1. Lost Flame
  2. News

Lost Flame News

0.5 on default branch, 0.6 on beta branch

Hi,
I got back from vacation yesterday and there is a small update for Lost Flame. A small 0.5 update was deployed to stable branch and 0.6 was deployed on beta branch.

The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!

Patch notes for 0.5:
New stuff:
10 new rings

For the 0.6 version on the beta branch the new stuff is rework of how poison and bleed work - now you can check how much damage you are going to receive. Poison deals much less damage in total, but it does it much faster. I've also made most of the magical afixes and unique items scale with enchantment level, so there are even more reasonable possibilities when designing your character. Some weapon types also scale better with enchant level (for example greatmaces get +2 to damage per enchant level). Also a new option was added to in-game options - "show time" - setting this to 'Yes', shows the current tick of the game world and the number of ticks last action took - this is another step in making the game mechanics more transparent. Detailed patch notes will be provided when the version goes to main branch.

roadmap can be found here:
https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA


0.4 on stable branch, 0.5 on beta branch and vacations

Hi,
0.4 was deployed to stable branch and 0.5 was deployed on beta branch.

The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!

Patch notes for 0.4:
New stuff:
  • added description for some monsters
  • you can now "win" the game, added a first and very rough version of last area (Royal Dungeons) - later there will be some more stuff between dungeons and Annora Rise
  • added a little challenge before Annora Rise
  • added a very rough first version of second mini hub location
QoL changes:
  • added a sound effect for petrification (the sound is played when you begin to petrify+every 10 ticks - you will hear it 3 or 4 times before you die)
Balance changes:
Nothing

Bug fixes:
  • Royal Guardians' weapons are always magical
  • Sand Dragons lightning AOE does not hurt monsters to which the dragon is not hostile
  • fixed some spelling mistakes+ring descriptions
  • fixed wrong enchant description when hovering over a weapon with elemental damage


For the 0.5 version on the beta branch the new stuff is 10 new magical rings with unique effects, for example 1 ring harms all nearby enemies when you heal (from whatever source, lifesteal, phial, etc). Some new builds should be viable:)

roadmap can be found here:
https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA


I will be going on a vacation soon, so there won't be any updates in the next 2 weeks.

0.3.2 released

Hi,
0.3.2 was deployed today morning on beta branch and in an hour or two I will deploy it to main branch without waiting, due to the fact that it fixes some critical bugs.

The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!

Patch notes:
New stuff:
  • Annora Rise almost completed - it's definitely playable right now, I will add some more details to the map in the next days - this is right now the latest area in the game
  • one new ring
  • one new late game monster (also found in Annora Rise)
QoL changes:
  • current pyre is no longer shown in the list when attempting to travel
  • unvisited pyres are marked in yellow colour (there is one event which unlocks a pyre in a different area)
  • new option in in-game settings - 'exit to menu'
  • nothingness in the Abysm has different tile (no longer looks the same as fog of war)
  • improved logging a lot - crashes will always leave a separate file, which is not overwritten by starting a new game, also crashing will always attempt to save the current game (you might be able to restore the save and continue the game and if not, you could send the save to me with the crash report)
  • tutorial becomes optional after reaching level 3 (previously was 4)
  • global chat notification for level up is every 4 levels now (starting level 8), instead of every 5. Previously level ups pretty often aligned with killing bosses, which made them kind of pointless
  • when you receive 0 damage it is not shown in chat anymore
Balance changes:
  • Effect of Obsidian Handguards of Infinite Rage is longer now (70 ticks, instead of 50)
Bug fixes:
  • fixed crash when trying to enter Grand Hall of the Candles 2
  • fixed some spelling and formatting issues
  • when entering chat or pyre no longer moves the selected option if entered directly from top or bottom
  • fixed not getting death pop up and not sending global notification when dying from acid or petrification, right now it temporarily shows "killed by something" - will be changed later
  • Inventory is limited to 150 items now, previously picking too many items caused the inventory to bug out
  • Royal Guardian's wield 1-handed weapons only (it was a bug for them to wield 2-handers)



roadmap can be found here:
https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA

Bartek

0.2 is live - linux + some fixes

Hi!
First update is here. Not much new stuff, since I've spent most of the time working on the Linux version, which is here and confirmed that it works from 2 different sources.

The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!

Patch notes:
New stuff:
  • Linux version is ready.
  • 3 new late game monsters (mostly to be found in Annora's Rise)


QoL changes:
  • messages received in chat stay there after you die
  • numpad works when chatting with NPCs



Bug fixes:
  • fixed bug with trudging automations not being awaken when hit with lightning
  • fixed wands working even when out of charges
  • fixed some spelling and formatting issues


Balance changes:
  • increased armor for some monster types




roadmap can be found here:
https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA

Bartek

The journey begins

Lost Flame has been released as Early Access! Linux support is delayed, however it will be added this weekend.

You can check out the initial roadmap here: https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA
The roadmap covers only big things, stuff like "more monsters", "more items" is not covered there, but more content will be added with almost every update.

If you want to contact me you can do it on:

You can expect bi-weekly or monthly stable updates on the main branch, however you can also opt into Lost Flame beta branch and get updates much more often, however you can encounter more bugs, balance issues, etc. there. Also saves might not be compatible between updates.
To opt into beta branch:
  • open your Steam library
  • right click Lost Flame
  • select properties
  • switch to "betas" tab
  • select "beta" in the drop down list


My plan for the nearest future is:
  • finalize Linux release
  • stabilize the game after EA release, resolve any issues you might encounter
  • finalize Annora Rise - one of the game areas, right now it's the final area of the game.