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Vertigo 2 News

3/31 hotfix

- Fixed warehouse elevator UI interaction being unreliable
- Fixed revolver hand pose being flipped when in left handed mode
- Fixed teleporting on escalators sending you out of bounds
- Fixed Visual C++ Redistributable not being included in the game, causing issues for people that didn't have it installed
- Fixed teleport and switch weapon being bound to same button when in left handed mode with flipped input
- Made captions follow view up and down

3/30 hotfix

- Added a failsafe for when brian gets stuck on the elevator
- Fixed a rare bug where Therus would stop progressing in Bon Voyage
- Fixed a bug when you pick up the Quad Bow while holding another weapon

Vertigo 2 is out now!

Thanks for you patience everyone, enjoy this new trailer and enjoy the game!

[previewyoutube][/previewyoutube]

Gameplay Preview - Centaur

One week remains until release, so here's a little teaser showing an early-game boss, the Centaur!

[previewyoutube][/previewyoutube]

Demo Patch 3/16

Hi Vertigoers,
I've updated the demo with a variety of bug fixes, new options, and other polish. No new content or anything, just a smoother experience.

Here's a complete list of the changes:

- Fixed some major bugs causing game to break after loading save
- Improved iron sights on revolver
- Improved BAMM model to reduce self intersection
- Rewrote UI code
- Improved low health fx
- Added options to change low health fx (in comfort settings)
- Added option to disable blood and gore
- Removed subtitles from some enemy voice lines cause they tend to spam
- Added HUD options
- made player immune to damage while loading a level, should fix softlocks where you die while exiting the level
- fixed thrown/dropped objects not keeping velocity when player is moving
- fixed bug where left hand would accidentally grab inventory and glitch out
- fixed health stations injecting even when empty
- BAMM health display is no longer rounded to the nearest 5%
- fixed bug causing some audio sources to become inaudible too quickly
- improved some audio culling to increase audio performance
- Teleporter now automatically sticks to valid targets to make teleporting more reliable
- Added some teleport blockers to prevent skips
- Added theme song vocals
- Added analog smooth turning
- Added joystick scrolling on UI