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SCP: 5K (Alpha Testing) News

Patch Notes: 0.10.1.9

https://store.steampowered.com/app/872670/SCP_Pandemic_Early_Access/

This patch has made P2P once again functional with only minor unreliabilities that will be improved over time. We have discovered and fixed number of issues regarding this from the recent updates, and we apologize for the inconveniences it may have caused to those who wanted to test our project with friends and other players in the recent Thrill of the Hunt update.

Thank you all for your patience, it means the world to us.

  • Fixed lobby leaving not properly clearing internal values, resulting in being unable to create new lobbies
  • Lobby owners now automatically host when a user joins
  • Added UI handling for lost connection to make things more clear
  • Readded icons to buttons in menus for clarity
  • Added support for lobbies joining passworded servers (still not 100% reliable)
  • Fixed servers not being created with an empty name
  • Point shooting no longer decreases FOV like ADS.
  • Added new glass shader with better performance and visuals
  • Optimized scope blur
  • Improved MP5 firing animation
  • Separated horizontal position sway from rotation
  • Optimized fog
  • Optimized some assets
  • Hopefully made hosting and lobbies more reliable
  • Fixed some minor bugs
  • Fixed some bugs with SCP-173-B Hallucinations


We will also be giving away 250 copies of SCP: Pandemic soon via scp.games! Keep an eye out.

Now Hiring: 3D Artists (Creatures & Biological Environment Masses)

Want to help bring SCP: Pandemic to its fullest potential? We are looking for 3D Artists for creatures and environmental threats!

We want to make the best tactical horror experience possible. ❤️

We are conceptualizing ideas on several new SCPs to integrate into our upcoming content push ― and finally layering more content on top of the framework laid for SCP: Pandemic, in a pretty significant effort to become a far more interesting game (and story) to experience.

We will be elaborating on some existing (and incoming) plans in a video we will be releasing onto YouTube sometime this month.

Otherwise, we still retain the need to expand our collaboration team to take up the needed bandwidth needed for content delivery. Interested? Email us.

Email: [email protected]


P.S. Thank you to everyone who supported us during the Summer Sale! You have really helped with ensuring we are able to start hiring even more talent for the ongoing content push. :)❤️❤️❤️

Hotfix Patch Notes: 0.10.1.5

https://store.steampowered.com/app/872670/SCP_Pandemic_Early_Access/

  • Made lobby joining more reliable
  • Fixed required player counts for player objectives not updating on clients
  • Fixed a sprint speed exploit
  • Fixed PVP not showing weapons in loadout
  • Fixed menus saying NAME_GameSession instead of correct server names
  • Fixed guards being pacifists in the AI Testing Map

Patch Notes: 0.10.1.4

  • Added bullets to 1911 mag
  • Updated 1911 textures and improved density
  • Fixed some minor lobby bugs
  • Updated VSS and UMP inspect/mag check anims
  • Updated MK18 and MK17 reload animations
  • Fixed final objective in Hunt not working
  • Fixed player objectives in Hunt not working correctly, and added UI to make them clearer
  • Fixed crashes with SCP-173-B
  • Fixed self-shadowing on terrain and blended props
  • Fixed rain going through skylights
  • Fixed jittering against walls with pistols
  • Fixed loadouts not working after server restart
  • Fixed game starting early on restart
  • Added extra camera shake on last shot
  • Reduced extra kick on last shot
  • Improved muzzle flash particle effects
  • Made ADS crouching height offset show in third person to prevent peeking advantage (not currently networked)
  • Fixed end game card not showing
  • Fixed player list sometimes not being correct
  • Added the Turkish language
  • Integrated the translations from the community
  • Fixed lobbies being called Albarnie Server
  • Made lobbies more reliable
  • Fixed up some visual inconsistencies with various mesh placements throughout Logistics
  • Added some more signage to aid player orientation
  • Reworded a few objective text descriptions
  • Fixed issues with occlusion on stationary ambient audio objects
  • Added occlusion to some rain assets
  • Fixed valves being hidden before becoming interactable in the Generator Room
  • Added AI spawns to major objectives in Hunt
  • Made respawn command work more reliably
  • Possibly fixed a crash with level streaming
  • Improved guard wandering behavior to make them behave better in Hunt
  • Increased guard hearing range to make them behave better in Hunt
  • Optimized Hunt Sweden polygon counts
  • Made foggy weather darker
  • Improved Hunt Sweden ambient audio
  • Fixed the ready text display
  • Fixed issue with clicking on password-protected servers and then exiting not allowing you to select other servers
  • Fixed dropdowns not working
  • Fixed loadout not applying while ready
  • Fixed loadout menu not exiting while ready when the game has already started
  • Slightly increased enemy spawn counts for solo players
  • Fixed AI Testing Map buttons not spawning enemies

Patch Notes: Thrill of the Hunt (v10.0.31)

https://store.steampowered.com/app/872670/SCP_Pandemic/

[h2]NEW/UPDATED LEVELS[/h2]
  • Area 12: Entry Area V5
  • Hunt: Sweden V0.5


[h2]NEW GAMEMODE[/h2]
  • Hunt V0.5 (WIP)


[h2]NEW GUNS[/h2]
  • MK17
  • AK-74m
  • VSS Vintorez
  • AS-Val


[h2]NEW ATTACHMENTS[/h2]
  • OKP-7
  • Pistol laser
  • Pistol flashlight
  • Flashlight attachment for non-pistols
  • Oppressor suppressor


