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Vertigo 2 News

4/13 update

- Fixed bug where crane controls would stop working
- Various optimizations to reduce CPU usage spikes
- Updated SteamVR plugin version

EDIT: an additional patch has fixed all table models from the steamvr plugin becoming 100x too small

4/8 patch

- Fixed bug where you can't create new save slots (may have also fixed bugs where data was being loaded from the wrong slot)
- Fixed bug where the game could save as you died from fall damage or falling into lava
- Fixed some odd behaviour when a teleport is interrupted
- Fixed bug where keys are not detected properly if you carry them in your hands through loading screens in Assembly Required
- Fixed elevator door after final boss not opening (again. Maybe it'll work this time)
- Fixed unreliable UI in kauboi dialog
- Fixed subtitles extending outside their text box
- Updated controller bindings to make it harder to crouch accidentally
- Fixed bug causing music in credits to sound weird
- Fixed holy guards being killable if you commit sacrilege

EDIT: a game breaking bug was found, this update has been reverted. A new update will be up tomorrow

EDIT 2: bug has been fixed, update is live again

4/5 patch

- Fixed unreliable UI on airlocks
- Fixed unreliable UI in Kauer puzzle
- Fixed bug where elevator door is closed after final boss fight
- Fixed some inaccurate subtitles

4/4 bugfixes + balance

- Fixed bug that causes you to fall through floor at end of Ghronto fight
- Fixed some elevator UI being unreliable
- Made it so you can grab AK bolt from any angle

Proof I have mercy:
- Reduced number of enemy boats in great sea
- Added checkpoint before phase 2 of Sintho fight

EDIT:
- Fixed broken vortex control UI
- Fixed AK47 ammo returning to belt even when magazine is partially empty
- Fixed golden BAMM showing up without all achievements complete

4/2 patch

- Made F1 key open dev console in addition to the tilde key
- Fixed bug where you would not respawn on boat in Great Sea
- Fixed bug where final boss could end up outside arena, softlocking the fight
- Fixed assembly door UI being unreliable
- Fixed player grenades not splashing in water
- Fixed hearttree leaf doors not opening if you return to them a second time
- Slightly lowered difficulty of igneosaur on easy mode
- Slightly lowered health of Saplord
- Adjust crane controls, may be less likely to lock up
- Fixed NaniRun minigame highscore not working

EDIT - additional changes

- Fixed game timer not working
- Fixed objects held in hands not consistently making it through level loads
- Fixed thermal vault door being closed if you load a checkpoint after opening it