1. Session: Skate Sim
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Session: Skate Sim News

Update 1



SKATERS!

Here are the notes for the Session 0.0.0.2 update!


The underground parking lot is now open!
In this update, you’ll be able to skate a brand new area which has been under construction.
Here y’all find an a bundle meant of manual pads, stairs, rails and ledges to shred!
Watch out for the scabby needles and broken glass!

What else is in this update you cry? Well, let us tell you. We’ve added...

6 new Pressure flips for each stance (Regular, Nollie, Fakie and Goofy)
  • Pressure kicks & Heels
  • Pressure Flips
  • Pressure Hardflips
  • Pressure 360 Hardflip


All the know-how and input info is available to check from the Trick Guide in the pause menu.

The First time and only the first time you load up the game after this update y’all be introduced to the difficulty selection wizard. Before you get too excited, this isn’t a real wizard like the kid in that book. It’s the new difficulty wizard for your settings. This is for you to choose your difficulty, don’t worry if you have bitten off more than you can chew because you can still edit your settings in the pause menu at any point during gameplay.

We are proud to announce the arrival of our Kickstarter backer brands joining the in-game;
  • FlatFace
  • ESP
  • Samurai Punk


All these brands have boards and fresh threads to go with ‘em!


We also have some new product drops from existing in-game brands
  • Heroin
  • Roger
  • Schlaudie


All flip tricks have been updated and reworked for the auto and manual catch settings.

The Session Community Radio Station has now opened its doors to 11 new artists, for a total of 23 new tracks!
  • 86’D
  • Blueprints
  • Budda Kronic
  • Certain Death
  • Dead wing
  • Destination Dimension
  • The Pigeon Boys
  • Pigeon Vs Crow
  • SCOLDS
  • Strawberry Sleepover
  • WALKEN


(This is just the first wave for new artists that have been added. There’s plenty more to come)

EXPERIMENTAL FEATURES

Game Of Skate
You and a homie can sit back and battle it out on the sofa like the old days, with the Games Of Skate, this is still an experimental feature, which will hopefully show y’all which direction we want to go with the Game Of Skate feature.

Trick names
Under the Experimental section, you’ll be able to turn on The Trick Display feature. You will now be able to see the names of the tricks you do you on screen.

GAMEPLAY SETTINGS

Grind Input mode
Full Release Mode; The input must be released after popping a trick and then re-applied in order to apply weight to the desired foot/ feet for all types of grinds
Partial Release Mode; The input must be released after popping a trick and then re-applied in order to apply weight to the desired foot/feet. Only for grinds using one foot (IE: Nose grinds, Five-0, etc)
No release Mode; The input does not have to be released after popping a trick. For the weight to be applied to the desired foot/feet for all types of grinds.

Pop Height Mode
Global; Pop heights for Lo/Mid/High tricks remain the same regardless of stance/ foot position.
Unique; Pop heights for Lo/Mid/High tricks vary depending on your stance/ foot position. IE, when skating Switch, pop heights will be lower.

Auto Grind Mode
When auto grind is turned on, you (the skater) will automatically try to grind or slide without having to enter any input at all, like AT ALL when landing on a ledge or rail!

ADDITIONAL FEATURES

We have now made the map like a banana split and have split it into two sections, NYC and The Underground parking lot. By doing this, it helps overall performance, optimization process and GPU usage. To access the new underground parking lot, locate one of the entrances to the parking lot and hold A (There's two at the moment)

New Custom Camera Option
You can now customize the camera so it fits your personal needs and play style.

New Object Dropped Objects
We’ve added some new toys for you guys to play within the object dropper;
  • Picnic tables
  • Grind Box
  • Jersey Barrier
  • Old Rusty Barrels
  • Pyramid
  • Curved Ramps


New Historical Challenges
15 new Brooklyn Banks Historical challenges have now been added from The Back to the Banks 2006-2009 contests. So dust off that history book on your shelf, study up and hit the Banks!

Art
Lighting has been updated and optimized
A massive optimization pass has also been done in NYC, you should definitely notice fps improvement on that end!
All this adds up to a sexier looking Session with less GPU usage without compromising graphics. So it still looks fantastic.


From here at crea-ture studios, we want to thank everyone for the ongoing support, love and feedback and don’t forget to leave a Review/comment bellow if you like the game and feel free to join us on our Discord server Discord ! So that’s What’s up for this time but keep shredding and stay rad!

Merry Xmas to everyone!

The crea-ture Team.

Hotfix Early Access v0.0.0.1b

Hotfix Early Access v0.0.0.1b

Sup everyone!

While we’ve been heads down working on the Xbox One version for the past couple weeks, this hasn't kept the team from working on bugs, crashes, fixes, polish and overall optimisation among other things.

