1. Tribes of Midgard
  2. News

Tribes of Midgard News

Weekly Dev Update - March 11/20

Hi Vikings,

We're continuing our content streak this week, mostly focused on creatures and camps. Also, stay tuned for some announcements in the upcoming month!

This week, weโ€™re working on:

Creatures:
  • ๐Ÿฒ Implementing the Lindworm
  • ๐Ÿ‘ป Implementing Explosive Helthing
  • ๐Ÿ”ฅ Conceptualizing a Red Elf Witch
  • ๐Ÿ”ฑ Conceptualizing a Frozen Javelin Viking
  • ๐Ÿ”ช Modeling + Texturing Frozen Javelin Viking


Environment:
  • ๐ŸŽจ Conceptualizing Glacier Camps for our Ice Biome (Glacier Peak)
  • ๐Ÿ  Modeling + Texturing Small Glacier Camps
  • ๐Ÿ“ Texturing Construction Foundations
  • ๐ŸŒƒ Revamping Generation of Elevated Terrains, Seas & Lakes


QoL:
  • ๐Ÿฆ Implementing Loot Bag Split Logic


Character:
  • ๐Ÿ‘• Polishing textures for the Vรถlsung armour- here's how our newest armour set looks! ๐Ÿ˜„




Q: Do you think the Lindworm will be as strong or stronger than a Troll?

Take your guesses now, because you will fight them both one day! ๐Ÿ‘€

And if you ever have any questions for us, be sure to swing by our Discord and drop them in #ask-a-dev!


That's all for now, see you next week!

Weekly Dev Update- March 4/20

Hi Vikings,

Happy March everyone! We've had the pleasure of welcoming new team members in our Art Department over the last month. So, weโ€™ve been cranking up the content, & iterating endlessly on new features...

This week weโ€™re:

๐Ÿฒ โ€“ Texturing the Lindworm
๐Ÿ‘ป โ€“ Animating Explosive Minion
๐Ÿ’ฅ โ€“ Creating Explosion + Smoke VFX
๐Ÿ  โ€“ Conceptualizing Glacier Camps
๐Ÿ”ฑ โ€“ Conceptualizing Frozen Javelin Viking
๐Ÿ’ผ โ€“ Modeling + Texturing Cultist
๐Ÿ”” โ€“ Modeling + Texturing Landmarks
๐Ÿ’€ โ€“ Implementing Game Over Screen
๐Ÿ”ฅ โ€“ Implementing Temperature in Biomes & Perks
๐Ÿ’พ โ€“ Iterating on the overall Construction Logic
๐ŸŒƒ โ€“ Revamping Generation of Elevated Terrains, Seas & Lakes
๐Ÿ“– โ€“ Researching for AI Changes along Day Time, Grass & Blueprints
๐Ÿ”จ โ€“ Fixing various issues for Map, Crashes, UI, Controller & Game Over
๐Ÿ”ฎ โ€“ Modeling + Texturing Elf Witch (remember that sneak peek we posted last year?)



From what youโ€™ve seen from the latest Dev Updates, what are you the most looking forward to? ๐Ÿ™‚

We'd love to know!

See you next week!

February Monthly Recap!

Hi Vikings,

February was a month of new content, new creatures, and new Construction improvements!

We're here to recap some highlights of the month:
  • Exciting News
  • Development updates
  • Community News
  • New Team Members!




We're so glad to announce we've received an Epic Mega Grant!ย We use Unreal Engine to create Tribes of Midgard, and we really appreciate the support to be able to help make Tribes the best it can be!ย ๐Ÿ’™



Also, we just hit 4,000 members in our Discord! Through 3 Closed Alphas and 3 Open Betas, we've shared some memories (and some bugs, including flying trees and morphingย creatures). Thanks for the countless feedback, you help to make Tribes of Midgard even better.ย ๐Ÿ˜Join here!





Thanks for this awesome fan-art (hand knitted)! It was sent to our studio all the way from France.ย 



We're so happy you're enjoying the gameplay we post on our Twitter because we love sharing it! While you can't play the game right now, we can share some sneak peeks of Troll fights, and weapon spells...





