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The Gallente Election is underway!

[p]Capsuleers,[/p][p][/p][p]The machinery of democracy is in motion as the Gallente Federation chooses its new president. Now is your chance to shape the future of the Federation and earn handsomely while doing so.[/p][p][/p][p]Until 16 April, you can take on challenges to support your candidate, be rewarded for your accomplishments, and influence the outcome of the election. The points you earn for completing seasonal challenges directly influence the election results.
[/p][previewyoutube][/previewyoutube][p]Gallente ships gain system-wide buffs across Gallente space throughout the event.[/p][p]The final week escalates the event with some surprises.[/p][p][/p][h2]Your Candidates[/h2][p]The presidential candidates are:[/p]
  • [p]Soraya Roden of the Progressive Party champions stronger corporate freedoms, privatized robotics development, and a more assertive military posture.[/p]
  • [p]Lucas Tenzin, an independent candidate advocating federal unity, human advancement, diplomacy, and stronger support for disadvantaged citizens.[/p]
  • [p]Alix Moreau of the Autonomist Party, promoting radical democratic reform, greater local autonomy, and unrestricted scientific exploration.[/p]
[p]As you take on exciting challenges during the presidential campaign period, you also choose which of these candidates gets awarded your support. At the end of the event, the candidate who earns the most capsuleer support wins.[/p][p][/p][h2]Your Support Matters[/h2][p]Take on a variety of challenges for rewards and support your preferred presidential candidate. These activities suit a range of playstyles across highsec, lowsec, nullsec, and wormhole space, including some new and exciting sites.[/p][p][/p][p]Hunt down new Rampant Drone Fabricator sites and face hordes of Rogue Drones. Destroy more waves to increase your earnings and complete the site by destroying the central structure. You can find these sites in lowsec, wormhole space, and Pochven.[/p][p][/p][p]Test your mettle in Rogue Drone exploration sites, where you must hack databanks and vaults to unlock hidden riches.[/p][p][/p][p][/p][p]Completing the event challenges can give you PLEX, Skill Points, new hybrid drones, a unique Campaign Bus, new and powerful officer modules, and much more.[/p][p]Log in daily for gifts including up to 640K Skill Points, SKINs, boosters, EverMarks, and more. Omega pilots earn gifts on both Alpha and Omega tracks, upgrade to Omega at any point during the event, and get all past rewards as well.[/p][p][/p][h2]Special Offers[/h2][p][/p][p]Celebrate the elections with sizzling offers, such as brand-new packs in the EVE Store. Each pack includes everything you need to make the most of the event, whether you’re a rookie or veteran capsuleer.[/p][p][/p][p]They also include exclusive Pride of the Federation SKINs with special warp and kill visual effects, and much more.[/p][p][/p][p]Grab 10% off PLEX and claim free new Zydrine Burn SKINs for ships such as the Cheetah, Rook, and Hubris until 24 March.[/p][p][/p]
Omega Offer
[p][/p][p][/p][p]The New Eden Store also offers up to 15% off Omega for one, three, and six months, along with new SKINs for the Viator and Lachesis.[/p][p][/p]
Merch Store
[p][/p][p]During the election period, every purchase from the EVE Merch Store earns you a free Pride of the Federation SKIN for the Epithal.[/p][p][/p]
Twitch Drops
[p][/p][p]And don’t forget to claim amazing Gallente Election Twitch Drops.[/p][p]See you on the campaign trail.[/p]

EVE Online Releases Massive Balance Update To Compliment Recent Expansion


CCP Games, the developers of the massively popular game, EVE Online, have launched a massive update for the newest expansion, EVE Online: Catalyst.





The main focus of the new update is, according to the press release, “continuing the game’s ongoing ship balance iteration with targeted changes that keep New Eden’s ecosystem dynamic while strengthening its long-term health.” What that basically means is that the update is focused on changing up how ship roles work, making them clearer, implementing higher risk vs reward gameplay, and making strategy more diverse in both PvE and PvP scenarios.









