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Nevergrind Online News

🐻Druid Talents Have Been Completed!

465: Early Access 0.18.65 - August 18, 2023 2:40 AM EST
• Completed the Druid talent tree! 🐻🌳🌲
• Fixed Intrepid Shout's buff effect while in parties. It was breaking party members' armor and resist fear due to how it was calculating the values.
• Buffed the armor from the Intrepid Shout talent.
• Resist Physical now caps at 75% instead of 50%
• The resist physical stat should feel a bit more powerful now. It is now calculated after reduction from armor and buffs such as bulwark or lich form. Stacking armor and resist physical are a great way to improve survivability. Resist physical should work great even for cloth/leather wearers.
• Improved how armor reduces damaged. Armor should "feel" better now and actually feel effective to reduce damage. If armor felt like it was not being calculated correctly before, you were probably correct.
• Fixed the health on kill value shown for the Sanguine Harvest talent.
• Increased run speed in empty hallways.

Shadow Knight Talents Completed!

We just completed the highly anticipated Shadow Knight talent tree! Would you have guessed that Shadow Knight is the most popular class in Nevergrind Online? Despite not being a "meta" class, they are quite popular for many other reasons. We took their popularity into consideration when designing the Shadow Knight—we want players to be thrilled with all of the interesting build possibilities!

Shadow Knights have three talent trees: the doom knight, the blood knight, and the zealot.

The doom knight specializes in arcane spell mastery and have a mastery called "Reaper", which is like a death reaper that wields crescent cleaves and dark spiritual magic to destroy his foes. Behold the Doom Knight talents below:



The blood knight specializes in blood magic. He sustains himself by using powerful absorb magic that drains health from his adversaries. Behold the Blood Knight talents below:



The zealot specializes in a form of combat mastery that utilizes spiritual warfare, plagues, and steel to lay waste to his enemies. This unique blend of mastery keeps his enemies on their heels with few options to slow him down. Behold the Zealot talents below:



Up next will be the Druid talent tree! Expect several interesting builds for healers, molten boulder enthusiasts, and tornado enjoyers alike! At this point, four of fourteen talent trees have been completed which means we are 29% toward completing all talent trees!

So what can you expect once talent trees are completed? The first crucial change is that many items will be updated with the possibility to have +talents to them. And they may appear in a variety of ways. You will see items that have bonuses to individual talents, all talents in a class tree, all class talents, or even ALL talents. Of course, items with +all talents would be quite coveted by all classes! I believe this will make the treasure hunt experience even more exciting!

Shaman Talent Tree Completed! Eleven Classes To Go!

Shadow Knights are up next! Check out the recent patch updates below:

440: Early Access 0.18.40 - July 24, 2023 11:50 PM EST
• 🧙‍♀️Shaman talents have been completed! Enjoy!
• Warrior and Templar Superior talents now all cap at 10. This is a rather large change that allows heroes to get more per each talent point. This means that players can invest fewer points for much higher returns. In addition, it allows heroes to invest in a wider range per talents which allows for more interesting rotation possibilities. Upon login your talents will trigger a reset to account for this new talent tree design.
• All Superior talents now increase the spirit cost of the skill. Previously, it only affected mana-based skills. Note that the cost quite minor and totally worth it!
• Templar ice skill damage was buffed a bit.
• Templar's Superior Glacial Spike talent now freezes all targets.
• Fixed a bug that caused very low archery auto attack speed for non-rangers.
• Warrior's Rupture talent now reduces threat instead of adds it.
• Warriors with Titan Mastery can now equip staves off-hand also.
• Flurry Warriors are now chill immune.
• The time of day cycle is now 24 hours instead of 3.
• Added local storage size to the debug screen.
• Removed a subtle mob resist bonus when players are lower level than the mob.
• Leech, wraith, etc are now less effective at higher difficulties.
• Shaman's Poison Nova cooldown was adjusted to 12 seconds.
• Buffed Shaman's Vampiric Gaze hp leech effect a bit.

