1. Lost Flame
  2. News

Lost Flame News

0.8.3 update

Hi all,
It's been some time but there is a new update going live. List of changes is below:

  • changed mouse controls a little - now RBM anywhere on the screen performs the current default action (same as 'enter' key), LBM on character performs 'wait' command
  • added a large version of mini map - press 'm' or access it via clickable menu in the 'advanced' section in the bottom menu
  • added a slight red glow to identified cursed item, so it's easier to see what is cursed at quick glance
  • changed kb controls when managing inventory, let me know what you think about it
  • changed 'r'eady to be the first/default action for arrows
  • added some missing skill icons
  • rebinding movement keys will affect the controls for aiming
  • changed Tyrannical Stompers so they only play the 'stomp' sound when you damage an enemy with them


Sorry for a long break, things will be better in the next months.

Cheers,
Bartek

0.8.2 patch notes

Hi,
Version 0.8.2 is live.
Patch notes:
[h3]New stuff[/h3]
  • new dialogues and voice overs for 3 NPCs in the later part of the game
  • more flavor texts added to items
  • new mini boss that can randomly appear
  • 19 new achievements
  • new powerful magical affixes that can appear on staves
  • from level 20 all items are identified right off the bat
  • being stunned/confused produces a message in message log until the effect ends
  • muckling shamans have a limit on how many mucklings they can summon
  • changed the color of some wands due to visibility issues (black->gray)
  • magical effects which are based on % of dealt damage are limited by monster hp now (if you overkill a monster, the % will only be taken from monster hp not full damage)
  • shield decays much quicker for very high values of shield
  • you can rebind more controls now (using options.config file in the game folder, it is generated when you start the game)


[h3]Bug Fixes[/h3]
  • you should no longer receive experience for nothing on mainland (previously it happened from time to time)
  • cursed amulet of saving is now properly getting destroyed after proccing the effect
  • summoned mucklings no longer give experience
  • the Pestilence long sword now works properly
  • the game should no longer crash when in offline mode


Cheers,
Bartek

Lost Flame Free weekend

Hi!
This weekend you can try out Lost Flame for free and get it 20% cheaper as well!
Have fun!
Bartek

Lost Flame 0.8 live

Hi,
Version 0.8 is live.
Patch notes:
[h3]Content changes[/h3]
  • Hall of Candles 2 reworked
  • some missing sounds and icons added
  • new potion type
  • changed description for dying shades
  • changed sound for dying sand golem
  • flesh colossus deals slightly more damage now


[h3]QoL changes[/h3]
  • added possibility to rebind movement (via config file, see discussion here: https://steamcommunity.com/app/856570/eventcomments/2619338771815004946)
  • petrification sound is played less often for enemies getting petrified


[h3]bug fixes[/h3]
  • shield maiden's amulet not giving exp fixed
  • fixed some spelling mistakes
  • stairs to Cadell's cells have proper color now
  • truding automations/destroyers not getting disabled sometimes fixed
  • fixed mouse not working correctly on tutorial level


Cheers,
Bartek

Version 0.7 is live

Hi,
So it's been quite quiet recently and to be honest I haven't worked on Lost Flame for almost 3 months (sep-nov). The reason was quite simple, a new, mentally demanding job and really bad sales were a total downer. Now I got used to my new job so I have some mental capacity to work on Lost Flame in the afternoons and weekends, also I got over the other issue, so expect some regular updates in the next weeks/months.
Going back to 0.7. I worked on the update for around a month and the focus was removing tedious stuff and giving some options to protect yourself from lucky powerful blows that can land on you. With the recent changes I have managed to "win" the game as it is now, for the first time ever just a few hour ago.

Content changes:
  • Castle Istimid is much shorter and has more treasures worth collecting. The change is really significant, I always considered this area pretty boring and now it is no longer the case
  • some new handcrafted rooms in Castle Istimid
  • new mini boss level in the middle of Castle Istimid
  • I have reworked most of the boring amulets and added some new, now there are some options which can protect you from powerful blows (for example they grant you a huge temporary shield when a hit can kill, or almost kill, you)
  • now the character has two amulet slots, my rule of a thumb is to save one slot for a defensive amulet and use the second slot for whatever you want
  • buffed a number of rings, which previously felt bad/useless
  • stab can harm the monster in the back even if the first one survives the strike
  • very minor change in bandit fortress generation
  • buffed a number of rings, which previously felt bad/useless


QoL changes:
  • you can enable borderless mode - type "debug:borderless" in game console, type it again to disable it
  • added the possibility to change some keybindings (explained at the end of the post)


Bug fixes:
  • some long monster names were not displayed properly
  • "The" is no longer shown for identified uniques (so you won't see "+2 The Spider's Bite")
  • ring of adroit strike now works properly with lunge
  • some missing tooltips, descriptions and icons were added
  • fixed showing potential enchant effect for fabled and legendary items
  • fixed showing potential enchant effect for shields
  • fabled and legendary prefix properly affects to hit chance now
  • bucklers work as expected when restoring stamina (previously they did not work in the following turn after restoring stamina from 0)
  • ring of cobweb works properly now
  • fixed killing enemies by poison/bleed not granting experience
  • arrows can longer be generated "penetrating" (this effect was useless on them)
  • Istimid stalwart now attacks properly over chests


Keybindings:
If you want to edit keybindings, you can add new rows to options.config file in the game directory:
KEYMAPPING skill1 A
KEYMAPPING skill2 B
etc.

Valid values for key mappings are (skill1, skill2,..., skill0 and binding1, binding2,...,binding12)
skills are by default bound to numbers, "bindings" are by default bound to f1-f12 keys.

Cheers,
Bartek