[h2]ADDITIONS/IMPROVEMENTS[/h2]
  • P2P is now back and improved for Area 12
  • Added Linux server support
  • Guard AI at v1.5, v2.0 (SAI) pending for next mini-update
  • Health and ammo cabinets removed, replaced with basic medkit and ammo pickups (v0.5)
  • Added screen shake hallucination to SCP-173-B
  • Buffed 1911 slightly
  • Added Inspect for AK, VAL, M9, M24, MK17, Stribog, and Tavor.
  • Made guards wander less far
  • Added some extra indicator lights and broken panels on certain doors.
  • Added the ability for admins to always join matches even when they are full
  • Improved tracers
  • Made the in-game invite button work
  • Updated Stribog textures
  • Added support for loading screen tips, general, per map, and per gamemode
  • Decreased Mossberg 590 spread
  • Improved AI inspecting behavior
  • Revamped spawn area
  • Added LODs to some modular assets
  • Updated some materials to work better in dark lighting
  • Updated Kobra Mesh and textures
  • Optimized complex collision on high poly meshes
  • Added barrel smoke
  • Optimized materials across the board, resulting in better GPU performance
  • Optimized triplanar shaders by projecting from just the top, sides, or at flat angles
  • Added free aim in ADS for pistols
  • Added increased kick on last shot
  • Updated M9A3 Model and textures
  • Added loadout UI
  • Made pregame UI much more reliable
  • Reduced network priority of unimportant electronics and props
  • Made player list a lot more reliable
  • Improved streaming stability and performance
  • Updated bullet casing textures
  • Added P2P support for level streaming in Area 12
  • Improved weapon performance
  • Improved performance on still doors by disabling tick functions
  • Improved performance on disabled electronics
  • Made game start and player ready more reliable
  • Added flashlights to guards that spawn in darkness
  • Improved third-person upper body blending
  • Improved list players command
  • Added branching to zombie pathing to increase variability
  • Improved scopes in harsh lighting
  • Improved lasers in fog
  • Added the ability to toggle special attachments (e.g laser and flashlight)
  • Made all guns default to semi
  • Added enemy spawn scaling based on player counts
  • Updated Tavor, MK18, AK fire anims
  • Updated AK reload
  • Optimized texture memory
  • Overhauled handling audio for all weapons
  • Implemented ADS sounds
  • Updated character gloves
  • Updated MK18 anims
  • Improved character death physics
  • Added empty reload to M24
  • Added hit chance to ballistics for chain link fences and grating
  • Improved zombie active ragdoll
  • Added different movement sounds for different item types
  • Forced reticules to be at full resolution for all MIP levels
  • Updated MP5 anims
  • Updated Mossberg model and textures
  • Updated the video settings.
  • Improved controller menu support.
  • Made weapon data only show when checking ammo or changing fire modes
  • Reduced breach item delay
  • Added sound to door breach
  • Made AI fire in bursts based on distance
  • Made AI suppress after losing visual
  • Re-added a grace period whilst the win/lose UI is on screen so that it doesn't clash with the start screen.
  • Added hover effect separate from the clicked effect for the post-game buttons.
  • Added Portuguese language.
  • Added additional language support.
  • Improved text-overflow animation.
  • Added Russian language backup fonts to all current fonts.
  • Updated main menu UI and scene
  • Added the Nato sans font with support for all current languages.
  • Added cinematic camera to the spectator pawn.
  • Added new spectator settings to the spectator UI.
  • Added additional backup functionality for the loadout in case certain settings are not present or are not of the appropriate amount.


[h2]FIXES[/h2]
  • Fixed achievement electronics not working right on servers
  • Fixed M1911 slide glitch
  • Fixed issues with footsteps not playing
  • Fixed safeties not animating properly
  • Fixed a crash with level streaming
  • Fixed check ammo animation not playing in third person
  • Fixed Item IK always being applied at all distances
  • Fixed grip not updating in third person
  • Fixed some issues with shootable props and optimized networking
  • Fixed some issues with doors on Wave Survival
  • Fixed zombies not facing forward again
  • Fixed some crashes relating to water
  • Fixed AI contemplating life when not having a target actor to look at
  • Added the ability for servers to not advertise
  • Fixed in-game menu input issue.
  • Fixed guards not counting as kills
  • Fixed issues with soldiers shooting each other in the back
  • Fixed some issues with configs not working while a server was running
  • Fixed a bunch of slightly misaligned text.
  • Fixed issue with reporting during pre/post game breaking the UI.
  • Fixed an issue with the Quality preset button not applying or saving the changes.
  • Fixed an issue with the server browser where the direct connect text was formatted incorrectly.
  • Fixed an issue with the report player UI not returning the user's input.
  • Fixed AI playing landing animation as soon as they start falling
  • Fixed zombies not updating their control rotation (this made zombies 10x dumber)
  • Fixed headshots and other per bone damage not working
  • Fixed distortion applying to optics
  • Fixed second mags floating behind
  • Fixed item animation not showing in third person
  • Fixed reports not logging type
  • Fixed being able to be AFK kicked from your own server
  • Fixed some mag checks resetting bolt when empty
  • Fixed games not ending
  • Fixed electricity effects playing after returning while they are off
  • Fixed hit animations moving legs
  • Fixed objective markers not being replicated
  • Fixed third-person positions for a lot of weapons