441: Early Access 0.18.41 - July 25, 2023 12:10 AM EST
• Fixed Warrior's superior frenzy haste values.
• Fixed a bug with adding points to intelligence on Shaman.

442: Early Access 0.18.42 - July 25, 2023 1:35 AM EST
• Warrior Flurry haste was buffed up a bit. Thanks for your patience 😎
• Mob health now "smart buffs" based on party composition. It is doing this to account for classes that have their talents finished and classes that don't. This is necessary to help maintain the combat tension throughout this transitional period. Let our large development team know how it feels!
• Mob attack speed is now faster in nightmare and hell. It should feel a bit more difficult now. The game was TOO easy thanks to player talents.
• Warriors with Titan Mastery that reset their talents and still have their offhand 2H weapon equipped will no longer be able to use skills.
• Shaman Scourge should no longer multi-hit in single-target situations.

🛡 Warrior Talents Have Been Completed! ⚔

430: Early Access 0.18.30 - July 16, 2023 4:30 PM EST
• All warrior talents are now completed! Have fun! 🛡
• Warrior's Shockwave is now considered a ranged attack and penetrates mob defenses.
• Warrior's Primal Stomp now penetrates mob defenses.
• Noticed a math problem when calculating damage increased by talents. Adjusted values based on the new common core math algorithms. Even so, Templars still probably feel even more powerful.
• Heroes' melee attacks on higher level mobs will now hit more often. Previously there was a severe penalty for being underleveled. The penalty still exists, but it's less severe now.
• Fixed the annoying bank overflow scroll behavior thingy.
• It's now less common to encounter two battles in a hallway.
• Rooms no longer do the scale animation after winning a battle in a hallway (wasn't intended).
• Reorganized the debug menu and added some leader info to help with problems joining some games.
• Warrior's Jump Strike now has a non-default threat value.
• Warrior's Jump Strike has new sound effects.
• Improved item equip failure messaging a little bit. You probably won't notice the difference.

Templar Talent Tree Completed! 13 Classes To Go!

After several months of intense development, talent trees are finally in Nevergrind Online! Templars are the first to have a completed talent tree in the game. This will allow heroes to specialize their skills and customize their character in ways that were not previously possible!

Templars have a total of 30 talents, with 10 talents per tree! This allows for a lot of variety in terms of how your hero performs in combat. Each talent tree groups your skills into thematic trees which allow them to hit for more damage, reduce threat, reduce cooldowns, increase effect durations, and even add additional hits! You can even choose to invest talent points in some of your base attributes, so players have a lot of decisions to make!



Templars have three trees: Fanatic, Elementalist, and Visionary.

Fanatics specialize in debuffs, buffs, and support spells. Most talents in the Fanatic tree max out at 10 points instead of 20. This allows players to opt for certain buff talents without spending too many points.

Elementalist tree focuses on boosting Templars' ice and fire spells. Players can choose to focus on fire, ice, or even a mix of both. The capstone talent even adds enhanced fire and ice damage to all fire and ice spells! With 20 points in Superior Frozen Orb, you will add 60% enhanced damage, reduce its cooldown by 48.8%, and add an additional five hits (up from 15) with each cast!



The visionary tree mostly focuses on lightning spells as well as Primordial Sludge, a powerful poison-based debuff spell. The talents in this tree are quite powerful as they add additional damage and hits to your lightning skills! For example, Superior Static Storm allows your skill to hit up to six times on up to five targets! The sixth hit will always hit your primary target which means that it will get hit twice with each cast!



In the future, you can expect to see items that add + to individual talents, + to talent trees, and even + to all talents! This will make itemization options full of interesting choices!

The future of Nevergrind Online is looking bright! Initial feedback has been very positive and I expect that each class can expect to see similar types of talents before the end of 2023! Stay tuned! 😎