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Animyst News

Patch Notes for Update 11/4/2019

+Added a new rift, the Golden Rift, for Monday PVP events

+ The Golden Rift spawns on Mondays, in a new location called the Obol Pit

+ Changes to smooth out player movement

+ Improvements to sprinting and gliding positioning

+ Added a new rally point, which teleports the user to any open rift, Golden or Gore

+ Added emission to the player models bones to increase visibility

+ Added a white halo to any player who recently fired a spell

+ Changes to hotbar drops! If you have more than one spell equipped, it will only drop one out of the stack, so that you can respawn ready to fight, while your opponent still gets to loot a copy of your load out. this is in effect every day of the week

Patch Notes for Update 10/23/2019

+ Added a flag system for team PVP

+ Linked flag system with the Gore Rift

+ All combat spells will drop only a single item from a stack if it is in your hotbar. So stack up your loadout in those slots and always respawn ready for revenge

+ Changes to Cursed Ones melee attack

+ Added a 15 second red halo around players who sustain dmg

+ Increased view distance for all flares to help navigation

+ Changes to creature spawning

+ Optimizations to free-roaming mechanics of creatures

+ Optimizations for server-side lag resulting in increased server framerate

+ Smoother switching between weapons

+ Changes to increase player visibility

Patch Notes for Update 9/27/2019



+ Added new gather system, Ancestors' Flesh. These will drop from bottles and creatures, and will need to be placed somewhere in the Drought to mature into a one time gather of random amounts of blood. These will encourage all players to build basic structures to protect and harvest the ample Fleshes they get from gathering.

+ Added new craftable teleport for the home, the Portal

+ Added new craftable Banker for the home, the Drought Bank

+ Added a Drought Banker to Cathedral

+ Changes to lighting map wide

+ The banker in the noob spawn grave now gives access to the Cathedral bank

+ Totally rebuilt Cursed Ones for optimization and storytelling purposes

+ Obols are now equippable as a clothing item as well as being the store currency

+ Massive optimizations to grass map wide

+ Temporarily removed grass from the Cathedral Garden for fps purposes

+ Optimized rendering of Megalith and Brickstone gathers

+ Adjusted GUI so you can now craft while looking into your bank

Patch Notes for Update 9/27/2019



+ Added new gather system, Ancestors' Flesh. These will drop from bottles and creatures, and will need to be placed somewhere in the Drought to mature into a one time gather of random amounts of blood. These will encourage all players to build basic structures to protect and harvest the ample Fleshes they get from gathering.

+ Added new craftable teleport for the home, the Portal

+ Added new craftable Banker for the home, the Drought Bank

+ Added a Drought Banker to Cathedral

+ Changes to lighting map wide

+ The banker in the noob spawn grave now gives access to the Cathedral bank

+ Totally rebuilt Cursed Ones for optimization and storytelling purposes

+ Obols are now equippable as a clothing item as well as being the store currency

+ Massive optimizations to grass map wide

+ Temporarily removed grass from the Cathedral Garden for fps purposes

+ Optimized rendering of Megalith and Brickstone gathers

+ Adjusted GUI so you can now craft while looking into your bank

Patch Notes for Update 9/22/2019

+ Fixed all bugs with the Steam store and Obols

+ Givings now work properly

+ Fixed paperdoll visual for new cosmetics

+ Optimizations for creatures

+ All creatures now repopulated

+ Optimizations for all plant objects

+ Adjustments to rock textures, and render distances for everything in the Drought

+ Replaced compound prefabs with singular items, especially around the Cathedral Garden

+ Reduced grass density and quality on all terrains

+ Major changes to object loading. Split all areas of the the map into layers that render on different cycles. This should help with frame rates in the main sections of the map, as well as anyone having troubles at the moment of load-in

+ aesthetic fixes for Cathedral Museum

+ optimized the tabletop map in the Museum

+ Aesthetic fixes and basic optimizations for the noob spawn grave

+ Rebuilt the massive node walls to massively reduce number of objects per wall section

+ Fixed many holes underground

+ Fixed several broken LOD groups

+ Fixed Sand Circle gather visual

+ Added game update version checker