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Animyst News

The Roaring Twenties Update

+ Major changes to U.I. system including crafting, inventory, and matriarch menus

+ Addition of the Visor, (V), which inherits the functionality of the Crumbler that shows building HP, and sky flares of various zones

+ Auto-run on T

+Added Faith (factions) damage system. Within the your Faith friendly fire will hit stam. This mode is toggleable by the dev team, and currently set to off.

+ Added the Golden Matriarch to Cathedral, who gives basic combat items for free, on a significant cooldown. Bring your new friends to her for early game self defense items

+ Added several new colors of flags for casual partying

+ Many improvements to Animyst anti-hacking, including several layers of active, third-party defense, and several custom punishments which will be devastating to recieve

+ Added custom chat messages for shaming of the worst hacking offenders

+ Added a kicking and banning system for GM's to use whenever necessary

+ Improvements to server data management to mitigate crashes

+ Crumbler reduced to building functionality, losing the data readout to Visor

+ Significant cost reduction of Thrones

+ Several crafting and inventory bugs fixed

+ Changes to player model textures of both faiths

The Cursed Ones Update

+ Added the Cursed One player model

+ Added buttons to spawn screen to incarnate as Cursed One or as current model

+ Adjusted multiple cosmetic items to fit the Cursed One player model as well as the current model

+ Golden Rift now travels to all Rift locations

+ Skeleton NPCs now have the ability to scroll through multiple text fields with E

+ Added multiple hint giving and story telling NPCs to Cathedral and Sympathy

Optimization Update

+ Created a new de-render on distance system and applied to major landmarks to help with variable frames when looking in different directions

+ Increased fog density

+ Addressed most broken LOD groups showing pure gray textures

+ Changed terrain rendering to lose quality on distance much more aggressively than before

+ Changes to death cam

+ Moved many Matriarchs and bankers in Cathedral, spreading out the interactibles throughout the building

+ Changes to the site of and desert around the next incoming city, Perdition

+ Removed most if not all creatures from Cathedral Node

+ All of Cathedral Node now functions as a garden, so that it is a friendlier place for noobs to learn the ropes

The Death Camera Update

Patch Notes for Update 11/27/2019

+ After you die, you will now see the spot where you died and whatever is happening there. Expect improvements in this area soon

+ Massive reworking of networked object spawning to address server lag

+ Fixed issue with some player placed items creating lag

+ Added new, fog colored level of detail to far off objects and plants to optimize graphics rendering

+ Replaced many mesh colliders with capsules to save triangles map wide

+ Optimizations to many textures map wide

+ Plugged several holes to under the map

+ Fixed an issue where the Dome node walls were not spawning in

+ Added invisible walls on the very edges of the drought to contain players

+ Buffed many natural caves in the Drought to create valuable base/town locations

+ Removed several mobs in areas with many gathers to reduce possible lag effects

Monday Event! the Golden Rift is back

The Golden Rift is back!
enhanced prizes for PVP in the Rift!
possibility of Obol drop on player kills!
players will not drop their inventory on death all day!