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DYSMANTLE News

Update 0.6.2 "Lumberjack" 🪓



The second patch is now available in the main default branch!

The update contains many fixes and tweaks based on your great feedback, but the biggest noticeable new thing will probably be being able materialize your absolute and unconditional hate towards the trees (*) and such. Cut 'em down for resources if you feel like it. Axe the ex-humans like there's no tomorrow.

Also, you'll get to play GEMBINE! You already know where the cabinet is, right?

VERSION 0.6.2 - LUMBERJACK 🪓


[h2]ADDED[/h2]
- Level Cap is now 22.
- Added new craftables (such as Axe, Lumberjack outfit) for levels 20 to 25 (accessible upwards to level 22).
- New craftable "Painkillers", unlocked at lvl 4, heals faster than bandage, but only 10hp per use.
- Master Lockpick (not inventable yet).
- Mouse camera rotation key is now rebindable.
- Gameplay option "Store materials when resting" which can be used to disable auto-storing stuff on camps.
- 4K resolution graphical assets for the map.
- Clicking minimap doesn't open map anymore (too many mistake clicks). Added gameplay option "Open map by clicking minimap" which can be used to reverse this.
- Saves are backed up automatically. If you lose a save, you can get an old one back manually.
- Access to GEMBINE!

[h2]CHANGED[/h2]
- "Bandage" is now craftable from level 6 onward and placed in the tree after Painkillers.
- Changes to bottom branch of the invention tree to accomodate new craftable.
- Improvements to how map screen texture is generated.
- Deer have a higher chance to drop HIDE, Caribou are faster and tougher than deer, but have better drops.
- Radios won't be destroyed by destroying the table below them anymore. Temporary fix for now.
- Rebalanced drops, HP and DMG thresholds of tens of objects ranging from DMG threshold 30 onwards.
- Rebalanced HP and DMG thresholds for barbed concrete, barn, exclay and wooden walls.
- Berserker Charm damage buff changed to vs. MONSTER (as it was supposed to be. Sorry!).
- Increased Baseball Bat damage by one. Caps at 40.

[h2]FIXED[/h2]
- Show emojis option is saved ːsteamfacepalmː
- The notepad in "Prison Break-In" quest is now indestructable before player interaction, destroyable afterwards.
- Added a check to "Prison Break-In" to enable people to progress if they hold the key and the notepad was destroyed prematurely.
- Auto-lock improvements.
- Unable to "double plant" anymore. The player character would make the animation twice, but wouldn't otherwise use resources or generate another plant.
- Explosives shouldn't cause plant beds to move around anymore.
- All acid utilizing enemies are now immune to acid damage.
- Lethal falling and lava planes now always kill the player.
- The player can not dig on bridges anymore.
- Opening a pause menu now stops player's melee animations so that it is safe to change the active tool.
- Added drops to multiple objects previously lacking them completely.
- Numerous open world bugfixes.
- Rare crash to desktop issues.

So this is available in the main default branch now. If needed, you can go back to the previous default by changing the branch to 'previous_default' like you would to 'beta'. Check out DYSMANTLE FAQ for instructions if needed.

(*) I almost feel sorry for the poor trees on the island. But do bear in mind these trees have zero positive effect on absorbing carbon dioxide emissions, so feel free to go crazy. If anything, cutting them down will probably make the game run faster/lighter and thus uses less CPU/GPU resources. Everyone wins.

🪓

First Patch 0.6.1 Now Available!



I don't think it's an exaggeration to say that we're overwhelmed about the response to DYSMANTLE Early Access launch so far. This has been by far the best launch we've ever had on Steam -- and we're only getting started. So BIG thanks to everyone!

But no time to rest on our laurels! We've been reading your feedback & bug reports, and cooked up the first patch that will fix tons of smaller issues already reported. We've also managed to squash a couple of crash-to-desktop issues that were showing up in the reports. We're also slowly raising the Level Cap.

Here's the more detailed list of changes (also visible inside the game in Change Log menu).

[h2]VERSION 0.6.1.X[/h2]

[h3]ADDED[/h3]
- XP Level Cap is now 21.
- 'Vignette' Graphics option (previously always on).
- 'Film Grain' Graphics option (previously always on).
- You can now relisten Radio Broadcast in Points of Interest menu.
- 'Show Emojis' Gameplay option. Can be used to hide most emojis ːsteamsadː
- Digged up treasures now show up in map.

[h3]CHANGED[/h3]
- Lowered intro and boss music track volumes by a few decibels.
- Increased player map unexplored fog reveal radius by 33%.
- Making sure certain Skills are presented as options on early Level Ups.

[h3]FIXED[/h3]
- Static enemy path planning optimization.
- Gaining XP after internally getting enough XP for Level number (Level Cap + 2).
- A couple of uncommon crash to desktop issues.
- Tons of glitches and level bugs reported through Bug Report feature.

We've been running this 0.6.1 update in beta branch for a while, and it looks like stable, but if you experience any issues, you can go back to the older 0.6.0.8 build by switching the branch to 'previous_default' the same way you would when switching to 'beta' branch. There's FAQ instructions for this on Discussions.

We'll drill into more issues in upcoming patches, and of course keep reading your new feedback and bug reports. We're also trying to spend as much time as possible on developing new content. We've got so much stuff planned (and some already implemented) for this, can't wait to show it to you guys!

ːsteamhappyː

DYSMANTLE is Now Available!


DYSMANTLE - the bittersweet post-apocalyptic action rpg is now available. Just go here and learn more: https://store.steampowered.com/app/846770/DYSMANTLE/

DYSMANTLE Early Access Launch Stream

The Early Access release of DYSMANTLE will happen on Nov 6th 3AM PST - or around 13:00 EET. To celebrate this, we will have a developer stream starting around 12:30 EET where we play the game live during the launch. The live section will be followed by a selection of our favorite streamer videos and pre-recorded 10tons content.

Collection of Gameplay Videos From Streamers

The week started with sending out keys to content creators, streamers and other influencers. Their videos have started to come in and here's a collection for you to enjoy! And thank you for the videos!

https://www.youtube.com/watch?v=T33lc7MFfOQ

https://www.youtube.com/watch?v=KTuyZB4EHwE

https://www.youtube.com/watch?v=oTSC3GNVW9o

https://www.youtube.com/watch?v=hccJzFt1EBs

https://www.youtube.com/watch?v=Q1OwE92DMnQ

If you're streamer and would like to try the game, contact us at prcontact (ät) 10tons(döt) com from an address which can be verified from your channel page!