“For over two decades, EVE Online has thrived as a living universe shaped by its players,” said Creative Director for EVE Online, Bergur Finnbogason. “This major update for the Catalyst expansion continues our commitment to keeping New Eden dynamic and sustainable. By sharpening ship roles, refining the capital meta, and introducing new high-risk opportunities for ambitious capsuleers,... Read more

Standings & Awoxing Update

[p]Capsuleers,[/p][p]A part of the upcoming summer expansion is the introduction of Military Campaigns, along with a focus on making Factional Warfare more appealing and accessible to players new and old. Two key issues are being tackled to accomplish this, each currently acting as a barrier to entry:[/p]
  1. [p]Concern over losing standings among players interested in or already participating in Factional Warfare[/p]
  2. [p]Players getting killed by their own friendly militia members (commonly referred to as awoxing)[/p]
[h2]Current Problems[/h2][p]Factional Warfare is inconsistent when it comes to standings. Those only participating in PvP and focusing on the content around warzone control, like Capture Site, Advantage Objectives, Battlefields etc. will not lose any standings.[/p][p]If, however, you participate in Factional Warfare missions, you will lose standings with the enemy faction.[/p][p]Getting promoted may also cost you standings, which can feel especially frustrating to those who didn’t want to get promoted, because it simply happens at certain standings thresholds without opting in. This can make promotion feel like a negative consequence, rather than a reward.[/p][p]Completing career agent missions with a new character could cost you standings through the final mission in the chain, through derived standings. There is no warning that this could happen (unlike in storyline missions), and it could lock new players out from joining two of the empire militias, based on the enemies of the career agents.[/p][p][/p][p][/p][p]Attacking another character in your own militia will cost you faction standings, the intended design being that continually attacking allies will eventually hurt a pilot’s standings so much they’ll be removed from the militia.[/p][p]This doesn’t apply to characters inside a player corporation, however, who can actually fall to -10.0 standing with their faction and remain enlisted, as long as the average standings of the corporation within the faction remain above 0.0. This creates a loophole where a character inside a corporation - with enough positive characters to balance out their negative standings - can attack friendly militia characters indefinitely without ever being removed.[/p][p]Another loophole that gets abused is creating brand new corporations and immediately joining Factional Warfare with them, populating them with -10.0 characters, then proceeding to awox for a week until the corp gets kicked out when the average standings catch up.[/p][p][/p][p][/p][h2]Solutions[/h2][p]We have already started to tackle the standings issue, with more to come in the summer expansion.[/p]
  • [p]Career agent missions no longer give derived standings, so players no longer lose standings to the empire factions when completing the final mission.[/p]
  • [p]Promotions no longer give derived standings, so players can no longer lose standings with other factions when getting promoted within their militia.[/p]
  • [p]Level 1 & 4 Factional Warfare missions no longer have standings penalties for killing NPCs and structures found in the missions. The plan is to roll this out for all other Factional Warfare missions during the lead up to the expansion.[/p]
[p]If you’re unfamiliar with the term, derived standings refer to the impact your standings with a main faction have on allies and enemies of that faction. For example, completing a storyline mission for the Minmatar Republic would increase standings with them, but also grant some smaller amount with allied factions like the Gallente Federation, Sisters of EVE, and the Thukker Tribe, as well as decreasing your standings with enemies and rivals like the Amarr Empire and Caldari State. This has now been changed, so you only gain standings with the main faction, just like in Epic Arcs. So now, you will only gain standing with the Minmatar in the previous example and not gain or lose standings with the Gallente or Amarr, respectively. This will make it impossible to lose standings with a faction while participating in normal Factional Warfare gameplay, while also ensuring consistency. Standings penalties from NPCs which appear in Capture Site complexes were removed in 2012, and we decided not to add standing penalties to the new content introduced in the Uprising expansion, such as Battlefields and Supply Depots. The hope is that this will now also give greater purpose to Factional Warfare missions as one of the best ways to raise your standings with corporations, and indirectly with your faction through promotion.[/p][p]Additionally, the upcoming expansion will add new ways to improve your standings while participating in Factional Warfare, by allowing you to earn standings with your faction by completing objectives in Military Campaigns. To address the loopholes and issues with friendly fire, we are adding new restrictions to joining Factional Warfare corporations for characters with low standings with their faction.[/p]
  • [p]Characters with faction standings below -5.0 will be removed from Factional Warfare corporations 24 hours after receiving a warning.[/p]
    • [p]If the character in question is the CEO of the corporation, the entire corp will be removed instead.[/p]
  • [p]Characters will no longer be able to join a Factional Warfare corporation or alliance if their standings with the faction, the corp, or the alliance they are enlisted with are below -5.0.[/p]
  • [p]A corporation which is not a part of Factional Warfare will be blocked from joining an alliance already in Factional Warfare, or joining it themselves, if any member is already below -5.0 with the faction they are trying to join.[/p]
[p]This should have the effect that players who repeatedly attack friendly militia characters will be kicked out eventually, while still giving a lot of slack for characters who may already be negative with a faction but want to join Factional Warfare for a corporation. This gives some leeway for players who might accidentally lose standings through unintended friendly fire, or by completing other content in the game.[/p][p][/p][p][/p][p]We will also modulate the standings hits by applying a different multiplier for friendly fire inside a Factional Warfare site versus other areas.[/p]
  • [p]Players who attack other players inside a Factional Warfare capture site, such as Battlefields, will now receive 2x the standings penalty currently on Tranquility.[/p]
  • [p]Players who attack other players outside a Factional Warfare site, such as a Metenox grid, will now receive 0.5x the standings penalty currently on Tranquility.[/p]
[p]The intention here is to reduce some of the frustration of players inside the militia when they might feel forced to engage a pilot inside their militia in unrelated content in lowsec, while increasing the penalty for those deliberately attacking their own allies in a Factional Warfare-specific context.[/p][p]This is fairly experimental and we can dial these numbers as we see fit. If we notice an increase in awoxing outside of Factional Warfare complexes in an unhealthy way, we can increase the multiplier back to 1.0x. If things seem healthy and stable, we can also experiment with lowering the number.[/p][p]We are aware of concerns about pilots “stealing” the LP payouts in Factional Warfare sites by simply hanging around while others do the work (commonly referred to as seagulling), where some feel justified in attacking members of their own militia they perceive to be leeching from their war efforts. While there are no current plans to address this in the expansion, we are monitoring it closely, with potential solutions in mind, should there be a pressing need to deal with the issue.[/p][p][/p][p][/p][h2]Results[/h2][p]While none of this is a silver bullet for awoxing, our hope is that this set of changes should curb most friendly fire cases that currently exist, without being so rigid that it restricts the majority of players participating in Factional Warfare. With more ways to improve and manage your standings in the militia, there are also more paths to recovery, and with the removal of all normal standings penalties from Factional Warfare content, there are fewer barriers to entry for those wanting to dive in.[/p][h2]Timeline[/h2][p]Standings penalties have already been removed from level 1 missions, as well as derived standings penalties from promotions and career agents. With the release of this dev blog, level 4 missions and the new penalty multipliers for friendly fire inside vs. outside Factional Warfare complexes are now live.[/p][p]As the expansion moves closer, we will remove the penalties in level 2 and 3 missions, as well as implementing the system to kick characters out of corporations based on negative standings. If it is ready sooner and awoxing becomes a bigger problem in the short term, we may try an early release at a lower value.[/p][p]Happy hunting.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]

