon) + send us your foxiest clips!

Happy Duos Day, Super Animals! We’ve got two announcements for you today. We just dropped a new update tonight along with some weekend fun for Valentine’s, and we’re also looking for clip submissions to be featured in our next video. Here are all the details:

Happy Valentine's Duos Day!

Even though we're still in the middle of the Year of the Super Pig event, we couldn't resist putting something small together for Valentine’s. So whether you’re already in a lifelong duo, or are still looking for the Super Animal of your dreams, join us for some duos fun this weekend and earn a rose melee weapon (available from the 14th-17th)! Since it’s Duos Weekend, there are two ways to earn it too. Either get lucky with a 10% chance of earning it each time you play a Duos match, or reach the top of the food chain in Duos and get rewarded right away.


In this update we’re also debuting a new mechanic for repairing body armor in the game (did anyone else hear that quack?). Now, when your armor is fully destroyed you won’t lose it. Just find Super Tape around the island and you’ll be able to repair your level 3 body armor back up to a maximum of 3 ticks, or your level 2 body armor back up to 2 ticks of armor.

In addition to Super Tape we also have a bunch of quality of life updates to the game like weapon switching animations, controller re-binds and an improved aimer for controllers. See the full patch notes at the bottom of the post!

Show us your Super Fox skills

https://www.youtube.com/watch?v=7skh--5DyzM
We have a special video clip request that comes with a bit of a challenge! We created this first trailer during our alpha (back when there was less than half the current number of animals, no character customization, and no research facility, SAW welcome center, or bamboo resort), so now we'd like to refresh it! And it's not just the game that has changed a ton in a couple short months, we've also welcomed in so many amazing players that put the gameplay in that trailer to shame. Seriously, the Super Animal actor who played the fox must get more and more embarrassed by his uncoordinated gameplay every day when he sees all of you play on Twitch and YouTube.
(I can confirm his embarrassment. It was me.)

To qualify, you’ll need to play as the orange fox, with no cosmetics equipped and with your HUD turned off (press F1 to turn off all the UI). If you watch the linked YouTube trailer it’s all from the perspective as the fox, so in these clips you’ll be acting as that fox and replacing each of those clips.

Here's the challenge list for clip submissions:
(Feel free to submit as many as you like, as long as you’re playing as the orange fox)

Action scenes / kills in each of these biomes:
  • S.A.W. Welcome Center
  • S.A.W. Bamboo Resort
  • Each of the three Research Facility buildings
  • Pete's Swamp
  • Super Saharaland
  • Thomas's Tundra


Specific actions referenced in the trailer (clean/clear is best for these):
  • Melee Kill (with katana)
  • Grenade Kill
  • Hamster Ball Kill


Requirements:
  • 1080p 60fps video
  • Play as the orange fox, with no cosmetics equipped
  • HUD turned off (press F1)
  • Clips should be no more 20s and we'll be using about 2-6s seconds out of each one so condensed quick action is best.


You can submit your clips here:

https://www.dropbox.com/request/taTd4NYfeIv5OYtdICQ3

We're also getting ready to start accepting SAR Tonight Episode 3 submissions later next week and will announce more details then! And for all of you who submitted those amazing S.A.W. Welcome Center Videos, we're still working with those and are considering including them as a special segment in SAR Tonight Episode 3 ;).

We're officially at the 2 month mark now since taking the leap into Early Access, so thank you all again for your love and support building this game and making it what it is today! We're constantly reminded every day how lucky we are to have such a supportive, kind and hilarious community of Super Animals along with us on this journey, so this year our valentine goes out to all of you


v0.85.5 Patch Notes


New Features + Event:
  • Super Duos Day event: unlock the Duos Day Rose melee weapon from Thurs, Feb 14 at 12am PST to Monday, Feb 18 at 12am PST. You’ll have a 10% chance of earning it every duos game, and if you win the match and reach the top of the food chain, you’ll get it guaranteed (one rose per Super Animal, no duplicates).
  • Super Tape can now be found on the island and is used to repair body armor. Along with this change, armor will no longer disappear when fully broken, so you’ll still be able to repair it back to full capacity if you have enough Super Tape.
  • Added weapon swap animations. Changing weapons now has a very short delay.
  • Controller button re-binding added.
  • Controller aimer has been updated to help with targeting (it’s now a short line segment to help you line up your shots from the pivot point).
  • When you hide behind objects, they’ll now fade more and more over a period of time, to reveal you in your hiding spot the longer you camp there.


Additional Updates:
  • New 'previous weapon' hotkey added, with default set to T.
  • Default controller bindings were adjusted with the new Super Tape changes. See 'controls' in-game for more info.
  • Map updated with shrines and an extension to the bamboo forest.
  • Road signs now fade.
  • Health Juice interface icon updated.
  • Weapons now stack vertically on the game interface, rather than having a preset position.
  • Can now attack during the last 0.1s of a roll animation.
  • Ending of roll animation improved.
  • First Delivery Mole of the match arrives a bit later.


Fixes:
  • Fix for double damage occurring when your weapon muzzle was inside someone's hitbox.
  • Fix for muzzle flash appearing outside of the standard vision zone.
  • Fix for swapping to melee after shooting, causing an invisible melee attack.
  • Player-revive code updated, fixing a bug where the player might not have been revived.
  • Translation fixes/updates.
  • Some crash fixes.
  • Grenades and explosions will show the hit effect on players.