We have gathered feedback and issues you've encountered in the forums and messages we received and came up with our second of many more Hotfixes to come :)

Thanks a lot for your feedback and do no hesitate to give us more. We hope these fixes will help you with some of the issues you've encountered and will make you appreciate the game a little more! ;)

We've highlighted the main issues we fixed / worked on, along with many other small things that have been done that weren't worth mentioning, but should nonetheless help with the overall experience too.

Below is an overview of the more important issues we fixed / worked on in the game for this update.

Montage Tool

With this update, we fixed a number of issues and crashes within the Montage Tool and added a new camera playback mode to help when keying camera angles.


Skating Experience

- Push strength has been increased.

- Near Camera position has been slightly adjusted.

- On a general note, several flip trick’s have been reworked and corrected for all stances.

- Grind connectivity has been tweaked to ease the alignment.

- Rotations have been smoothed out and should now be easier to 180 consistently.

- Respawn (after bailing on a grind) close camera bug has been fixed.

- Reverts can now be adjusted/deactivated from the Options / Gameplay Menu

- Goofy (Reg’s Switch) Smith/Feeble and Willy/Over Willy are now working as designed.

Art

- General performance should feel better/smoother and some FPS gain should be noticed

- Optimisation has been made to reduce the GPU usage.

- Overall city collision fixes.

- Overall art optimisation.

- Night light has been improved

- Shadow distance and cascade have been optimised.

Developer note:

Manual catch state and manual trick catch Issues

In its current state, Manual and Automatic catch modes are sharing the same database.
In order to fix the ‘’manual catch late shuv bug’’ and to make the development of the feature more efficient, we decided to separate both databases and give manual mode its own. This way, it will be much easier to work on manual catch mode without impacting the results of the automatic one. This implies bigger changes than a singular bug fix, forcing us to keep a working automatic catch treflip at the expense of a broken manual flip tricks for the moment. Basically, the ‘’manual catch late shuv bug’’ won't be fixed with this patch. We thank you for your patience! With this new method, it will give us the necessary freedom to make both tricks modes shine as much as possible.


Thanks and more to come!

The crea-ture Team

Join us on
Discord: https://discord.gg/A8su69
Instagram:@SessionGame & @actionOfCreate
Facebook: https://www.facebook.com/actionofcreate/
Twitter: @SessionGame & @ActionOfCreate

Hotfix Early Access v0.0.0.1a

Hey homies,

First and foremost!

Thanks EVERYONE for supporting us over Early Access!

So far, reception is great and we are definitely excited to start this journey with you guys!

As you might know, crea-ture is formed of 6 extremely devoted developers.
Yesterday was a big day for us and we already knew by the fact we are a small team, strange and nasty bugs that we never encountered during dev would happen.

As of day one, we quickly found that a lot of you had issues with Reverts and more than we expected are on Windows 7.


1. Mannequin shader Issue

Through watching user videos, we found (even though it wasn't breaking the experience) the presence of a weird super pale skin shader and shadow oily stains bugs in Epic Mode.


2. Windows 7 fix

Even though Windows 7 wasn't part of the minimal requirements, we still wanted to try our best fixing it so you guys can enjoy SESSION as too.

So with this Hotfix, Windows 7 users should now be able to play.

***One important note to keep in mind*** Since Microsoft announced that Windows 7 will become officially an unsupported platform in January 2020 could with the fact we have upcoming features that includes Third Party tools only supporting Windows 8+, we may not be able to support this platform as efficiently in the future.

Reverts

Reverts should now be a little easier on lower frame rates. This should help using the revert feature and complete the Tutorial.
We may still have to work on that particular issue as it seems to be also bound to different/untested controller hardware. Thanks for letting us know regarding that subject.


GPU Crash

Another issue we are looking at is the GPU crash.
Unfortunately, this is a pretty bad one and not related to the actual game but to some particular configuration of different video cards and unreal engine core.

We found out overclocked computers often have this issue (diagnosed on several other Unreal Engine based games) or caused by outdated video cards.

Until we find a solution, we invite you to limit your frame rate in the options and if it isn't enough, lower the dynamic shadow quality as they seem to be the bottle neck in most situations. Since the game is currently 100% dynamic lighting, it is definitely more demanding on the GPU.

Lots of optimizing in progress since we are also hard at work trying to get Session in the hands of Xbox One players for XGP as soon as possible as we promised, so stay tuned. But, don't worry we are still working in parallel on the Steam version fixing bugs, etc.

Also, we are currently working on making our road map more accessible and will be sharing that with you soon!


MASSIVE THANKS from the entire crea-ture Team!

Cheers and have a great sesh!