EVE Online Wants Your Blood For A Real-World Lore Document


EVE Online and CCP Games have unveiled what they call “The Blood Tome” at EVE Fanfest 2026, promising a truly unique experience for participating fans.





The Blood Tome is an archival and cultural project focused on preserving the living history of EVE Online. Fans who register and participate at EVE Fanfest 2026 will have a once-in-a-lifetime opportunity to have their blood incorporated into a real-world manuscript called “The Capsuleer Edda.” A finger-prick amount of blood will be mixed with ink and then used in the writing of the manuscript.









“For more than 20 years, EVE Online has operated as a continuous, player-driven society, a persistent universe where economies, alliances, wars, betrayals and reputations carry weight over time,” said Hilmar Veigar Pétursson, CEO of CCP Games. “For many players, the line between hobby and lived experience blurs. Corporations become communities. Conflicts become shared memory. Decisions made a decade ago still echo around New Eden.... Read more

Free Lunar New Year Crate

[p]A gift has been left for you in the New Eden Store*! Inside your crate you’ll find a festive firework to help celebrate the season, along with the Malediction Unbridled Glory SKIN, SKINR components and 8 free PLEX.[/p][p][/p][p][/p][p]*This gift is available to all who played from 29 January 2025 – 16 February 2026, as long as your player account had over 8 hours of playtime throughout the year.[/p][p][/p][h2]Twitch Drops[/h2][p]And don’t forget to claim amazing Lunar New Year Twitch Drops.[/p][p][/p][p][/p]