We're been working on some new content this past month:

Creatures:
๐Ÿ”ฎ The Cultist (mysterious fellow NPC)ย 
๐Ÿ’ฅ An Explosive Helthing, to be shown soon!
๐Ÿ The Lindworm, our serpentine, dragon-like creature



Construction system:
โš’๏ธ Free construction with walls, slopes and ground platforms
๐Ÿšช Build Gates anywhere now! (We've removed static Gates from the Village)
๐Ÿ•ธ๏ธ The ability to build a Tripwire to trap your enemies (here's the concept):



Environment:
๐ŸŒฟ Grass system so Midgard will feel a lot different! Run through the grass!
๐Ÿ”ฎ Props and Decor for the Cultist
โ„๏ธย Props, decor and Camps in the Glacier Biome
โ›บ๏ธ The Land of Pools camps, which are getting swampier by the day..



Character:
โœ‚๏ธย New Haircuts for customization options
โš”๏ธย Texturing 5 new weapons to wield
๐Ÿ‘• New Volsung Armour set to craftย 





We welcomed some new members: Alexandre, our new concept artist, Lucas, our new 3D artist, and Nicolas, our new 3D artist intern!ย 




That's it for Feburary! Always, we appreciate your ideas and feedback even if the game is still in development. The gates will open again soon, keep an eye on our socials for more information!

Until next time,
The Norsfell Teamย ๐Ÿ—ป

Weekly Dev Update - February 26/20

Hi Vikings,

We're ramping up on the content while still battling various bugs! Plus, we're adding a new system that will make surviving a tad more challenging... ๐Ÿ‘€

This week, weโ€™re:

๐Ÿ”ฎ โ€“ Conceptualizing Cultist Props
โ›บ โ€“ Creating Props for Cultist & Camps
๐Ÿ  โ€“ Conceptualizing Glacier Camps (our ice Biome)
๐Ÿ’€ โ€“ Conceptualizing a Game Over Screen
๐Ÿ’ฅ โ€“ Modeling + Texturing an Explosive Helthing
๐ŸŽจ โ€“ Modeling + Texturing Glacier Camps
๐Ÿ‘ป โ€“ Modeling + Texturing Cultist Props & NPC
โฌ†๏ธ โ€“ Conceptualizing UI for Player/Avatar Level
๐Ÿ”ฅ โ€“ Implementing Temperature System in Biomes
๐Ÿ’พ โ€“ Continuing Iterating on the AI & Construction Logic
๐ŸŒƒ โ€“ Continuing revamping the Procedural Generation Logic
๐Ÿ“– โ€“ Researching for Dungeons, Generation, Constructions & Loot


Talking about Camps, are there any unique Points of Interest that you would like us to add in the game?

Let us know! ๐Ÿ‘€

The Vรถlsung Armour set is coming!

Behold... our concept art for the Vรถlsung armour set! This will be the new set you'll be able to craft in-game. As lore states, it's a relic of the tragic Vรถlsung family, and is a set that has been worn by many others, before your time...



Join Our Discord!

To prepare for when the game's open again, be sure to hop in our Discord! Whether you want to see some art sneak peeks, talk about lore, or try playing a Tribes of Midgard quiz (we have one tomorrow!) we have it all here:



That's all for now, see you next week!

Weekly Dev Update - February 19/20

Hey Vikings,

Weekly update time! Weโ€™re making good progress on the Constructions and AI changes ๐Ÿ‘‹ However, it's also time to battle bugs coming from that, and we hope to address the main ones before the Closed Beta (we'll keep you updated on that)!

This week, weโ€™re:

๐Ÿฒ โ€“ Continuing modeling the Lindworm
โ›บ โ€“ Conceptualizing the Glacier Camps
๐Ÿ’ฐ โ€“ Creating Props & Decor for Merchants
๐Ÿ  โ€“ Conceptualizing the Gate Construction
๐Ÿ’พ โ€“ Iterating on AI & Construction Logic
๐Ÿ”ช โ€“ Implementing AI Behaviors in Camps
๐Ÿ”จ โ€“ Fixing various issues for Map & Customization
๐ŸŒƒ โ€“ Continuing revamping the Procedural Generation Logic
๐Ÿ”ฅ โ€“ Continuing animating Attacks & Movement for the Lindworm
๐Ÿ“– โ€“ Researching for Village Upgrades, Game Over & Constructions

Talking about Lindworms, are there any other unique creatures that you wish to see in our current Biomes? ๐Ÿ‰

Let us know! We're reading your comments ๐Ÿ‘€

The Land of Pools Camps progress!

We've also been progressing on making the Land of Pools, one of our Biomes, feel a bit more "swampy" - we're adding more pools, ruins, vegetation, and decoration. Here's some close ups before we show you the full camp...



A new armour set to craft!

Excited to show some concept art for a new craftable armour set that's coming - we have 3 different equipment explorations, and only one will be the chosen one!



That's it for now, we'll see you next week!