Hotfix Early Access v0.0.0.1b
Hotfix Early Access v0.0.0.1b
Sup everyone!
While we’ve been heads down working on the Xbox One version for the past couple weeks, this hasn't kept the team from working on bugs, crashes, fixes, polish and overall optimisation among other things.
We have gathered feedback and issues you've encountered in the forums and messages we received and came up with our second of many more Hotfixes to come :)
Thanks a lot for your feedback and do no hesitate to give us more. We hope these fixes will help you with some of the issues you've encountered and will make you appreciate the game a little more! ;)
We've highlighted the main issues we fixed / worked on, along with many other small things that have been done that weren't worth mentioning, but should nonetheless help with the overall experience too.
Below is an overview of the more important issues we fixed / worked on in the game for this update.
Montage Tool
With this update, we fixed a number of issues and crashes within the Montage Tool and added a new camera playback mode to help when keying camera angles.
Skating Experience
- Push strength has been increased.
- Near Camera position has been slightly adjusted.
- On a general note, several flip trick’s have been reworked and corrected for all stances.
- Grind connectivity has been tweaked to ease the alignment.
- Rotations have been smoothed out and should now be easier to 180 consistently.
- Respawn (after bailing on a grind) close camera bug has been fixed.
- Reverts can now be adjusted/deactivated from the Options / Gameplay Menu
- Goofy (Reg’s Switch) Smith/Feeble and Willy/Over Willy are now working as designed.
Art
- General performance should feel better/smoother and some FPS gain should be noticed
- Optimisation has been made to reduce the GPU usage.
- Overall city collision fixes.
- Overall art optimisation.
- Night light has been improved
- Shadow distance and cascade have been optimised.
Developer note:
Manual catch state and manual trick catch Issues
In its current state, Manual and Automatic catch modes are sharing the same database.
In order to fix the ‘’manual catch late shuv bug’’ and to make the development of the feature more efficient, we decided to separate both databases and give manual mode its own. This way, it will be much easier to work on manual catch mode without impacting the results of the automatic one. This implies bigger changes than a singular bug fix, forcing us to keep a working automatic catch treflip at the expense of a broken manual flip tricks for the moment. Basically, the ‘’manual catch late shuv bug’’ won't be fixed with this patch. We thank you for your patience! With this new method, it will give us the necessary freedom to make both tricks modes shine as much as possible.
Thanks and more to come!
The crea-ture Team
Join us on
Discord: https://discord.gg/A8su69
Instagram:@SessionGame & @actionOfCreate
Facebook: https://www.facebook.com/actionofcreate/
Twitter: @SessionGame & @ActionOfCreate
Sup everyone!
While we’ve been heads down working on the Xbox One version for the past couple weeks, this hasn't kept the team from working on bugs, crashes, fixes, polish and overall optimisation among other things.
We have gathered feedback and issues you've encountered in the forums and messages we received and came up with our second of many more Hotfixes to come :)
Thanks a lot for your feedback and do no hesitate to give us more. We hope these fixes will help you with some of the issues you've encountered and will make you appreciate the game a little more! ;)
We've highlighted the main issues we fixed / worked on, along with many other small things that have been done that weren't worth mentioning, but should nonetheless help with the overall experience too.
Below is an overview of the more important issues we fixed / worked on in the game for this update.
Montage Tool
With this update, we fixed a number of issues and crashes within the Montage Tool and added a new camera playback mode to help when keying camera angles.
Skating Experience
- Push strength has been increased.
- Near Camera position has been slightly adjusted.
- On a general note, several flip trick’s have been reworked and corrected for all stances.
- Grind connectivity has been tweaked to ease the alignment.
- Rotations have been smoothed out and should now be easier to 180 consistently.
- Respawn (after bailing on a grind) close camera bug has been fixed.
- Reverts can now be adjusted/deactivated from the Options / Gameplay Menu
- Goofy (Reg’s Switch) Smith/Feeble and Willy/Over Willy are now working as designed.
Art
- General performance should feel better/smoother and some FPS gain should be noticed
- Optimisation has been made to reduce the GPU usage.
- Overall city collision fixes.
- Overall art optimisation.
- Night light has been improved
- Shadow distance and cascade have been optimised.
Developer note:
Manual catch state and manual trick catch Issues
In its current state, Manual and Automatic catch modes are sharing the same database.
In order to fix the ‘’manual catch late shuv bug’’ and to make the development of the feature more efficient, we decided to separate both databases and give manual mode its own. This way, it will be much easier to work on manual catch mode without impacting the results of the automatic one. This implies bigger changes than a singular bug fix, forcing us to keep a working automatic catch treflip at the expense of a broken manual flip tricks for the moment. Basically, the ‘’manual catch late shuv bug’’ won't be fixed with this patch. We thank you for your patience! With this new method, it will give us the necessary freedom to make both tricks modes shine as much as possible.
Thanks and more to come!
The crea-ture Team
Join us on
Discord: https://discord.gg/A8su69
Instagram:@SessionGame & @actionOfCreate
Facebook: https://www.facebook.com/actionofcreate/
Twitter: @SessionGame & @ActionOfCreate